more interesting spawner perspective
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@ -64,7 +64,7 @@ fn setup(
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// camera
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.spawn(Camera3dComponents {
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transform: Transform::new_sync_disabled(Mat4::face_toward(
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Vec3::new(3.0, 5.0, -8.0),
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Vec3::new(0.0, 150.0, -15.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 1.0, 0.0),
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)),
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