[bevy_ui/layout] Update tests to get GlobalTransform properly (#12802)
This is 2 of 5 iterative PR's that affect bevy_ui/layout - [x] Blocked by https://github.com/bevyengine/bevy/pull/12801 [Diff to parent PR](https://github.com/StrikeForceZero/bevy/compare/dev/bevy_ui/breakup_layout_mod..dev/bevy_ui/update_layout_tests) --- # Objective - Update a test in bevy_ui/layout to use the proper way to get an up to date `GlobalTransform` ## Solution - Adds `sync_simple_transforms`, and `propagate_transforms` to the test schedule in bevy_ui/layout ---
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@ -343,7 +343,8 @@ mod tests {
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use bevy_render::camera::OrthographicProjection;
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use bevy_render::prelude::Camera;
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use bevy_render::texture::Image;
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use bevy_transform::prelude::{GlobalTransform, Transform};
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use bevy_transform::prelude::GlobalTransform;
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use bevy_transform::systems::{propagate_transforms, sync_simple_transforms};
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use bevy_utils::prelude::default;
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use bevy_utils::HashMap;
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use bevy_window::PrimaryWindow;
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@ -399,6 +400,8 @@ mod tests {
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update_target_camera_system,
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apply_deferred,
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ui_layout_system,
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sync_simple_transforms,
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propagate_transforms,
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)
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.chain(),
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);
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@ -697,15 +700,11 @@ mod tests {
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ui_schedule.run(&mut world);
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let overlap_check = world
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.query_filtered::<(Entity, &Node, &mut GlobalTransform, &Transform), Without<Parent>>()
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.iter_mut(&mut world)
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.query_filtered::<(Entity, &Node, &GlobalTransform), Without<Parent>>()
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.iter(&world)
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.fold(
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Option::<(Rect, bool)>::None,
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|option_rect, (entity, node, mut global_transform, transform)| {
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// fix global transform - for some reason the global transform isn't populated yet.
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// might be related to how these specific tests are working directly with World instead of App
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*global_transform = GlobalTransform::from(transform.compute_affine());
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let global_transform = &*global_transform;
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|option_rect, (entity, node, global_transform)| {
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let current_rect = node.logical_rect(global_transform);
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assert!(
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current_rect.height().abs() + current_rect.width().abs() > 0.,
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