Remove leftover struct members in pbr Lights (wgsl)
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@ -66,8 +66,6 @@ struct Lights {
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cluster_factors: vec4<f32>,
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cluster_factors: vec4<f32>,
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n_directional_lights: u32,
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n_directional_lights: u32,
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spot_light_shadowmap_offset: i32,
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spot_light_shadowmap_offset: i32,
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environment_map_smallest_specular_mip_level: u32,
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environment_map_intensity: f32,
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};
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};
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struct Fog {
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struct Fog {
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