tweaks
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@ -27,7 +27,7 @@ pub struct WgpuBindGroupInfo {
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///
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///
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/// This is only a problem because RwLockReadGuard.read() erases the guard's lifetime and creates a new anonymous lifetime. If
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/// This is only a problem because RwLockReadGuard.read() erases the guard's lifetime and creates a new anonymous lifetime. If
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/// you call RwLockReadGuard.read() during a pass, the reference will have an anonymous lifetime that lives for less than the
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/// you call RwLockReadGuard.read() during a pass, the reference will have an anonymous lifetime that lives for less than the
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/// pass.
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/// pass, which violates the lifetime constraints in place.
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///
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///
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/// The biggest implication of this design (other than the additional boilerplate here) is that beginning a render pass
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/// The biggest implication of this design (other than the additional boilerplate here) is that beginning a render pass
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/// blocks writes to these resources. This means that if the pass attempts to write any resource, a deadlock will occur. WgpuResourceRefs
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/// blocks writes to these resources. This means that if the pass attempts to write any resource, a deadlock will occur. WgpuResourceRefs
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