Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set (#16324)
# Objective Fixes #15974 ## Solution Add the comment from @mockersf, adapted to fix in-context.
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@ -8,6 +8,12 @@ use bevy_render::{
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use crate::render::skin::MAX_JOINTS;
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const MORPH_WEIGHT_SIZE: usize = size_of::<f32>();
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/// This is used to allocate buffers.
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/// The correctness of the value depends on the GPU/platform.
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/// The current value is chosen because it is guaranteed to work everywhere.
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/// To allow for bigger values, a check must be made for the limits
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/// of the GPU at runtime, which would mean not using consts anymore.
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pub const MORPH_BUFFER_SIZE: usize = MAX_MORPH_WEIGHTS * MORPH_WEIGHT_SIZE;
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const JOINT_SIZE: usize = size_of::<Mat4>();
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@ -15,6 +15,12 @@ use bevy_render::{
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use bevy_transform::prelude::GlobalTransform;
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/// Maximum number of joints supported for skinned meshes.
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///
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/// It is used to allocate buffers.
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/// The correctness of the value depends on the GPU/platform.
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/// The current value is chosen because it is guaranteed to work everywhere.
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/// To allow for bigger values, a check must be made for the limits
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/// of the GPU at runtime, which would mean not using consts anymore.
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pub const MAX_JOINTS: usize = 256;
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#[derive(Component)]
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