Merge bb9dd8e0f2
into 877d278785
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commit
b6d4da6203
@ -22,6 +22,7 @@ bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
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bevy_picking = { path = "../bevy_picking", version = "0.17.0-dev" }
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bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev" }
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bevy_render = { path = "../bevy_render", version = "0.17.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
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bevy_text = { path = "../bevy_text", version = "0.17.0-dev" }
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bevy_ui = { path = "../bevy_ui", version = "0.17.0-dev", features = [
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"bevy_ui_picking_backend",
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@ -34,6 +35,7 @@ accesskit = "0.19"
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[features]
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default = []
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custom_cursor = ["bevy_winit/custom_cursor"]
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[lints]
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workspace = true
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@ -14,10 +14,10 @@ use bevy_ecs::{
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use bevy_input_focus::tab_navigation::TabIndex;
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use bevy_picking::{hover::Hovered, PickingSystems};
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use bevy_ui::{AlignItems, InteractionDisabled, JustifyContent, Node, Pressed, UiRect, Val};
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use bevy_winit::cursor::CursorIcon;
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use crate::{
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constants::{fonts, size},
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cursor::EntityCursor,
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font_styles::InheritableFont,
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handle_or_path::HandleOrPath,
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rounded_corners::RoundedCorners,
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@ -73,7 +73,7 @@ pub fn button<C: SpawnableList<ChildOf> + Send + Sync + 'static, B: Bundle>(
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},
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props.variant,
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Hovered::default(),
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CursorIcon::System(bevy_window::SystemCursorIcon::Pointer),
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EntityCursor::System(bevy_window::SystemCursorIcon::Pointer),
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TabIndex(0),
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props.corners.to_border_radius(4.0),
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ThemeBackgroundColor(tokens::BUTTON_BG),
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@ -20,10 +20,10 @@ use bevy_ui::{
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AlignItems, BorderRadius, Checked, Display, FlexDirection, InteractionDisabled, JustifyContent,
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Node, PositionType, UiRect, UiTransform, Val,
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};
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use bevy_winit::cursor::CursorIcon;
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use crate::{
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constants::{fonts, size},
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cursor::EntityCursor,
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font_styles::InheritableFont,
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handle_or_path::HandleOrPath,
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theme::{ThemeBackgroundColor, ThemeBorderColor, ThemeFontColor},
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@ -74,7 +74,7 @@ pub fn checkbox<C: SpawnableList<ChildOf> + Send + Sync + 'static, B: Bundle>(
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},
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CheckboxFrame,
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Hovered::default(),
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CursorIcon::System(bevy_window::SystemCursorIcon::Pointer),
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EntityCursor::System(bevy_window::SystemCursorIcon::Pointer),
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TabIndex(0),
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ThemeFontColor(tokens::CHECKBOX_TEXT),
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InheritableFont {
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@ -19,10 +19,10 @@ use bevy_ui::{
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AlignItems, BorderRadius, Checked, Display, FlexDirection, InteractionDisabled, JustifyContent,
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Node, UiRect, Val,
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};
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use bevy_winit::cursor::CursorIcon;
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use crate::{
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constants::{fonts, size},
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cursor::EntityCursor,
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font_styles::InheritableFont,
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handle_or_path::HandleOrPath,
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theme::{ThemeBackgroundColor, ThemeBorderColor, ThemeFontColor},
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@ -58,7 +58,7 @@ pub fn radio<C: SpawnableList<ChildOf> + Send + Sync + 'static, B: Bundle>(
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},
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CoreRadio,
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Hovered::default(),
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CursorIcon::System(bevy_window::SystemCursorIcon::Pointer),
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EntityCursor::System(bevy_window::SystemCursorIcon::Pointer),
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TabIndex(0),
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ThemeFontColor(tokens::RADIO_TEXT),
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InheritableFont {
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@ -22,10 +22,10 @@ use bevy_ui::{
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InteractionDisabled, InterpolationColorSpace, JustifyContent, LinearGradient, Node, UiRect,
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Val,
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};
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use bevy_winit::cursor::CursorIcon;
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use crate::{
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constants::{fonts, size},
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cursor::EntityCursor,
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font_styles::InheritableFont,
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handle_or_path::HandleOrPath,
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rounded_corners::RoundedCorners,
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@ -87,7 +87,7 @@ pub fn slider<B: Bundle>(props: SliderProps, overrides: B) -> impl Bundle {
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SliderStyle,
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SliderValue(props.value),
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SliderRange::new(props.min, props.max),
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CursorIcon::System(bevy_window::SystemCursorIcon::EwResize),
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EntityCursor::System(bevy_window::SystemCursorIcon::EwResize),
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TabIndex(0),
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RoundedCorners::All.to_border_radius(6.0),
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// Use a gradient to draw the moving bar
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@ -18,10 +18,10 @@ use bevy_ecs::{
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use bevy_input_focus::tab_navigation::TabIndex;
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use bevy_picking::{hover::Hovered, PickingSystems};
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use bevy_ui::{BorderRadius, Checked, InteractionDisabled, Node, PositionType, UiRect, Val};
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use bevy_winit::cursor::CursorIcon;
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use crate::{
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constants::size,
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cursor::EntityCursor,
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theme::{ThemeBackgroundColor, ThemeBorderColor},
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tokens,
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};
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@ -63,7 +63,7 @@ pub fn toggle_switch<B: Bundle>(props: ToggleSwitchProps, overrides: B) -> impl
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ThemeBorderColor(tokens::SWITCH_BORDER),
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AccessibilityNode(accesskit::Node::new(Role::Switch)),
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Hovered::default(),
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CursorIcon::System(bevy_window::SystemCursorIcon::Pointer),
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EntityCursor::System(bevy_window::SystemCursorIcon::Pointer),
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TabIndex(0),
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overrides,
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children![(
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@ -1,31 +1,82 @@
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//! Provides a way to automatically set the mouse cursor based on hovered entity.
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use bevy_app::{App, Plugin, PreUpdate};
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use bevy_ecs::{
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component::Component,
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entity::Entity,
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hierarchy::ChildOf,
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reflect::ReflectComponent,
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resource::Resource,
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schedule::IntoScheduleConfigs,
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system::{Commands, Query, Res},
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};
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use bevy_picking::{hover::HoverMap, pointer::PointerId, PickingSystems};
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use bevy_window::Window;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_window::{SystemCursorIcon, Window};
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use bevy_winit::cursor::CursorIcon;
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#[cfg(feature = "custom_cursor")]
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use bevy_winit::cursor::CustomCursor;
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/// A component that specifies the cursor icon to be used when the mouse is not hovering over
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/// A resource that specifies the cursor icon to be used when the mouse is not hovering over
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/// any other entity. This is used to set the default cursor icon for the window.
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#[derive(Resource, Debug, Clone, Default)]
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pub struct DefaultCursorIcon(pub CursorIcon);
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pub struct DefaultCursor(pub EntityCursor);
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/// A component that specifies the cursor shape to be used when the pointer hovers over an entity.
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/// This is copied to the windows's [`CursorIcon`] component.
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///
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/// This is effectively the same type as [`CustomCursor`] but with different methods, and used
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/// in different places.
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#[derive(Component, Debug, Clone, Reflect, PartialEq, Eq)]
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#[reflect(Component, Debug, Default, PartialEq, Clone)]
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pub enum EntityCursor {
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#[cfg(feature = "custom_cursor")]
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/// Custom cursor image.
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Custom(CustomCursor),
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/// System provided cursor icon.
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System(SystemCursorIcon),
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}
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impl EntityCursor {
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/// Convert the [`EntityCursor`] to a [`CursorIcon`] so that it can be inserted into a
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/// window.
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pub fn to_cursor_icon(&self) -> CursorIcon {
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match self {
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#[cfg(feature = "custom_cursor")]
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EntityCursor::Custom(custom_cursor) => CursorIcon::Custom(custom_cursor.clone()),
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EntityCursor::System(icon) => CursorIcon::from(*icon),
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}
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}
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/// Compare the [`EntityCursor`] to a [`CursorIcon`] so that we can see whether or not
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/// the window cursor needs to be changed.
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pub fn eq_cursor_icon(&self, cursor_icon: &CursorIcon) -> bool {
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match (self, cursor_icon) {
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#[cfg(feature = "custom_cursor")]
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(EntityCursor::Custom(custom), CursorIcon::Custom(other)) => custom == other,
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(EntityCursor::System(system), CursorIcon::System(cursor_icon)) => {
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*system == *cursor_icon
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}
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_ => false,
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}
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}
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}
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impl Default for EntityCursor {
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fn default() -> Self {
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EntityCursor::System(Default::default())
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}
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}
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/// System which updates the window cursor icon whenever the mouse hovers over an entity with
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/// a [`CursorIcon`] component. If no entity is hovered, the cursor icon is set to
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/// the cursor in the [`DefaultCursorIcon`] resource.
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/// the cursor in the [`DefaultCursor`] resource.
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pub(crate) fn update_cursor(
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mut commands: Commands,
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hover_map: Option<Res<HoverMap>>,
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parent_query: Query<&ChildOf>,
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cursor_query: Query<&CursorIcon>,
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cursor_query: Query<&EntityCursor>,
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mut q_windows: Query<(Entity, &mut Window, Option<&CursorIcon>)>,
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r_default_cursor: Res<DefaultCursorIcon>,
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r_default_cursor: Res<DefaultCursor>,
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) {
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let cursor = hover_map.and_then(|hover_map| match hover_map.get(&PointerId::Mouse) {
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Some(hover_set) => hover_set.keys().find_map(|entity| {
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@ -41,7 +92,7 @@ pub(crate) fn update_cursor(
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let mut windows_to_change: Vec<Entity> = Vec::new();
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for (entity, _window, prev_cursor) in q_windows.iter_mut() {
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match (cursor, prev_cursor) {
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(Some(cursor), Some(prev_cursor)) if cursor == prev_cursor => continue,
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(Some(cursor), Some(prev_cursor)) if cursor.eq_cursor_icon(prev_cursor) => continue,
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(None, None) => continue,
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_ => {
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windows_to_change.push(entity);
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@ -50,9 +101,11 @@ pub(crate) fn update_cursor(
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}
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windows_to_change.iter().for_each(|entity| {
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if let Some(cursor) = cursor {
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commands.entity(*entity).insert(cursor.clone());
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commands.entity(*entity).insert(cursor.to_cursor_icon());
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} else {
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commands.entity(*entity).insert(r_default_cursor.0.clone());
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commands
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.entity(*entity)
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.insert(r_default_cursor.0.to_cursor_icon());
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}
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});
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}
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@ -62,8 +115,8 @@ pub struct CursorIconPlugin;
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impl Plugin for CursorIconPlugin {
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fn build(&self, app: &mut App) {
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if app.world().get_resource::<DefaultCursorIcon>().is_none() {
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app.init_resource::<DefaultCursorIcon>();
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if app.world().get_resource::<DefaultCursor>().is_none() {
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app.init_resource::<DefaultCursor>();
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}
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app.add_systems(PreUpdate, update_cursor.in_set(PickingSystems::Last));
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}
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@ -22,11 +22,10 @@ use bevy_app::{HierarchyPropagatePlugin, Plugin, PostUpdate};
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use bevy_asset::embedded_asset;
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use bevy_ecs::query::With;
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use bevy_text::{TextColor, TextFont};
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use bevy_winit::cursor::CursorIcon;
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use crate::{
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controls::ControlsPlugin,
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cursor::{CursorIconPlugin, DefaultCursorIcon},
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cursor::{CursorIconPlugin, DefaultCursor, EntityCursor},
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theme::{ThemedText, UiTheme},
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};
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@ -61,7 +60,7 @@ impl Plugin for FeathersPlugin {
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HierarchyPropagatePlugin::<TextFont, With<ThemedText>>::default(),
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));
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app.insert_resource(DefaultCursorIcon(CursorIcon::System(
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app.insert_resource(DefaultCursor(EntityCursor::System(
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bevy_window::SystemCursorIcon::Default,
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)));
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@ -1,7 +1,7 @@
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---
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title: Bevy Feathers
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authors: ["@viridia", "@Atlas16A"]
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pull_requests: [19730, 19900, 19928]
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pull_requests: [19730, 19900, 19928, 20169]
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---
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To make it easier for Bevy engine developers and third-party tool creators to make comfortable, visually cohesive tooling,
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