tweaks
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				| @ -27,7 +27,7 @@ pub struct WgpuBindGroupInfo { | |||||||
| /// 
 | /// 
 | ||||||
| /// This is only a problem because RwLockReadGuard.read() erases the guard's lifetime and creates a new anonymous lifetime. If
 | /// This is only a problem because RwLockReadGuard.read() erases the guard's lifetime and creates a new anonymous lifetime. If
 | ||||||
| /// you call RwLockReadGuard.read() during a pass, the reference will have an anonymous lifetime that lives for less than the
 | /// you call RwLockReadGuard.read() during a pass, the reference will have an anonymous lifetime that lives for less than the
 | ||||||
| /// pass. 
 | /// pass, which violates the lifetime constraints in place.
 | ||||||
| /// 
 | /// 
 | ||||||
| /// The biggest implication of this design (other than the additional boilerplate here) is that beginning a render pass
 | /// The biggest implication of this design (other than the additional boilerplate here) is that beginning a render pass
 | ||||||
| /// blocks writes to these resources. This means that if the pass attempts to write any resource, a deadlock will occur. WgpuResourceRefs
 | /// blocks writes to these resources. This means that if the pass attempts to write any resource, a deadlock will occur. WgpuResourceRefs
 | ||||||
|  | |||||||
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