Simplify pick_rounded_rect (#15065)
				
					
				
			# Objective Simplify `pick_rounded_rect` with multiple `if` statements to make it more readable and efficient([Godbolt link](https://godbolt.org/z/W5vPEvT5c)). Co-authored-by: WX\shixi <shixi1@cnwxsoft.com>
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				| @ -352,12 +352,12 @@ pub(crate) fn pick_rounded_rect( | |||||||
|     size: Vec2, |     size: Vec2, | ||||||
|     border_radius: ResolvedBorderRadius, |     border_radius: ResolvedBorderRadius, | ||||||
| ) -> bool { | ) -> bool { | ||||||
|     let s = point.signum(); |     let [top, bottom] = if point.x < 0. { | ||||||
|     let r = (border_radius.top_left * (1. - s.x) * (1. - s.y) |         [border_radius.top_left, border_radius.bottom_left] | ||||||
|         + border_radius.top_right * (1. + s.x) * (1. - s.y) |     } else { | ||||||
|         + border_radius.bottom_right * (1. + s.x) * (1. + s.y) |         [border_radius.top_right, border_radius.bottom_right] | ||||||
|         + border_radius.bottom_left * (1. - s.x) * (1. + s.y)) |     }; | ||||||
|         / 4.; |     let r = if point.y < 0. { top } else { bottom }; | ||||||
| 
 | 
 | ||||||
|     let corner_to_point = point.abs() - 0.5 * size; |     let corner_to_point = point.abs() - 0.5 * size; | ||||||
|     let q = corner_to_point + r; |     let q = corner_to_point + r; | ||||||
|  | |||||||
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