Use use instead of lots of full paths (#3564)
Super tiny thing. Found this while reviewing #3479. # Objective - Simplify code - Fix the link in the doc comment ## Solution - Import a single item :) Co-authored-by: Pascal Hertleif <pascal@technocreatives.com>
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@ -1,9 +1,10 @@
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use crate::texture::{Image, TextureFormatPixelInfo};
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use image::{DynamicImage, ImageBuffer};
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use wgpu::{Extent3d, TextureDimension, TextureFormat};
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// TODO: fix name?
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/// Converts a [`DynamicImage`] to an [`Image`].
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pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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pub(crate) fn image_to_texture(dyn_img: DynamicImage) -> Image {
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use bevy_core::cast_slice;
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let width;
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let height;
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@ -12,39 +13,39 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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let format: TextureFormat;
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match dyn_img {
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image::DynamicImage::ImageLuma8(i) => {
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let i = image::DynamicImage::ImageLuma8(i).into_rgba8();
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DynamicImage::ImageLuma8(i) => {
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let i = DynamicImage::ImageLuma8(i).into_rgba8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLumaA8(i) => {
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let i = image::DynamicImage::ImageLumaA8(i).into_rgba8();
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DynamicImage::ImageLumaA8(i) => {
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let i = DynamicImage::ImageLumaA8(i).into_rgba8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgb8(i) => {
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let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
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DynamicImage::ImageRgb8(i) => {
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let i = DynamicImage::ImageRgb8(i).into_rgba8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgba8(i) => {
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DynamicImage::ImageRgba8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgr8(i) => {
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let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
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DynamicImage::ImageBgr8(i) => {
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let i = DynamicImage::ImageBgr8(i).into_bgra8();
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width = i.width();
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height = i.height();
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@ -52,14 +53,14 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgra8(i) => {
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DynamicImage::ImageBgra8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLuma16(i) => {
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DynamicImage::ImageLuma16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R16Uint;
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@ -68,7 +69,7 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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data = cast_slice(&raw_data).to_owned();
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}
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image::DynamicImage::ImageLumaA16(i) => {
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DynamicImage::ImageLumaA16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg16Uint;
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@ -77,8 +78,7 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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data = cast_slice(&raw_data).to_owned();
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}
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image::DynamicImage::ImageRgb16(image) => {
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DynamicImage::ImageRgb16(image) => {
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width = image.width();
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height = image.height();
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format = TextureFormat::Rgba16Uint;
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@ -87,7 +87,7 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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Vec::with_capacity(width as usize * height as usize * format.pixel_size());
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for pixel in image.into_raw().chunks_exact(3) {
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// TODO use the array_chunks method once stabilised
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// TODO: use the array_chunks method once stabilised
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// https://github.com/rust-lang/rust/issues/74985
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let r = pixel[0];
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let g = pixel[1];
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@ -102,7 +102,7 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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data = local_data;
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}
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image::DynamicImage::ImageRgba16(i) => {
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DynamicImage::ImageRgba16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba16Uint;
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@ -127,32 +127,32 @@ pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Image {
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/// Converts an [`Image`] to a [`DynamicImage`]. Not all [`TextureFormat`] are
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/// covered, therefore it will return `None` if the format is unsupported.
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pub(crate) fn texture_to_image(texture: &Image) -> Option<image::DynamicImage> {
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pub(crate) fn texture_to_image(texture: &Image) -> Option<DynamicImage> {
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match texture.texture_descriptor.format {
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TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
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TextureFormat::R8Unorm => ImageBuffer::from_raw(
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texture.texture_descriptor.size.width,
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texture.texture_descriptor.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageLuma8),
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TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
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.map(DynamicImage::ImageLuma8),
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TextureFormat::Rg8Unorm => ImageBuffer::from_raw(
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texture.texture_descriptor.size.width,
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texture.texture_descriptor.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageLumaA8),
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TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
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.map(DynamicImage::ImageLumaA8),
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TextureFormat::Rgba8UnormSrgb => ImageBuffer::from_raw(
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texture.texture_descriptor.size.width,
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texture.texture_descriptor.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageRgba8),
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TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
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.map(DynamicImage::ImageRgba8),
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TextureFormat::Bgra8UnormSrgb => ImageBuffer::from_raw(
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texture.texture_descriptor.size.width,
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texture.texture_descriptor.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageBgra8),
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.map(DynamicImage::ImageBgra8),
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_ => None,
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}
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}
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