Replace Bytes with Byteable for TextureAtlasSprite (#874)
Replace Bytes with Byteable for TextureAtlasSprite
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@ -1,6 +1,6 @@
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use crate::Rect;
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use crate::Rect;
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use bevy_asset::Handle;
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use bevy_asset::Handle;
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use bevy_core::Bytes;
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use bevy_core::Byteable;
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use bevy_math::Vec2;
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use bevy_math::Vec2;
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use bevy_render::{
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use bevy_render::{
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color::Color,
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color::Color,
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@ -25,9 +25,7 @@ pub struct TextureAtlas {
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pub texture_handles: Option<HashMap<Handle<Texture>, usize>>,
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pub texture_handles: Option<HashMap<Handle<Texture>, usize>>,
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}
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}
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// NOTE: cannot do `unsafe impl Byteable` here because Vec3 takes up the space of a Vec4. If/when glam changes this we can swap out
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#[derive(Debug, RenderResources, RenderResource)]
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// Bytes for Byteable as a micro-optimization. https://github.com/bitshifter/glam-rs/issues/36
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#[derive(Bytes, Debug, RenderResources, RenderResource)]
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#[render_resources(from_self)]
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#[render_resources(from_self)]
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pub struct TextureAtlasSprite {
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pub struct TextureAtlasSprite {
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pub color: Color,
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pub color: Color,
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@ -43,6 +41,8 @@ impl Default for TextureAtlasSprite {
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}
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}
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}
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}
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unsafe impl Byteable for TextureAtlasSprite {}
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impl TextureAtlasSprite {
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impl TextureAtlasSprite {
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pub fn new(index: u32) -> TextureAtlasSprite {
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pub fn new(index: u32) -> TextureAtlasSprite {
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Self {
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Self {
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