"fix" ui_bench
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916978307b
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ba795fdfb5
@ -25,13 +25,14 @@ fn placement_system(
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}
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}
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}
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}
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fn setup(world: &mut World, _resources: &mut Resources) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let mut builder = world.build();
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let mut builder = world.build();
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builder.add_entity(Camera2dEntity {
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builder.add_entity(Camera2dEntity {
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camera: Camera::new(CameraType::default_orthographic()),
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camera: Camera::new(CameraType::default_orthographic()),
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..Default::default()
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..Default::default()
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});
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});
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let mut materials = resources.get_mut::<AssetStorage<ColorMaterial>>().unwrap();
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let mut prev = Vec2::default();
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let mut prev = Vec2::default();
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let count = 1000;
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let count = 1000;
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for i in 0..count {
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for i in 0..count {
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@ -43,10 +44,7 @@ fn setup(world: &mut World, _resources: &mut Resources) {
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Anchors::new(0.5, 0.5, 0.5, 0.5),
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Anchors::new(0.5, 0.5, 0.5, 0.5),
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Margins::new(0.0, 100.0, 0.0, 100.0),
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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),
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rect: Rect {
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material: materials.add(Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1).into()),
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// color: Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1),
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..Default::default()
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},
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..Default::default()
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..Default::default()
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});
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});
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