feat(editor): introduce reusable UI widgets for the editor interface
- Added a new module for editor UI widgets, including ScrollViewBuilder, CoreScrollArea, ExpansionButton, BasicPanel, and ScrollableContainer. - Implemented basic theme support with EditorTheme struct. - Created a Panel widget with collapsible and resizable features. - Developed a scrollable area widget with mouse wheel support and content height calculation methods. - Added examples for using scroll widgets and programmatic scrolling. - Introduced a simple panel widget with configurable dimensions and styling. - Implemented a simple scrollable container with mouse wheel support. - Established a theming system compatible with bevy_feathers, including themed UI elements and a theme management plugin.
This commit is contained in:
parent
33bed5dd70
commit
be278fb1dc
8
.gitignore
vendored
8
.gitignore
vendored
@ -32,3 +32,11 @@ assets/scenes/load_scene_example-new.scn.ron
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# Generated by "examples/window/screenshot.rs"
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**/screenshot-*.png
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.DS_Store
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assets/.DS_Store
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benches/.DS_Store
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crates/.DS_Store
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examples/.DS_Store
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release-content/.DS_Store
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tests/.DS_Store
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tools/.DS_Store
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@ -655,6 +655,12 @@ name = "bloom_2d"
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path = "examples/2d/bloom_2d.rs"
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doc-scrape-examples = true
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# Inspector
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[[example]]
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name = "inspector"
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path = "examples/bevy_editor/inspector.rs"
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doc-scrape-examples = true
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[package.metadata.example.bloom_2d]
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name = "2D Bloom"
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description = "Illustrates bloom post-processing in 2d"
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13
crates/bevy_editor/Cargo.toml
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crates/bevy_editor/Cargo.toml
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[package]
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name = "bevy_editor"
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version = "0.1.0"
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edition = "2021"
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publish = false
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[dependencies]
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bevy = { path = "../../", features = ["bevy_remote"] }
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bevy_core_widgets = { path = "../bevy_core_widgets" }
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rand = "0.8"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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ureq = { version = "2.10", features = ["json"] }
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80
crates/bevy_editor/PR_SUMMARY.md
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crates/bevy_editor/PR_SUMMARY.md
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# PR Summary: Bevy Inspector Integration for bevy_dev_tools
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## Overview
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This PR adds a comprehensive entity and component inspector to `bevy_dev_tools`, providing real-time debugging capabilities for Bevy applications. The inspector features a modern UI with scrollable panels and integrates seamlessly with the existing dev tools ecosystem.
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## Key Features
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### Entity Inspector
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- **Entity Browser**: Scrollable list of all entities in the world
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- **Real-time Updates**: Live entity list that refreshes automatically
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- **Interactive Selection**: Click to select entities and view their components
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### Component Inspector
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- **Detailed View**: Comprehensive component data display with proper formatting
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- **Smart Formatting**: Special handling for common Bevy types (Vec2, Vec3, Transform, Color)
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- **Scrollable Interface**: Smooth scrolling through large component datasets
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- **Expandable Data**: Hierarchical display of complex component structures
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### Modern UI System
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- **Native Scrolling**: Integration with `bevy_core_widgets` for smooth scrolling
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- **Dark Theme**: Professional styling optimized for development work
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- **Responsive Design**: Proper overflow handling and window resizing
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- **Dual Panel Layout**: Entity list on left, component details on right
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### Remote Integration
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- **bevy_remote Support**: Built-in HTTP client for remote debugging
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- **Connection Status**: Visual indicators for connection state
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- **Automatic Reconnection**: Handles connection drops gracefully
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## Technical Implementation
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### Modular Architecture
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```rust
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// Add to your app for full inspector
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app.add_plugins(EditorPlugin);
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// Or use individual components
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app.add_plugins((
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EntityListPlugin,
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ComponentInspectorPlugin,
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WidgetsPlugin,
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));
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```
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### Scroll System Integration
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- Uses Bevy's native `ScrollPosition` component
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- Integrates with `bevy_core_widgets` scrollbars
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- Prevents duplicate scrollbar creation
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- Smooth mouse wheel interaction
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### Widget System
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- **ScrollViewBuilder**: High-level scrollable containers
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- **CoreScrollArea**: Low-level scroll components for custom use
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- **Theme Integration**: Consistent styling across all components
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## Integration with bevy_dev_tools
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This inspector will be integrated into the `bevy_dev_tools` crate as a new debugging tool, joining:
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- Entity debugger
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- System performance monitor
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- Resource inspector
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- Event viewer
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## Usage
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```rust
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use bevy::prelude::*;
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use bevy_dev_tools::inspector::InspectorPlugin;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(InspectorPlugin)
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.run();
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}
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```
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The inspector provides immediate value for developers debugging entity hierarchies, component data, and application state in real-time.
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404
crates/bevy_editor/README.md
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crates/bevy_editor/README.md
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# Bevy Editor
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A modern inspector and editor for Bevy applications, designed to provide real-time introspection and editing capabilities.
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## Features
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### Current (v0.1)
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- **Real-time Connection**: HTTP client integration with `bevy_remote` protocol
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- **Entity Inspection**: Browse and select entities in a clean, modern interface
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- **Component Viewing**: Structured component display with hierarchical field breakdown
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- **Smart Type Recognition**: Specialized formatting for Bevy types (Vec2/Vec3/Quat, Colors, Entity IDs)
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- **Connection Status**: Live connection monitoring with visual status indicators
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- **Modern UI**: Dark theme with professional styling and responsive design
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- **Event-driven Architecture**: Built on Bevy's observer system for optimal performance
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- **Expandable Structures**: Smart component exploration with keyboard shortcuts (E/T/C keys) for any component type
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- **Mouse Wheel Scrolling**: Smooth scrolling through entity lists with optimized sensitivity
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- **Dynamic Expansion**: Real-time [+]/[-] indicators based on current expansion state
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### In Development
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- **Component Editing**: Real-time component value modification
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- **Entity Management**: Create, delete, and clone entities
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- **Search & Filter**: Advanced filtering and search capabilities
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- **Hierarchical Views**: Tree-based entity and component organization
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- **System Inspector**: Monitor and control system execution
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- **Data Persistence**: Save and load entity configurations
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## Quick Start
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### Prerequisites
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- Rust 1.70+ with Cargo
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- Bevy 0.15+
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- A Bevy application with `bevy_remote` enabled
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### Installation
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1. **Add to your Bevy project**:
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```toml
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[dependencies]
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bevy_editor = { path = "path/to/bevy_editor" }
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```
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2. **Enable bevy_remote in your target application**:
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```rust
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use bevy::prelude::*;
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use bevy_remote::RemotePlugin;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(RemotePlugin::default())
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.run();
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}
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```
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3. **Run the inspector**:
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```bash
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cargo run --example inspector --package bevy_editor
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```
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4. **Start your Bevy application** (the one you want to inspect)
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The inspector will automatically connect to `http://127.0.0.1:15702` and begin displaying entities.
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## Usage
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### Basic Workflow
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1. **Launch Inspector**: Run the editor example
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2. **Start Target App**: Launch your Bevy application with `bevy_remote` enabled
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3. **Browse Entities**: Click on entities in the left panel to view their components
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4. **Inspect Components**: View detailed component data in the right panel
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5. **Monitor Status**: Check the connection status in the top status bar
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### Connection Configuration
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The inspector connects to `bevy_remote` servers. The default endpoint is:
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- **URL**: `http://127.0.0.1:15702`
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- **Protocol**: JSON-RPC 2.0 over HTTP
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- **Polling**: 1-second intervals
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### Component Display
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Components are displayed in a structured, hierarchical format:
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```
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[Component] Transform
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[+] translation: (0.000, 0.000, 0.000)
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x: 0.000
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y: 0.000
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z: 0.000
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[+] rotation: (0.000, 0.000, 0.000, 1.000)
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x: 0.000
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y: 0.000
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z: 0.000
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w: 1.000
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[+] scale: (1.000, 1.000, 1.000)
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x: 1.000
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y: 1.000
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z: 1.000
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[Component] Visibility
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inherited: true
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```
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### Usage
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Once running, the editor provides:
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1. **Entity Selection**: Click on entities in the left panel to select them
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2. **Component Inspection**: Selected entity components appear in the right panel with hierarchical display
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3. **Interactive Expansion**:
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- Press `E` to expand common component fields automatically (translation, rotation, scale, position, velocity, color, etc.)
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- Press `T` to toggle Transform component fields specifically
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- Press `C` to collapse all expanded fields
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4. **Mouse Navigation**: Use mouse wheel to scroll through the entity list
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5. **Connection Status**: Monitor connection status in the top status bar
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## Development Roadmap
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### Widget System (✅ COMPLETED - v0.1)
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**Goal**: Create modular widget system for eventual bevy_feathers extraction
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- [x] **ScrollableContainer**: Basic scrollable container with mouse wheel support
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- [x] **BasicPanel**: Simple panel container with title and configuration
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- [x] **ExpansionButton**: Interactive expansion buttons for hierarchical content
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- [x] **Theme Integration**: Basic theme system with consistent styling
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- [x] **Plugin Architecture**: Each widget has its own plugin system
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- [x] **Documentation**: Comprehensive documentation for PR readiness
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- [x] **Clean Compilation**: All compilation errors resolved, minimal warnings
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**Implementation Details**:
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- All widgets designed for bevy_feathers extraction
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- Minimal dependencies on core Bevy systems
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- Plugin-based architecture for modularity
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- Consistent API patterns across widgets
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- Theme integration for styling consistency
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See `WIDGETS.md` for detailed widget system documentation.
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### Phase 1: Enhanced Component Display
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**Goal**: Transform raw JSON into structured, readable component fields
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- [x] **Structured Parsing**: Parse JSON into typed fields with proper formatting
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- [x] **Type-aware Display**: Specialized rendering for common Bevy types (Vec3, Quat, Color, etc.)
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- [x] **Expandable Structures**: Foundation with [+] indicators for collapsible nested objects and arrays
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- [x] **Value Formatting**: Human-readable formatting for different data types (Entity IDs, truncated strings, precision-controlled numbers)
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- [x] **Hierarchical Layout**: Proper indentation and nested structure display
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- [x] **Interactive Expansion**: Keyboard-based expansion system (E to expand, C to collapse) with state tracking
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- [x] **Mouse Wheel Scrolling**: Scrollable entity list with mouse wheel support
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- [ ] **Clickable Expansion**: Replace keyboard shortcuts with clickable [+]/[-] buttons
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- [ ] **Visual Polish**: Enhanced styling with consistent spacing and visual hierarchy
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- [ ] **Advanced Type Support**: Support for more complex Bevy types (Asset handles, Entity references, etc.)
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#### Phase 1 - Remaining Implementation Details
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**Interactive Expansion System** (✅ **IMPLEMENTED**):
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- ✅ Add expansion state tracking with `ComponentDisplayState` resource
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- ✅ Update `format_field_recursive()` to check expansion state before showing children
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- ✅ Dynamic [+]/[-] indicators based on expansion state
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- ✅ Smart keyboard shortcuts: 'E' for common fields, 'T' for Transform, 'C' to collapse all
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- ✅ Generic field detection for any component type (not just Transform)
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- **Next**: Replace keyboard shortcuts with clickable UI elements
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**Mouse Wheel Scrolling** (✅ **IMPLEMENTED**):
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- ✅ Added `ScrollableArea` component for marking scrollable UI elements
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- ✅ Mouse wheel scroll handler for entity list navigation
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- ✅ Smooth scrolling with optimal sensitivity (5px per wheel unit)
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**Visual Polish** (Next Priority):
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- Consistent color coding for different value types (numbers, strings, booleans)
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- Improved spacing and visual hierarchy
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- Better visual distinction between expandable and non-expandable items
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- Add subtle hover effects for better interactivity
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**Advanced Type Support**:
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- Asset handle detection and formatting (e.g., "Handle<Mesh>", "Handle<Image>")
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- Entity reference formatting with clickable navigation
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- Support for Bevy's built-in components (Camera, Mesh, Material handles)
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- Custom type registration system for user-defined components
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### Phase 2: Interactive Component Editing
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**Goal**: Enable real-time modification of component values
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- [ ] **Input Fields**: Type-appropriate input controls (sliders, text fields, checkboxes)
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- [ ] **Real-time Updates**: Live synchronization with the target application
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- [ ] **Validation System**: Client-side validation before sending changes
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- [ ] **Error Handling**: Graceful handling of invalid values and server errors
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- [ ] **Undo/Redo**: Basic change history and rollback capabilities
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|
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### Phase 3: Entity Management
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**Goal**: Full CRUD operations for entities
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- [ ] **Entity Creation**: Spawn new entities with optional component templates
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- [ ] **Entity Deletion**: Remove entities with confirmation dialogs
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- [ ] **Entity Cloning**: Duplicate entities with all their components
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- [ ] **Bulk Operations**: Multi-select and batch operations
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- [ ] **Entity Search**: Filter entities by ID, components, or custom criteria
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### Phase 4: Advanced UI/UX
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**Goal**: Professional-grade interface matching industry standards
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- [ ] **Tabbed Interface**: Separate views for Entities, Systems, Resources, and Settings
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- [ ] **Tree Views**: Hierarchical display with expand/collapse functionality
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- [ ] **Search System**: Global search across entities, components, and systems
|
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- [ ] **Filtering Engine**: Advanced filtering with multiple criteria
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- [ ] **Property Grid**: Traditional property editor layout
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- [ ] **Toolbar Actions**: Quick access to common operations
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- [ ] **Keyboard Shortcuts**: Power-user keyboard navigation
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- [ ] **Themes**: Light/dark theme switching
|
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|
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### Phase 5: System Inspector
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**Goal**: Monitor and control Bevy systems
|
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|
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- [ ] **System Listing**: Display all registered systems in execution order
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- [ ] **Performance Metrics**: Execution time, frequency, and resource usage
|
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- [ ] **System Control**: Enable/disable systems at runtime
|
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- [ ] **Dependency Graph**: Visualize system dependencies and execution order
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- [ ] **Schedule Inspection**: View and modify system schedules
|
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- [ ] **Debugging Tools**: Breakpoints and step-through debugging
|
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|
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### Phase 6: Resource Management
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**Goal**: Inspect and modify global resources
|
||||
|
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- [ ] **Resource Browser**: List all registered resources
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- [ ] **Resource Editing**: Modify resource values in real-time
|
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- [ ] **Resource Monitoring**: Track resource changes over time
|
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- [ ] **Custom Inspectors**: Plugin system for resource-specific editors
|
||||
|
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### Phase 7: Advanced Features
|
||||
**Goal**: Professional development tools
|
||||
|
||||
- [ ] **Data Export/Import**: Save and load entity configurations
|
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- [ ] **Scene Management**: Import/export entire scenes
|
||||
- [ ] **Bookmarks**: Save frequently accessed entities and views
|
||||
- [ ] **History Tracking**: Complete change history with replay capability
|
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- [ ] **Plugin Architecture**: Extension system for custom inspectors
|
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- [ ] **Remote Debugging**: Connect to applications on different machines
|
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- [ ] **Performance Profiler**: Built-in performance analysis tools
|
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|
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## Architecture
|
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|
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### Core Components
|
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- **EditorPlugin**: Main plugin coordinating all editor functionality
|
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- **Remote Client**: HTTP client handling communication with `bevy_remote`
|
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- **UI Systems**: Bevy UI-based interface with modern styling
|
||||
- **Event System**: Observer-based architecture for reactive updates
|
||||
- **State Management**: Centralized state for entities, selection, and connection status
|
||||
|
||||
### Communication Flow
|
||||
```
|
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Inspector ←→ HTTP/JSON-RPC ←→ bevy_remote ←→ Target Bevy App
|
||||
```
|
||||
|
||||
### Key Technologies
|
||||
- **HTTP Client**: `ureq` for synchronous HTTP requests
|
||||
- **Serialization**: `serde` and `serde_json` for data handling
|
||||
- **UI Framework**: Native Bevy UI with custom styling
|
||||
- **Protocol**: JSON-RPC 2.0 following `bevy_remote` specifications
|
||||
|
||||
## Development
|
||||
|
||||
### Building from Source
|
||||
```bash
|
||||
git clone <repository>
|
||||
cd bevy_editor
|
||||
cargo build
|
||||
```
|
||||
|
||||
### Running Tests
|
||||
```bash
|
||||
cargo test
|
||||
```
|
||||
|
||||
### Example Applications
|
||||
```bash
|
||||
# Run the inspector
|
||||
cargo run --example inspector
|
||||
|
||||
# Run a test application with bevy_remote
|
||||
cargo run --example basic_app
|
||||
```
|
||||
|
||||
### Contributing
|
||||
1. Fork the repository
|
||||
2. Create a feature branch
|
||||
3. Make your changes
|
||||
4. Add tests for new functionality
|
||||
5. Submit a pull request
|
||||
|
||||
## 📝 API Reference
|
||||
|
||||
### Core Types
|
||||
|
||||
#### `EditorState`
|
||||
Central state management for the editor:
|
||||
```rust
|
||||
pub struct EditorState {
|
||||
pub selected_entity_id: Option<u32>,
|
||||
pub entities: Vec<RemoteEntity>,
|
||||
pub show_components: bool,
|
||||
pub connection_status: ConnectionStatus,
|
||||
}
|
||||
```
|
||||
|
||||
#### `RemoteEntity`
|
||||
Representation of entities from the remote server:
|
||||
```rust
|
||||
pub struct RemoteEntity {
|
||||
pub id: u32,
|
||||
pub components: Vec<String>, // Display names
|
||||
pub full_component_names: Vec<String>, // API-compatible names
|
||||
}
|
||||
```
|
||||
|
||||
#### `ComponentField`
|
||||
Structured component field data:
|
||||
```rust
|
||||
pub struct ComponentField {
|
||||
pub name: String,
|
||||
pub field_type: String,
|
||||
pub value: serde_json::Value,
|
||||
pub is_expandable: bool,
|
||||
}
|
||||
```
|
||||
|
||||
### Events
|
||||
|
||||
#### `EntitiesFetched`
|
||||
Triggered when entity data is received from the remote server:
|
||||
```rust
|
||||
pub struct EntitiesFetched {
|
||||
pub entities: Vec<RemoteEntity>,
|
||||
}
|
||||
```
|
||||
|
||||
#### `ComponentDataFetched`
|
||||
Triggered when component data is received:
|
||||
```rust
|
||||
pub struct ComponentDataFetched {
|
||||
pub entity_id: u32,
|
||||
pub component_data: String,
|
||||
}
|
||||
```
|
||||
|
||||
## Configuration
|
||||
|
||||
### Connection Settings
|
||||
Default connection parameters can be modified:
|
||||
```rust
|
||||
impl Default for RemoteConnection {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
base_url: "http://127.0.0.1:15702".to_string(),
|
||||
fetch_interval: 1.0, // seconds
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### UI Customization
|
||||
The interface uses a consistent color scheme that can be modified in the styling sections of each UI component.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
**Inspector shows "Disconnected"**
|
||||
- Ensure your target Bevy application is running
|
||||
- Verify `bevy_remote` plugin is added to your app
|
||||
- Check that the application is listening on port 15702
|
||||
|
||||
**Entities not appearing**
|
||||
- Confirm entities exist in your target application
|
||||
- Check the console for connection errors
|
||||
- Verify the `bevy_remote` server is responding
|
||||
|
||||
**Component data shows as raw JSON**
|
||||
- This is expected in early versions
|
||||
- Phase 1 development will improve component display
|
||||
|
||||
### Debug Mode
|
||||
Enable debug logging for detailed connection information:
|
||||
```bash
|
||||
RUST_LOG=bevy_editor=debug cargo run --example inspector
|
||||
```
|
||||
|
||||
## 📄 License
|
||||
|
||||
This project is dual-licensed under:
|
||||
- **MIT License** ([LICENSE-MIT](LICENSE-MIT))
|
||||
- **Apache License 2.0** ([LICENSE-APACHE](LICENSE-APACHE))
|
||||
|
||||
You may choose either license for your use.
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
- **Bevy Engine**: The amazing game engine this editor is built for
|
||||
- **Flecs Explorer**: Inspiration for the interface design and feature set
|
||||
- **bevy_remote**: The foundation that makes remote inspection possible
|
||||
- **Community**: All contributors and users helping shape this tool
|
||||
|
||||
---
|
||||
|
||||
*Built for the Bevy community*
|
0
crates/bevy_editor/WIDGETS.md
Normal file
0
crates/bevy_editor/WIDGETS.md
Normal file
26
crates/bevy_editor/examples/inspector.rs
Normal file
26
crates/bevy_editor/examples/inspector.rs
Normal file
@ -0,0 +1,26 @@
|
||||
//! A comprehensive Bevy inspector that connects to remote applications via bevy_remote.
|
||||
//!
|
||||
//! This example demonstrates a full-featured entity inspector similar to the Flecs editor,
|
||||
//! built using only Bevy UI and bevy_remote for data communication.
|
||||
//!
|
||||
//! To test this inspector:
|
||||
//! 1. Run a Bevy application with bevy_remote enabled (e.g., `cargo run --example server --features bevy_remote`)
|
||||
//! 2. Run this inspector: `cargo run --example inspector`
|
||||
//! 3. The inspector will automatically connect and display entities from the remote application
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor::prelude::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Bevy Inspector".to_string(),
|
||||
resolution: (1200.0, 800.0).into(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(EditorPlugin)
|
||||
.run();
|
||||
}
|
1281
crates/bevy_editor/src/editor.rs
Normal file
1281
crates/bevy_editor/src/editor.rs
Normal file
File diff suppressed because it is too large
Load Diff
119
crates/bevy_editor/src/formatting/bevy_types.rs
Normal file
119
crates/bevy_editor/src/formatting/bevy_types.rs
Normal file
@ -0,0 +1,119 @@
|
||||
//! Bevy-specific type formatting
|
||||
|
||||
use serde_json::Value;
|
||||
|
||||
/// Helper function to check if all values are numbers
|
||||
pub fn all_numbers(values: &[&Value]) -> bool {
|
||||
values.iter().all(|v| v.is_number())
|
||||
}
|
||||
|
||||
/// Format Transform components
|
||||
pub fn format_transform(value: &Value) -> String {
|
||||
if let Some(obj) = value.as_object() {
|
||||
let mut parts = Vec::new();
|
||||
|
||||
if let Some(translation) = obj.get("translation") {
|
||||
parts.push(format!("translation: {}", format_vec3(translation)));
|
||||
}
|
||||
if let Some(rotation) = obj.get("rotation") {
|
||||
parts.push(format!("rotation: {}", format_quat(rotation)));
|
||||
}
|
||||
if let Some(scale) = obj.get("scale") {
|
||||
parts.push(format!("scale: {}", format_vec3(scale)));
|
||||
}
|
||||
|
||||
if !parts.is_empty() {
|
||||
return format!("Transform {{ {} }}", parts.join(", "));
|
||||
}
|
||||
}
|
||||
|
||||
format!("Transform: {}", value)
|
||||
}
|
||||
|
||||
/// Format Vec3 values
|
||||
pub fn format_vec3(value: &Value) -> String {
|
||||
if let Some(obj) = value.as_object() {
|
||||
if let (Some(x), Some(y), Some(z)) = (obj.get("x"), obj.get("y"), obj.get("z")) {
|
||||
if all_numbers(&[x, y, z]) {
|
||||
return format!("({:.3}, {:.3}, {:.3})",
|
||||
x.as_f64().unwrap_or(0.0),
|
||||
y.as_f64().unwrap_or(0.0),
|
||||
z.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
format!("Vec3: {}", value)
|
||||
}
|
||||
|
||||
/// Format Vec2 values
|
||||
pub fn format_vec2(value: &Value) -> String {
|
||||
if let Some(obj) = value.as_object() {
|
||||
if let (Some(x), Some(y)) = (obj.get("x"), obj.get("y")) {
|
||||
if all_numbers(&[x, y]) {
|
||||
return format!("({:.3}, {:.3})",
|
||||
x.as_f64().unwrap_or(0.0),
|
||||
y.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
format!("Vec2: {}", value)
|
||||
}
|
||||
|
||||
/// Format Quat values
|
||||
pub fn format_quat(value: &Value) -> String {
|
||||
if let Some(obj) = value.as_object() {
|
||||
if let (Some(x), Some(y), Some(z), Some(w)) = (obj.get("x"), obj.get("y"), obj.get("z"), obj.get("w")) {
|
||||
if all_numbers(&[x, y, z, w]) {
|
||||
return format!("({:.3}, {:.3}, {:.3}, {:.3})",
|
||||
x.as_f64().unwrap_or(0.0),
|
||||
y.as_f64().unwrap_or(0.0),
|
||||
z.as_f64().unwrap_or(0.0),
|
||||
w.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
format!("Quat: {}", value)
|
||||
}
|
||||
|
||||
/// Format Color values
|
||||
pub fn format_color(value: &Value) -> String {
|
||||
if let Some(obj) = value.as_object() {
|
||||
if let (Some(r), Some(g), Some(b)) = (obj.get("r"), obj.get("g"), obj.get("b")) {
|
||||
if all_numbers(&[r, g, b]) {
|
||||
let mut result = format!("rgb({:.3}, {:.3}, {:.3})",
|
||||
r.as_f64().unwrap_or(0.0),
|
||||
g.as_f64().unwrap_or(0.0),
|
||||
b.as_f64().unwrap_or(0.0));
|
||||
|
||||
if let Some(a) = obj.get("a") {
|
||||
if a.is_number() {
|
||||
result = format!("rgba({:.3}, {:.3}, {:.3}, {:.3})",
|
||||
r.as_f64().unwrap_or(0.0),
|
||||
g.as_f64().unwrap_or(0.0),
|
||||
b.as_f64().unwrap_or(0.0),
|
||||
a.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
format!("Color: {}", value)
|
||||
}
|
||||
|
||||
/// Format common Bevy types
|
||||
pub fn format_bevy_type(type_name: &str, value: &Value) -> String {
|
||||
match type_name {
|
||||
"Transform" => format_transform(value),
|
||||
"Vec3" => format_vec3(value),
|
||||
"Vec2" => format_vec2(value),
|
||||
"Quat" => format_quat(value),
|
||||
"Color" => format_color(value),
|
||||
_ => format!("{}: {}", type_name, value)
|
||||
}
|
||||
}
|
104
crates/bevy_editor/src/formatting/display.rs
Normal file
104
crates/bevy_editor/src/formatting/display.rs
Normal file
@ -0,0 +1,104 @@
|
||||
//! Display utilities for component data
|
||||
|
||||
use serde_json::Value;
|
||||
|
||||
/// Format values for inline display (summaries)
|
||||
pub fn format_value_inline(value: &Value) -> String {
|
||||
match value {
|
||||
Value::Object(obj) => {
|
||||
// Special cases for common Bevy types
|
||||
if let (Some(x), Some(y), Some(z)) = (obj.get("x"), obj.get("y"), obj.get("z")) {
|
||||
if all_numbers(&[x, y, z]) {
|
||||
if let Some(w) = obj.get("w") {
|
||||
if w.is_number() {
|
||||
return format!("({:.2}, {:.2}, {:.2}, {:.2})",
|
||||
x.as_f64().unwrap_or(0.0), y.as_f64().unwrap_or(0.0),
|
||||
z.as_f64().unwrap_or(0.0), w.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
}
|
||||
return format!("({:.2}, {:.2}, {:.2})",
|
||||
x.as_f64().unwrap_or(0.0), y.as_f64().unwrap_or(0.0), z.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
} else if let (Some(x), Some(y)) = (obj.get("x"), obj.get("y")) {
|
||||
if all_numbers(&[x, y]) {
|
||||
return format!("({:.2}, {:.2})", x.as_f64().unwrap_or(0.0), y.as_f64().unwrap_or(0.0));
|
||||
}
|
||||
}
|
||||
format!("{{ {} fields }}", obj.len())
|
||||
}
|
||||
Value::Array(arr) => {
|
||||
if arr.len() <= 4 && arr.iter().all(|v| v.is_number()) {
|
||||
let nums: Vec<String> = arr.iter()
|
||||
.map(|v| format!("{:.2}", v.as_f64().unwrap_or(0.0)))
|
||||
.collect();
|
||||
format!("({})", nums.join(", "))
|
||||
} else {
|
||||
format!("[{} items]", arr.len())
|
||||
}
|
||||
}
|
||||
_ => format_simple_value(value)
|
||||
}
|
||||
}
|
||||
|
||||
/// Format simple values (non-expandable)
|
||||
pub fn format_simple_value(value: &Value) -> String {
|
||||
match value {
|
||||
Value::Number(n) => {
|
||||
if let Some(f) = n.as_f64() {
|
||||
if f.fract() == 0.0 && f >= 0.0 && f <= u32::MAX as f64 {
|
||||
// Check if this looks like an Entity ID
|
||||
if f > 0.0 && f < 1000000.0 {
|
||||
format!("Entity({})", f as u64)
|
||||
} else {
|
||||
format!("{}", f as u64)
|
||||
}
|
||||
} else {
|
||||
format!("{:.3}", f)
|
||||
}
|
||||
} else {
|
||||
format!("{}", n)
|
||||
}
|
||||
}
|
||||
Value::String(s) => {
|
||||
// Truncate very long strings
|
||||
if s.len() > 50 {
|
||||
format!("\"{}...\"", &s[..47])
|
||||
} else if s.contains("::") && s.chars().all(|c| c.is_alphanumeric() || c == ':' || c == '_') {
|
||||
// Looks like a type path - clean it up
|
||||
let clean = s.split("::").last().unwrap_or(s);
|
||||
format!("{}", clean)
|
||||
} else {
|
||||
format!("\"{}\"", s)
|
||||
}
|
||||
}
|
||||
Value::Bool(b) => format!("{}", b),
|
||||
Value::Null => "null".to_string(),
|
||||
_ => format!("{}", value)
|
||||
}
|
||||
}
|
||||
|
||||
/// Create readable component names
|
||||
pub fn humanize_component_name(name: &str) -> String {
|
||||
// Convert CamelCase to "Camel Case"
|
||||
let mut result = String::new();
|
||||
let mut chars = name.chars().peekable();
|
||||
|
||||
while let Some(ch) = chars.next() {
|
||||
if ch.is_uppercase() && !result.is_empty() {
|
||||
result.push(' ');
|
||||
}
|
||||
result.push(ch);
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Check if a value is simple (non-expandable)
|
||||
pub fn is_simple_value(value: &Value) -> bool {
|
||||
matches!(value, Value::Number(_) | Value::String(_) | Value::Bool(_) | Value::Null)
|
||||
}
|
||||
|
||||
/// Helper function to check if all values are numbers
|
||||
pub fn all_numbers(values: &[&Value]) -> bool {
|
||||
values.iter().all(|v| v.is_number())
|
||||
}
|
47
crates/bevy_editor/src/formatting/mod.rs
Normal file
47
crates/bevy_editor/src/formatting/mod.rs
Normal file
@ -0,0 +1,47 @@
|
||||
//! # Component Data Formatting
|
||||
//!
|
||||
//! This module provides utilities for formatting and displaying component data
|
||||
//! in a human-readable format. It handles various data types including JSON
|
||||
//! objects, arrays, and primitive values with special formatting for common
|
||||
//! Bevy types.
|
||||
//!
|
||||
//! ## Formatting Categories
|
||||
//!
|
||||
//! - **Parser**: JSON parsing and data structure extraction
|
||||
//! - **Display**: Human-readable formatting for UI display
|
||||
//! - **Bevy Types**: Specialized formatting for Bevy-specific types
|
||||
//!
|
||||
//! ## Supported Types
|
||||
//!
|
||||
//! The formatter recognizes and specially handles:
|
||||
//! - **Transforms**: Position, rotation, and scale formatting
|
||||
//! - **Vectors**: Vec2, Vec3 with decimal precision control
|
||||
//! - **Colors**: RGBA color values with proper formatting
|
||||
//! - **Primitives**: Numbers, strings, booleans with consistent styling
|
||||
//! - **Collections**: Arrays and objects with proper indentation
|
||||
//!
|
||||
//! ## Usage
|
||||
//!
|
||||
//! ```rust,no_run
|
||||
//! use bevy_editor::formatting::{format_value_inline, format_simple_value, is_simple_value};
|
||||
//! use serde_json::Value;
|
||||
//!
|
||||
//! let json_value = Value::String("example".to_string());
|
||||
//!
|
||||
//! // Format a JSON value for display
|
||||
//! let formatted = format_value_inline(&json_value);
|
||||
//!
|
||||
//! // Check if a value can be displayed simply
|
||||
//! if is_simple_value(&json_value) {
|
||||
//! let simple = format_simple_value(&json_value);
|
||||
//! }
|
||||
//! ```
|
||||
|
||||
pub mod parser;
|
||||
pub mod display;
|
||||
pub mod bevy_types;
|
||||
|
||||
// Re-export key functions, avoiding conflicts
|
||||
pub use parser::*;
|
||||
pub use display::{format_value_inline, format_simple_value, humanize_component_name, is_simple_value, all_numbers};
|
||||
pub use bevy_types::{format_bevy_type, format_transform, format_vec3, format_vec2, format_quat, format_color};
|
18
crates/bevy_editor/src/formatting/parser.rs
Normal file
18
crates/bevy_editor/src/formatting/parser.rs
Normal file
@ -0,0 +1,18 @@
|
||||
//! Component data parsing utilities
|
||||
|
||||
use serde_json::Value;
|
||||
|
||||
/// Parse component data from JSON values
|
||||
pub fn parse_component_data(value: &Value) -> String {
|
||||
// Placeholder implementation
|
||||
format!("{}", value)
|
||||
}
|
||||
|
||||
/// Extract type information from component data
|
||||
pub fn extract_type_info(value: &Value) -> Option<String> {
|
||||
// Placeholder implementation
|
||||
value.as_object()
|
||||
.and_then(|obj| obj.get("type"))
|
||||
.and_then(|t| t.as_str())
|
||||
.map(|s| s.to_string())
|
||||
}
|
33
crates/bevy_editor/src/inspector/events.rs
Normal file
33
crates/bevy_editor/src/inspector/events.rs
Normal file
@ -0,0 +1,33 @@
|
||||
use bevy::prelude::*;
|
||||
use serde::Deserialize;
|
||||
|
||||
/// Represents a component's data received from the remote server.
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
pub struct ComponentData {
|
||||
pub type_name: String,
|
||||
// Using serde_json::Value to hold arbitrary component data
|
||||
pub data: serde_json::Value,
|
||||
}
|
||||
|
||||
/// Represents an entity and its components from the remote server.
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
pub struct EntityData {
|
||||
pub entity: Entity,
|
||||
pub components: Vec<ComponentData>,
|
||||
}
|
||||
|
||||
/// Events that are sent to the inspector UI to notify it of changes.
|
||||
#[derive(Event)]
|
||||
pub enum InspectorEvent {
|
||||
/// Sent when new entities are detected.
|
||||
EntitiesAdded(Vec<EntityData>),
|
||||
/// Sent when entities are removed.
|
||||
EntitiesRemoved(Vec<Entity>),
|
||||
/// Sent when components of an entity are changed.
|
||||
ComponentsChanged {
|
||||
entity: Entity,
|
||||
new_components: Vec<ComponentData>,
|
||||
},
|
||||
}
|
||||
|
||||
impl bevy::ecs::event::BufferedEvent for InspectorEvent {}
|
6
crates/bevy_editor/src/inspector/mod.rs
Normal file
6
crates/bevy_editor/src/inspector/mod.rs
Normal file
@ -0,0 +1,6 @@
|
||||
pub mod events;
|
||||
pub mod plugin;
|
||||
pub mod remote;
|
||||
pub mod selection;
|
||||
pub mod tree;
|
||||
pub mod ui;
|
35
crates/bevy_editor/src/inspector/plugin.rs
Normal file
35
crates/bevy_editor/src/inspector/plugin.rs
Normal file
@ -0,0 +1,35 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::{
|
||||
events::InspectorEvent,
|
||||
remote::{RemoteEntities, poll_remote_entities, fetch_entity_components},
|
||||
selection::{reset_selected_entity_if_entity_despawned, SelectedEntity},
|
||||
tree::{TreeNodeInteraction, TreeState},
|
||||
ui::{setup_inspector, update_entity_tree, handle_tree_interactions, update_component_details},
|
||||
};
|
||||
|
||||
/// A plugin that provides an inspector UI.
|
||||
pub struct InspectorPlugin;
|
||||
|
||||
impl Plugin for InspectorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<SelectedEntity>()
|
||||
.register_type::<SelectedEntity>()
|
||||
.init_resource::<RemoteEntities>()
|
||||
.init_resource::<TreeState>()
|
||||
.add_event::<InspectorEvent>()
|
||||
.add_event::<TreeNodeInteraction>()
|
||||
.add_systems(Startup, setup_inspector)
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
poll_remote_entities,
|
||||
fetch_entity_components,
|
||||
update_entity_tree,
|
||||
handle_tree_interactions,
|
||||
update_component_details,
|
||||
reset_selected_entity_if_entity_despawned,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
93
crates/bevy_editor/src/inspector/remote.rs
Normal file
93
crates/bevy_editor/src/inspector/remote.rs
Normal file
@ -0,0 +1,93 @@
|
||||
use bevy::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::inspector::events::{ComponentData, EntityData, InspectorEvent};
|
||||
|
||||
/// Resource for tracking remote entities and their polling state
|
||||
#[derive(Resource, Default)]
|
||||
pub struct RemoteEntities {
|
||||
pub entities: HashMap<Entity, EntityData>,
|
||||
pub has_polled: bool,
|
||||
}
|
||||
|
||||
/// System that polls the remote application for entities
|
||||
pub fn poll_remote_entities(
|
||||
mut remote_entities: ResMut<RemoteEntities>,
|
||||
mut inspector_events: EventWriter<InspectorEvent>,
|
||||
) {
|
||||
// Only poll once for this demo
|
||||
if !remote_entities.has_polled {
|
||||
remote_entities.has_polled = true;
|
||||
|
||||
// Mock some entities for demonstration
|
||||
let mock_entities = vec![
|
||||
EntityData {
|
||||
entity: Entity::from_bits(0),
|
||||
components: vec![
|
||||
ComponentData {
|
||||
type_name: "Transform".to_string(),
|
||||
data: serde_json::json!({
|
||||
"translation": [0.0, 0.0, 0.0],
|
||||
"rotation": [0.0, 0.0, 0.0, 1.0],
|
||||
"scale": [1.0, 1.0, 1.0]
|
||||
}),
|
||||
},
|
||||
ComponentData {
|
||||
type_name: "Mesh".to_string(),
|
||||
data: serde_json::json!({ "handle": "cube" }),
|
||||
},
|
||||
],
|
||||
},
|
||||
EntityData {
|
||||
entity: Entity::from_bits(1),
|
||||
components: vec![
|
||||
ComponentData {
|
||||
type_name: "Camera".to_string(),
|
||||
data: serde_json::json!({ "fov": 45.0 }),
|
||||
},
|
||||
ComponentData {
|
||||
type_name: "Transform".to_string(),
|
||||
data: serde_json::json!({
|
||||
"translation": [0.0, 0.0, 5.0],
|
||||
"rotation": [0.0, 0.0, 0.0, 1.0],
|
||||
"scale": [1.0, 1.0, 1.0]
|
||||
}),
|
||||
},
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
// Add to local cache
|
||||
for entity_data in &mock_entities {
|
||||
remote_entities.entities.insert(entity_data.entity, entity_data.clone());
|
||||
}
|
||||
|
||||
// Send event with new entities
|
||||
inspector_events.trigger(InspectorEvent::EntitiesAdded(mock_entities));
|
||||
}
|
||||
}
|
||||
|
||||
/// System that fetches component data for selected entities
|
||||
pub fn fetch_entity_components(
|
||||
selected_entity: Res<crate::inspector::selection::SelectedEntity>,
|
||||
mut inspector_events: EventWriter<InspectorEvent>,
|
||||
) {
|
||||
if let Some(entity) = selected_entity.0 {
|
||||
// Mock component data for demonstration
|
||||
let components = vec![
|
||||
ComponentData {
|
||||
type_name: "Transform".to_string(),
|
||||
data: serde_json::json!({
|
||||
"translation": [0.0, 0.0, 0.0],
|
||||
"rotation": [0.0, 0.0, 0.0, 1.0],
|
||||
"scale": [1.0, 1.0, 1.0]
|
||||
}),
|
||||
},
|
||||
];
|
||||
|
||||
inspector_events.trigger(InspectorEvent::ComponentsChanged {
|
||||
entity,
|
||||
new_components: components,
|
||||
});
|
||||
}
|
||||
}
|
18
crates/bevy_editor/src/inspector/selection.rs
Normal file
18
crates/bevy_editor/src/inspector/selection.rs
Normal file
@ -0,0 +1,18 @@
|
||||
use bevy::{prelude::*, ecs::entity::Entities};
|
||||
|
||||
/// The currently selected entity in the editor.
|
||||
#[derive(Resource, Default, Reflect)]
|
||||
#[reflect(Resource, Default)]
|
||||
pub struct SelectedEntity(pub Option<Entity>);
|
||||
|
||||
/// System to reset [`SelectedEntity`] when the entity is despawned.
|
||||
pub fn reset_selected_entity_if_entity_despawned(
|
||||
mut selected_entity: ResMut<SelectedEntity>,
|
||||
entities: &Entities,
|
||||
) {
|
||||
if let Some(e) = selected_entity.0 {
|
||||
if !entities.contains(e) {
|
||||
selected_entity.0 = None;
|
||||
}
|
||||
}
|
||||
}
|
16
crates/bevy_editor/src/inspector/tree.rs
Normal file
16
crates/bevy_editor/src/inspector/tree.rs
Normal file
@ -0,0 +1,16 @@
|
||||
use bevy::prelude::*;
|
||||
use std::collections::HashSet;
|
||||
|
||||
/// The state of the inspector's tree view.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct TreeState {
|
||||
pub expanded_nodes: HashSet<String>,
|
||||
}
|
||||
|
||||
/// An event that signals an interaction with a tree node.
|
||||
#[derive(Event, Debug)]
|
||||
pub struct TreeNodeInteraction {
|
||||
pub node_id: String,
|
||||
}
|
||||
|
||||
impl bevy::ecs::event::BufferedEvent for TreeNodeInteraction {}
|
292
crates/bevy_editor/src/inspector/ui.rs
Normal file
292
crates/bevy_editor/src/inspector/ui.rs
Normal file
@ -0,0 +1,292 @@
|
||||
use crate::inspector::{
|
||||
events::*,
|
||||
selection::SelectedEntity,
|
||||
tree::{TreeNodeInteraction, TreeState},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Marker component for the inspector root
|
||||
#[derive(Component)]
|
||||
pub struct InspectorRoot;
|
||||
|
||||
/// Marker component for the entity tree
|
||||
#[derive(Component)]
|
||||
pub struct EntityTree;
|
||||
|
||||
/// Marker component for the component details panel
|
||||
#[derive(Component)]
|
||||
pub struct ComponentDetails;
|
||||
|
||||
/// Set up the main inspector UI
|
||||
pub fn setup_inspector(mut commands: Commands) {
|
||||
// Create the main inspector layout
|
||||
commands
|
||||
.spawn((
|
||||
InspectorRoot,
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Row,
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Left panel: Entity tree
|
||||
parent
|
||||
.spawn((
|
||||
EntityTree,
|
||||
Node {
|
||||
width: Val::Px(300.0),
|
||||
height: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
border: UiRect::right(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
|
||||
BorderColor::all(Color::srgb(0.3, 0.3, 0.3)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Tree header
|
||||
parent.spawn((
|
||||
Text::new("Entities"),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 18.0,
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
padding: UiRect::all(Val::Px(10.0)),
|
||||
border: UiRect::bottom(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
|
||||
BorderColor::all(Color::srgb(0.3, 0.3, 0.3)),
|
||||
));
|
||||
});
|
||||
|
||||
// Right panel: Component details
|
||||
parent
|
||||
.spawn((
|
||||
ComponentDetails,
|
||||
Node {
|
||||
flex_grow: 1.0,
|
||||
height: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: UiRect::all(Val::Px(10.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.12, 0.12, 0.12)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Select an entity to view components"),
|
||||
TextColor(Color::srgb(0.7, 0.7, 0.7)),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// System that updates the entity tree when new entities are added
|
||||
pub fn update_entity_tree(
|
||||
mut commands: Commands,
|
||||
mut inspector_events: EventReader<InspectorEvent>,
|
||||
tree_query: Query<Entity, With<EntityTree>>,
|
||||
selected_entity: Res<SelectedEntity>,
|
||||
tree_state: Res<TreeState>,
|
||||
) {
|
||||
for event in inspector_events.read() {
|
||||
match event {
|
||||
InspectorEvent::EntitiesAdded(entities) => {
|
||||
if let Ok(tree_entity) = tree_query.single() {
|
||||
// Clear existing children (except header)
|
||||
if let Ok(mut entity_commands) = commands.get_entity(tree_entity) {
|
||||
entity_commands.with_children(|parent| {
|
||||
// Keep the header, add entity list
|
||||
for entity_data in entities {
|
||||
spawn_entity_row(parent, &entity_data, &selected_entity, &tree_state);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System that handles tree node interactions
|
||||
pub fn handle_tree_interactions(
|
||||
mut commands: Commands,
|
||||
mut interaction_events: EventReader<TreeNodeInteraction>,
|
||||
mut selected_entity: ResMut<SelectedEntity>,
|
||||
details_query: Query<Entity, With<ComponentDetails>>,
|
||||
) {
|
||||
for event in interaction_events.read() {
|
||||
// Update selected entity
|
||||
selected_entity.0 = Some(Entity::from_bits(event.node_id.parse::<u64>().unwrap_or(0)));
|
||||
|
||||
// Update component details panel
|
||||
if let Ok(details_entity) = details_query.single() {
|
||||
if let Ok(mut entity_commands) = commands.get_entity(details_entity) {
|
||||
entity_commands.despawn_descendants();
|
||||
entity_commands.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity: {}", event.node_id)),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 16.0,
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
margin: UiRect::bottom(Val::Px(10.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
parent.spawn((
|
||||
Text::new("Loading components..."),
|
||||
TextColor(Color::srgb(0.7, 0.7, 0.7)),
|
||||
TextFont {
|
||||
font_size: 12.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System that updates component details when components change
|
||||
pub fn update_component_details(
|
||||
mut commands: Commands,
|
||||
mut inspector_events: EventReader<InspectorEvent>,
|
||||
details_query: Query<Entity, With<ComponentDetails>>,
|
||||
selected_entity: Res<SelectedEntity>,
|
||||
) {
|
||||
for event in inspector_events.read() {
|
||||
if let InspectorEvent::ComponentsChanged { entity, new_components } = event {
|
||||
// Only update if this is the selected entity
|
||||
if let Some(selected) = selected_entity.0 {
|
||||
if selected == *entity {
|
||||
if let Ok(details_entity) = details_query.single() {
|
||||
if let Ok(mut entity_commands) = commands.get_entity(details_entity) {
|
||||
entity_commands.despawn_descendants();
|
||||
entity_commands.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity: {:?}", entity)),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 16.0,
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
margin: UiRect::bottom(Val::Px(15.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
for component in new_components {
|
||||
spawn_component_details(parent, component);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_entity_row(
|
||||
parent: &mut ChildBuilder,
|
||||
entity_data: &EntityData,
|
||||
selected_entity: &SelectedEntity,
|
||||
_tree_state: &TreeState,
|
||||
) {
|
||||
let is_selected = selected_entity.0 == Some(entity_data.entity);
|
||||
|
||||
// Convert entity to index for display
|
||||
let entity_index = entity_data.entity.index();
|
||||
|
||||
parent
|
||||
.spawn((
|
||||
Button,
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
margin: UiRect::vertical(Val::Px(1.0)),
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(if is_selected {
|
||||
Color::srgb(0.3, 0.4, 0.6)
|
||||
} else {
|
||||
Color::srgb(0.18, 0.18, 0.18)
|
||||
}),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity {}", entity_index)),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 12.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
})
|
||||
.observe(move |_trigger: On<Pointer<Click>>, mut events: EventWriter<TreeNodeInteraction>| {
|
||||
events.trigger(TreeNodeInteraction {
|
||||
node_id: entity_index.to_string(),
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// Spawn component details UI
|
||||
fn spawn_component_details(parent: &mut ChildBuilder, component: &ComponentData) {
|
||||
parent
|
||||
.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
margin: UiRect::bottom(Val::Px(10.0)),
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.18, 0.18, 0.18)),
|
||||
BorderColor::all(Color::srgb(0.3, 0.3, 0.3)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Component type name
|
||||
parent.spawn((
|
||||
Text::new(&component.type_name),
|
||||
TextColor(Color::srgb(0.4, 0.8, 0.4)),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
margin: UiRect::bottom(Val::Px(5.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
// Component data (simplified JSON display)
|
||||
let data_text = serde_json::to_string_pretty(&component.data)
|
||||
.unwrap_or_else(|_| "Invalid JSON".to_string());
|
||||
|
||||
parent.spawn((
|
||||
Text::new(data_text),
|
||||
TextColor(Color::srgb(0.8, 0.8, 0.8)),
|
||||
TextFont {
|
||||
font_size: 10.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
}
|
85
crates/bevy_editor/src/lib.rs
Normal file
85
crates/bevy_editor/src/lib.rs
Normal file
@ -0,0 +1,85 @@
|
||||
//! # Bevy Editor
|
||||
//!
|
||||
//! A comprehensive, modular real-time editor for the Bevy game engine using bevy_remote.
|
||||
//!
|
||||
//! ## Features
|
||||
//!
|
||||
//! - **Entity Inspector**: Browse and select entities in a clean interface
|
||||
//! - **Component Inspector**: Detailed component viewing with expandable fields
|
||||
//! - **Modern UI**: Dark theme with professional styling
|
||||
//! - **Remote Integration**: Built-in support for `bevy_remote` protocol
|
||||
//! - **Modular Design**: Use individual components or the full editor
|
||||
//! - **Scrollable Views**: Native Bevy scrolling with bevy_core_widgets integration
|
||||
//!
|
||||
//! ## Quick Start
|
||||
//!
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::prelude::EditorPlugin;
|
||||
//!
|
||||
//! fn main() {
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugins(EditorPlugin)
|
||||
//! .run();
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! ## Architecture
|
||||
//!
|
||||
//! The editor is built with a modular architecture that allows for flexible usage:
|
||||
//!
|
||||
//! - **Core Editor**: Main editor plugin that orchestrates all components
|
||||
//! - **Panels**: Individual UI panels (entity list, component inspector)
|
||||
//! - **Widgets**: Reusable UI components (scroll views, expansion buttons)
|
||||
//! - **Remote Client**: HTTP client for bevy_remote protocol
|
||||
//! - **Formatting**: Component data formatting and display utilities
|
||||
//! - **Themes**: UI styling and theming system
|
||||
//!
|
||||
//! ## Modular Usage
|
||||
//!
|
||||
//! Individual components can be used separately for custom editor implementations:
|
||||
//!
|
||||
//! ```rust,no_run
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::panels::EntityListPlugin;
|
||||
//! use bevy_editor::widgets::WidgetsPlugin;
|
||||
//!
|
||||
//! fn main() {
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugins((EntityListPlugin, WidgetsPlugin))
|
||||
//! .run();
|
||||
//! }
|
||||
//! ```
|
||||
|
||||
pub mod editor;
|
||||
pub mod widgets;
|
||||
pub mod panels;
|
||||
pub mod remote;
|
||||
pub mod formatting;
|
||||
pub mod themes;
|
||||
|
||||
/// Convenient re-exports for common editor functionality.
|
||||
pub mod prelude {
|
||||
//! Common imports for bevy_editor usage.
|
||||
|
||||
// Main plugin
|
||||
pub use crate::editor::EditorPlugin;
|
||||
|
||||
// Individual plugins for modular usage
|
||||
pub use crate::panels::{EntityListPlugin, ComponentInspectorPlugin};
|
||||
pub use crate::widgets::WidgetsPlugin;
|
||||
pub use crate::remote::RemoteClientPlugin;
|
||||
|
||||
// Core types for remote connection
|
||||
pub use crate::remote::types::{
|
||||
RemoteEntity, ConnectionStatus, EntitiesFetched, ComponentDataFetched
|
||||
};
|
||||
|
||||
// Widget builders for custom implementations
|
||||
pub use crate::widgets::{ScrollViewBuilder, CoreScrollArea, ScrollContent};
|
||||
|
||||
// Theme system
|
||||
pub use crate::widgets::EditorTheme;
|
||||
}
|
637
crates/bevy_editor/src/panels/component_inspector.rs
Normal file
637
crates/bevy_editor/src/panels/component_inspector.rs
Normal file
@ -0,0 +1,637 @@
|
||||
//! Component inspector panel for viewing/editing component data
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::ui::{AlignItems, JustifyContent};
|
||||
use crate::themes::DarkTheme;
|
||||
use crate::remote::types::{ComponentDisplayState, ComponentDataFetched, ComponentField};
|
||||
use crate::formatting::{format_value_inline, format_simple_value};
|
||||
use serde_json::Value;
|
||||
|
||||
/// Component for marking UI elements
|
||||
#[derive(Component)]
|
||||
pub struct ComponentInspector;
|
||||
|
||||
/// Component for the content area of the component inspector
|
||||
#[derive(Component)]
|
||||
pub struct ComponentInspectorContent;
|
||||
|
||||
/// Component for text elements in the component inspector
|
||||
#[derive(Component)]
|
||||
pub struct ComponentInspectorText;
|
||||
|
||||
/// Component for scrollable areas in the component inspector
|
||||
#[derive(Component)]
|
||||
pub struct ComponentInspectorScrollArea;
|
||||
|
||||
/// Handle component data fetched event
|
||||
pub fn handle_component_data_fetched(
|
||||
trigger: On<ComponentDataFetched>,
|
||||
mut commands: Commands,
|
||||
component_content_query: Query<Entity, With<ComponentInspectorContent>>,
|
||||
display_state: Res<ComponentDisplayState>,
|
||||
mut last_data_cache: Local<String>,
|
||||
) {
|
||||
let event = trigger.event();
|
||||
|
||||
// Simple cache key: entity_id + data content
|
||||
let cache_key = format!("{}:{}", event.entity_id, event.component_data);
|
||||
|
||||
// Check if this is the same data to prevent flickering
|
||||
if *last_data_cache == cache_key {
|
||||
return; // Same data, don't rebuild
|
||||
}
|
||||
|
||||
// Update our cache
|
||||
*last_data_cache = cache_key;
|
||||
|
||||
for content_entity in &component_content_query {
|
||||
// Clear existing content
|
||||
commands.entity(content_entity).despawn_children();
|
||||
|
||||
// Build new widget-based content
|
||||
commands.entity(content_entity).with_children(|parent| {
|
||||
if event.component_data.trim().is_empty() {
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity {} - No Component Data\n\nNo component data received from server.", event.entity_id)),
|
||||
TextFont {
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_MUTED),
|
||||
));
|
||||
} else {
|
||||
// Build interactive component widgets
|
||||
build_component_widgets(parent, event.entity_id, &event.component_data, &display_state);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Build component display as interactive widgets instead of just text
|
||||
pub fn build_component_widgets(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
entity_id: u32,
|
||||
components_data: &str,
|
||||
display_state: &ComponentDisplayState,
|
||||
) {
|
||||
// First check if this looks like the component names format (simple list)
|
||||
if components_data.contains("Component names for Entity") ||
|
||||
(components_data.contains("- ") && !components_data.starts_with("{")) ||
|
||||
(components_data.contains("* ") && !components_data.starts_with("{")) {
|
||||
println!(" → Taking COMPONENT NAMES path");
|
||||
build_component_names_display(parent, entity_id, components_data, display_state);
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to parse the JSON response
|
||||
if let Ok(json_value) = serde_json::from_str::<Value>(components_data) {
|
||||
println!(" → JSON parsing succeeded");
|
||||
|
||||
// Check for wrapped format with "components" key FIRST
|
||||
if let Some(components_obj) = json_value.get("components").and_then(|v| v.as_object()) {
|
||||
build_json_components(parent, entity_id, components_obj, display_state);
|
||||
return;
|
||||
}
|
||||
// Then check if it's a direct object (component data directly)
|
||||
else if let Some(components_obj) = json_value.as_object() {
|
||||
build_json_components(parent, entity_id, components_obj, display_state);
|
||||
return;
|
||||
}
|
||||
}
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity {} - Component Data\n\n{}", entity_id, components_data)),
|
||||
TextFont {
|
||||
font_size: 13.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
|
||||
/// Build component display from JSON data
|
||||
fn build_json_components(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
entity_id: u32,
|
||||
components_obj: &serde_json::Map<String, Value>,
|
||||
display_state: &ComponentDisplayState,
|
||||
) {
|
||||
// Header
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity {} - Components", entity_id)),
|
||||
TextFont {
|
||||
font_size: 15.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_PRIMARY),
|
||||
Node {
|
||||
margin: UiRect::bottom(Val::Px(12.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
for (component_name, component_data) in components_obj {
|
||||
// Clean component name (remove module path)
|
||||
let clean_name = component_name.split("::").last().unwrap_or(component_name);
|
||||
build_component_widget(parent, clean_name, component_data, component_name, display_state);
|
||||
}
|
||||
}
|
||||
|
||||
/// Build component display from component names (fallback when JSON fetch fails)
|
||||
fn build_component_names_display(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
entity_id: u32,
|
||||
components_data: &str,
|
||||
display_state: &ComponentDisplayState,
|
||||
) {
|
||||
// Header
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity {} - Components", entity_id)),
|
||||
TextFont {
|
||||
font_size: 15.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_PRIMARY),
|
||||
Node {
|
||||
margin: UiRect::bottom(Val::Px(12.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
// Extract component names from the fallback text
|
||||
let lines: Vec<&str> = components_data.lines().collect();
|
||||
let component_names: Vec<&str> = lines.iter()
|
||||
.skip(2) // Skip the header lines
|
||||
.filter(|line| !line.trim().is_empty())
|
||||
.map(|line| {
|
||||
let trimmed = line.trim();
|
||||
// Remove bullet points and other prefixes - only ASCII characters
|
||||
if trimmed.starts_with("- ") {
|
||||
&trimmed[2..]
|
||||
} else if trimmed.starts_with("* ") {
|
||||
&trimmed[2..]
|
||||
} else {
|
||||
trimmed
|
||||
}
|
||||
})
|
||||
.filter(|name| !name.is_empty())
|
||||
.collect();
|
||||
|
||||
// Display each component in the original beautiful format
|
||||
for component_name in component_names {
|
||||
build_component_name_widget(parent, component_name, display_state);
|
||||
}
|
||||
}
|
||||
|
||||
/// Build a component widget from just the name (when full data isn't available)
|
||||
fn build_component_name_widget(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
full_component_name: &str,
|
||||
_display_state: &ComponentDisplayState,
|
||||
) {
|
||||
// Clean component name (remove module path)
|
||||
let clean_name = full_component_name.split("::").last().unwrap_or(full_component_name);
|
||||
let package_name = extract_package_name(full_component_name);
|
||||
|
||||
// Component container - simple style matching original
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
margin: UiRect::bottom(Val::Px(4.0)),
|
||||
padding: UiRect::all(Val::Px(4.0)),
|
||||
..default()
|
||||
},
|
||||
)).with_children(|parent| {
|
||||
// Component title in original format: [package] ComponentName
|
||||
let display_text = if package_name.is_empty() {
|
||||
clean_name.to_string()
|
||||
} else {
|
||||
format!("{} {}", package_name, clean_name)
|
||||
};
|
||||
parent.spawn((
|
||||
Text::new(display_text),
|
||||
TextFont {
|
||||
font_size: 13.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
/// Extract package name from a full component type string
|
||||
pub fn extract_package_name(full_component_name: &str) -> String {
|
||||
// Handle different patterns:
|
||||
// bevy_transform::components::Transform -> [bevy_transform]
|
||||
// bevy_ui::ui_node::Node -> [bevy_ui]
|
||||
// cube::server::SomeComponent -> [cube]
|
||||
// std::collections::HashMap -> [std]
|
||||
// MyComponent -> [MyComponent] (no package)
|
||||
|
||||
if let Some(first_separator) = full_component_name.find("::") {
|
||||
let package_part = &full_component_name[..first_separator];
|
||||
format!("[{}]", package_part)
|
||||
} else {
|
||||
// No package separator, just use the component name itself without brackets
|
||||
String::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// Build a single component widget with expansion capabilities
|
||||
pub fn build_component_widget(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
clean_name: &str,
|
||||
component_data: &Value,
|
||||
full_component_name: &str,
|
||||
display_state: &ComponentDisplayState,
|
||||
) {
|
||||
// Component header container
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
margin: UiRect::bottom(Val::Px(12.0)),
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
BorderColor::all(DarkTheme::BORDER_PRIMARY),
|
||||
BackgroundColor(DarkTheme::BACKGROUND_SECONDARY),
|
||||
)).with_children(|parent| {
|
||||
// Component title with package name
|
||||
let package_name = extract_package_name(full_component_name);
|
||||
parent.spawn((
|
||||
Text::new(format!("{} {}", package_name, clean_name)),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_PRIMARY),
|
||||
Node {
|
||||
margin: UiRect::bottom(Val::Px(6.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
// Build component fields
|
||||
let fields = parse_component_fields(full_component_name, component_data);
|
||||
for field in fields {
|
||||
build_field_widget(parent, &field, 1, &format!("{}.{}", clean_name, field.name), display_state);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Parse component JSON into structured fields
|
||||
pub fn parse_component_fields(component_name: &str, component_data: &Value) -> Vec<ComponentField> {
|
||||
let mut fields = Vec::new();
|
||||
|
||||
// Special handling for GlobalTransform matrix data
|
||||
if component_name.contains("GlobalTransform") {
|
||||
if let Some(arr) = component_data.as_array() {
|
||||
if arr.len() == 12 {
|
||||
// GlobalTransform is a 3x4 affine transformation matrix
|
||||
// [m00, m01, m02, m10, m11, m12, m20, m21, m22, m30, m31, m32]
|
||||
// Where the matrix is:
|
||||
// | m00 m10 m20 m30 |
|
||||
// | m01 m11 m21 m31 |
|
||||
// | m02 m12 m22 m32 |
|
||||
// | 0 0 0 1 |
|
||||
|
||||
fields.push(ComponentField {
|
||||
name: "matrix".to_string(),
|
||||
field_type: "matrix3x4".to_string(),
|
||||
value: component_data.clone(),
|
||||
is_expandable: true,
|
||||
});
|
||||
return fields;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(obj) = component_data.as_object() {
|
||||
for (field_name, field_value) in obj {
|
||||
let field_type = match field_value {
|
||||
Value::Number(_) => "number",
|
||||
Value::String(_) => "string",
|
||||
Value::Bool(_) => "boolean",
|
||||
Value::Array(_) => "array",
|
||||
Value::Object(_) => "object",
|
||||
Value::Null => "null",
|
||||
}.to_string();
|
||||
|
||||
let is_expandable = matches!(field_value, Value::Array(_) | Value::Object(_));
|
||||
|
||||
fields.push(ComponentField {
|
||||
name: field_name.clone(),
|
||||
field_type,
|
||||
value: field_value.clone(),
|
||||
is_expandable,
|
||||
});
|
||||
}
|
||||
} else if let Some(_arr) = component_data.as_array() {
|
||||
// Handle components that are directly arrays
|
||||
fields.push(ComponentField {
|
||||
name: "data".to_string(),
|
||||
field_type: "array".to_string(),
|
||||
value: component_data.clone(),
|
||||
is_expandable: true,
|
||||
});
|
||||
} else {
|
||||
// Handle primitive values (numbers, strings, booleans)
|
||||
let field_type = match component_data {
|
||||
Value::Number(_) => "number",
|
||||
Value::String(_) => "string",
|
||||
Value::Bool(_) => "boolean",
|
||||
Value::Null => "null",
|
||||
_ => "unknown",
|
||||
}.to_string();
|
||||
|
||||
fields.push(ComponentField {
|
||||
name: "value".to_string(),
|
||||
field_type,
|
||||
value: component_data.clone(),
|
||||
is_expandable: false,
|
||||
});
|
||||
}
|
||||
|
||||
fields
|
||||
}
|
||||
|
||||
/// Build a field widget with expansion button if needed
|
||||
pub fn build_field_widget(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
field: &ComponentField,
|
||||
indent_level: usize,
|
||||
path: &str,
|
||||
display_state: &ComponentDisplayState,
|
||||
) {
|
||||
let indent_px = (indent_level as f32) * 16.0;
|
||||
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::left(Val::Px(indent_px)),
|
||||
padding: UiRect::vertical(Val::Px(2.0)),
|
||||
..default()
|
||||
},
|
||||
)).with_children(|parent| {
|
||||
if field.is_expandable {
|
||||
let is_expanded = display_state.expanded_paths.contains(path);
|
||||
|
||||
// Expansion button
|
||||
parent.spawn((
|
||||
Button,
|
||||
crate::widgets::ExpansionButton {
|
||||
path: path.to_string(),
|
||||
is_expanded,
|
||||
},
|
||||
Node {
|
||||
width: Val::Px(20.0),
|
||||
height: Val::Px(16.0),
|
||||
margin: UiRect::right(Val::Px(6.0)),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(DarkTheme::EXPANSION_BUTTON_DEFAULT),
|
||||
BorderColor::all(DarkTheme::BORDER_PRIMARY),
|
||||
)).with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new(if is_expanded { "-" } else { "+" }),
|
||||
TextFont {
|
||||
font_size: 14.0, // Slightly larger for better visibility
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_PRIMARY),
|
||||
));
|
||||
});
|
||||
|
||||
// Field name and summary
|
||||
let value_summary = format_value_inline(&field.value);
|
||||
parent.spawn((
|
||||
Text::new(format!("{}: {}", field.name, value_summary)),
|
||||
TextFont {
|
||||
font_size: 13.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
} else {
|
||||
// Indentation space for non-expandable fields
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Px(26.0), // Space for button + margin
|
||||
height: Val::Px(16.0),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
// For simple values, display inline
|
||||
let formatted_value = format_simple_value(&field.value);
|
||||
parent.spawn((
|
||||
Text::new(format!("{}: {}", field.name, formatted_value)),
|
||||
TextFont {
|
||||
font_size: 13.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
});
|
||||
|
||||
// Show expanded children if the field is expanded
|
||||
if field.is_expandable && display_state.expanded_paths.contains(path) {
|
||||
if matches!(field.value, Value::Object(_)) {
|
||||
build_expanded_object_widgets(parent, &field.value, indent_level + 1, path, display_state);
|
||||
} else if matches!(field.value, Value::Array(_)) {
|
||||
build_expanded_array_widgets(parent, &field.value, indent_level + 1, path, display_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Build widgets for expanded object fields
|
||||
pub fn build_expanded_object_widgets(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
value: &Value,
|
||||
indent_level: usize,
|
||||
path: &str,
|
||||
display_state: &ComponentDisplayState,
|
||||
) {
|
||||
let indent_px = (indent_level as f32) * 16.0;
|
||||
|
||||
if let Some(obj) = value.as_object() {
|
||||
// Check for common Bevy types first
|
||||
if let (Some(x), Some(y), Some(z)) = (obj.get("x"), obj.get("y"), obj.get("z")) {
|
||||
if x.is_number() && y.is_number() && z.is_number() {
|
||||
parent.spawn((
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
margin: UiRect::left(Val::Px(indent_px)),
|
||||
..default()
|
||||
},
|
||||
)).with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new(format!("x: {:.3}", x.as_f64().unwrap_or(0.0))),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
parent.spawn((
|
||||
Text::new(format!("y: {:.3}", y.as_f64().unwrap_or(0.0))),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
parent.spawn((
|
||||
Text::new(format!("z: {:.3}", z.as_f64().unwrap_or(0.0))),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
if let Some(w) = obj.get("w") {
|
||||
if w.is_number() {
|
||||
parent.spawn((
|
||||
Text::new(format!("w: {:.3}", w.as_f64().unwrap_or(0.0))),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Generic object handling
|
||||
for (key, val) in obj {
|
||||
let child_path = format!("{}.{}", path, key);
|
||||
let child_field = ComponentField {
|
||||
name: key.clone(),
|
||||
field_type: match val {
|
||||
Value::Number(_) => "number",
|
||||
Value::String(_) => "string",
|
||||
Value::Bool(_) => "boolean",
|
||||
Value::Array(_) => "array",
|
||||
Value::Object(_) => "object",
|
||||
Value::Null => "null",
|
||||
}.to_string(),
|
||||
value: val.clone(),
|
||||
is_expandable: matches!(val, Value::Array(_) | Value::Object(_)),
|
||||
};
|
||||
build_field_widget(parent, &child_field, indent_level, &child_path, display_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Build widgets for expanded array fields
|
||||
pub fn build_expanded_array_widgets(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
value: &Value,
|
||||
indent_level: usize,
|
||||
path: &str,
|
||||
_display_state: &ComponentDisplayState,
|
||||
) {
|
||||
let indent_px = (indent_level as f32) * 16.0;
|
||||
|
||||
if let Some(arr) = value.as_array() {
|
||||
parent.spawn((
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
margin: UiRect::left(Val::Px(indent_px)),
|
||||
..default()
|
||||
},
|
||||
)).with_children(|parent| {
|
||||
// Special handling for GlobalTransform matrix (12 elements)
|
||||
if arr.len() == 12 && path.contains("matrix") && arr.iter().all(|v| v.is_number()) {
|
||||
// GlobalTransform is a 3x4 affine transformation matrix
|
||||
// Display as meaningful transformation components
|
||||
if let (Some(m30), Some(m31), Some(m32)) = (
|
||||
arr.get(9).and_then(|v| v.as_f64()),
|
||||
arr.get(10).and_then(|v| v.as_f64()),
|
||||
arr.get(11).and_then(|v| v.as_f64())
|
||||
) {
|
||||
parent.spawn((
|
||||
Text::new(format!("translation: ({:.3}, {:.3}, {:.3})", m30, m31, m32)),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
|
||||
// Show scale (diagonal elements)
|
||||
if let (Some(m00), Some(m11), Some(m22)) = (
|
||||
arr.get(0).and_then(|v| v.as_f64()),
|
||||
arr.get(4).and_then(|v| v.as_f64()),
|
||||
arr.get(8).and_then(|v| v.as_f64())
|
||||
) {
|
||||
parent.spawn((
|
||||
Text::new(format!("scale: ({:.3}, {:.3}, {:.3})", m00, m11, m22)),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
|
||||
// Show raw matrix values for debugging
|
||||
parent.spawn((
|
||||
Text::new("raw matrix:".to_string()),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_MUTED),
|
||||
));
|
||||
|
||||
for (i, item) in arr.iter().enumerate() {
|
||||
let row = i / 3;
|
||||
let col = i % 3;
|
||||
parent.spawn((
|
||||
Text::new(format!(" [{}][{}]: {:.3}", row, col, item.as_f64().unwrap_or(0.0))),
|
||||
TextFont { font_size: 11.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_MUTED),
|
||||
));
|
||||
}
|
||||
} else if arr.len() <= 4 && arr.iter().all(|v| v.is_number()) {
|
||||
// Small numeric arrays (Vec2, Vec3, Vec4, Quat components)
|
||||
for (i, item) in arr.iter().enumerate() {
|
||||
let comp_name = match i {
|
||||
0 => "x", 1 => "y", 2 => "z", 3 => "w",
|
||||
_ => &format!("[{}]", i),
|
||||
};
|
||||
parent.spawn((
|
||||
Text::new(format!("{}: {:.3}", comp_name, item.as_f64().unwrap_or(0.0))),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
} else if arr.len() <= 10 {
|
||||
// Small arrays - show all items with proper names
|
||||
for (i, item) in arr.iter().enumerate() {
|
||||
let formatted = crate::formatting::display::format_simple_value(item);
|
||||
// Don't show array indices for single values, show the content directly
|
||||
if arr.len() == 1 {
|
||||
parent.spawn((
|
||||
Text::new(formatted),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
} else {
|
||||
parent.spawn((
|
||||
Text::new(format!("[{}]: {}", i, formatted)),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Large arrays - show first few items
|
||||
for (i, item) in arr.iter().take(3).enumerate() {
|
||||
let formatted = crate::formatting::display::format_simple_value(item);
|
||||
parent.spawn((
|
||||
Text::new(format!("[{}]: {}", i, formatted)),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
parent.spawn((
|
||||
Text::new(format!("... ({} more items)", arr.len() - 3)),
|
||||
TextFont { font_size: 12.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_MUTED),
|
||||
));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
232
crates/bevy_editor/src/panels/entity_list.rs
Normal file
232
crates/bevy_editor/src/panels/entity_list.rs
Normal file
@ -0,0 +1,232 @@
|
||||
//! Entity list panel for browsing world entities
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::ui::{AlignItems, FlexDirection, UiRect, Val};
|
||||
use crate::{
|
||||
themes::DarkTheme,
|
||||
remote::types::{EditorState, RemoteEntity},
|
||||
widgets::{
|
||||
simple_scrollable::ScrollableContainerPlugin,
|
||||
spawn_basic_panel,
|
||||
EditorTheme,
|
||||
},
|
||||
};
|
||||
|
||||
/// Plugin for entity list functionality
|
||||
pub struct EntityListPlugin;
|
||||
|
||||
impl Plugin for EntityListPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(ScrollableContainerPlugin)
|
||||
.add_systems(Update, (
|
||||
handle_entity_selection,
|
||||
update_entity_button_colors,
|
||||
refresh_entity_list,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// Component for marking UI elements - kept for backward compatibility
|
||||
#[derive(Component)]
|
||||
pub struct EntityListItem {
|
||||
pub entity_id: u32,
|
||||
}
|
||||
|
||||
/// Component for marking UI areas - kept for backward compatibility
|
||||
#[derive(Component)]
|
||||
pub struct EntityTree;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct EntityListArea;
|
||||
|
||||
/// Component for marking scrollable areas - kept for backward compatibility
|
||||
#[derive(Component)]
|
||||
pub struct ScrollableArea;
|
||||
|
||||
/// Component for marking the entity list scrollable area - kept for backward compatibility
|
||||
#[derive(Component)]
|
||||
pub struct EntityListScrollArea;
|
||||
|
||||
/// Creates the entity list panel using basic widgets
|
||||
pub fn create_modern_entity_list_panel(
|
||||
commands: &mut Commands,
|
||||
_theme: &EditorTheme,
|
||||
) -> Entity {
|
||||
spawn_basic_panel(commands, "Entities")
|
||||
}
|
||||
|
||||
/// Handle entity selection in the UI - legacy system
|
||||
pub fn handle_entity_selection(
|
||||
mut interaction_query: Query<
|
||||
(&Interaction, &EntityListItem, &mut BackgroundColor),
|
||||
(Changed<Interaction>, With<Button>)
|
||||
>,
|
||||
mut editor_state: ResMut<EditorState>,
|
||||
) {
|
||||
for (interaction, list_item, mut bg_color) in &mut interaction_query {
|
||||
match *interaction {
|
||||
Interaction::Pressed => {
|
||||
editor_state.selected_entity_id = Some(list_item.entity_id);
|
||||
editor_state.show_components = true;
|
||||
*bg_color = BackgroundColor(DarkTheme::BUTTON_SELECTED);
|
||||
}
|
||||
Interaction::Hovered => {
|
||||
*bg_color = BackgroundColor(DarkTheme::BUTTON_HOVER);
|
||||
}
|
||||
Interaction::None => {
|
||||
if Some(list_item.entity_id) == editor_state.selected_entity_id {
|
||||
*bg_color = BackgroundColor(DarkTheme::BUTTON_SELECTED);
|
||||
} else {
|
||||
*bg_color = BackgroundColor(DarkTheme::BUTTON_DEFAULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Update entity button colors based on selection state - legacy system
|
||||
pub fn update_entity_button_colors(
|
||||
editor_state: Res<EditorState>,
|
||||
mut button_query: Query<(&EntityListItem, &mut BackgroundColor, &Interaction), With<Button>>,
|
||||
) {
|
||||
if !editor_state.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (list_item, mut bg_color, interaction) in &mut button_query {
|
||||
if *interaction == Interaction::Hovered {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_color = if Some(list_item.entity_id) == editor_state.selected_entity_id {
|
||||
DarkTheme::BUTTON_SELECTED
|
||||
} else {
|
||||
DarkTheme::BUTTON_DEFAULT
|
||||
};
|
||||
|
||||
*bg_color = BackgroundColor(new_color);
|
||||
}
|
||||
}
|
||||
|
||||
/// Refresh the entity list display - updated to work with both old and new systems
|
||||
pub fn refresh_entity_list(
|
||||
editor_state: Res<EditorState>,
|
||||
mut commands: Commands,
|
||||
entity_list_area_query: Query<Entity, With<EntityListArea>>,
|
||||
list_items_query: Query<Entity, With<EntityListItem>>,
|
||||
mut local_entity_count: Local<usize>,
|
||||
) {
|
||||
let current_count = editor_state.entities.len();
|
||||
if *local_entity_count == current_count {
|
||||
return;
|
||||
}
|
||||
*local_entity_count = current_count;
|
||||
|
||||
// Clear existing list items
|
||||
for entity in &list_items_query {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
|
||||
// Find the entity list area and add new items
|
||||
for list_area_entity in entity_list_area_query.iter() {
|
||||
commands.entity(list_area_entity).despawn_children();
|
||||
|
||||
commands.entity(list_area_entity).with_children(|parent| {
|
||||
if editor_state.entities.is_empty() {
|
||||
// Show empty state with themed styling
|
||||
parent.spawn((
|
||||
Text::new("No entities connected.\nStart a bevy_remote server to see entities."),
|
||||
TextFont {
|
||||
font_size: 12.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_MUTED),
|
||||
Node {
|
||||
padding: UiRect::all(Val::Px(16.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
} else {
|
||||
// Add entity items using the legacy system for now
|
||||
for remote_entity in &editor_state.entities {
|
||||
create_entity_list_item(parent, remote_entity, &editor_state);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a single entity list item - legacy implementation with theme integration
|
||||
fn create_entity_list_item(parent: &mut ChildSpawnerCommands, remote_entity: &RemoteEntity, editor_state: &EditorState) {
|
||||
let bg_color = if Some(remote_entity.id) == editor_state.selected_entity_id {
|
||||
Color::srgb(0.3, 0.4, 0.6) // Selection color
|
||||
} else {
|
||||
Color::srgb(0.15, 0.15, 0.15) // Background tertiary
|
||||
};
|
||||
|
||||
parent
|
||||
.spawn((
|
||||
Button,
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Px(32.0),
|
||||
align_items: AlignItems::Center,
|
||||
padding: UiRect::all(Val::Px(10.0)),
|
||||
margin: UiRect::bottom(Val::Px(2.0)),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(bg_color),
|
||||
BorderColor::all(Color::srgb(0.3, 0.3, 0.3)), // Border color
|
||||
EntityListItem { entity_id: remote_entity.id },
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Node {
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
)).with_children(|parent| {
|
||||
let display_name = format!("Entity {}", remote_entity.id);
|
||||
|
||||
parent.spawn((
|
||||
Text::new(display_name),
|
||||
TextFont {
|
||||
font_size: 13.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(DarkTheme::TEXT_PRIMARY),
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// Helper function to create a modern entity list that could be extracted to bevy_feathers
|
||||
/// This is a placeholder for future implementation
|
||||
pub fn spawn_modern_entity_list(
|
||||
commands: &mut Commands,
|
||||
entities: Vec<RemoteEntity>,
|
||||
_theme: &EditorTheme,
|
||||
) -> Entity {
|
||||
// For now, just create a simple container
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: Val::Percent(100.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(DarkTheme::BACKGROUND_PRIMARY),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for entity in entities {
|
||||
parent.spawn((
|
||||
Text::new(format!("Entity {}", entity.id)),
|
||||
TextFont { font_size: 13.0, ..default() },
|
||||
TextColor(DarkTheme::TEXT_PRIMARY),
|
||||
));
|
||||
}
|
||||
})
|
||||
.id()
|
||||
}
|
70
crates/bevy_editor/src/panels/mod.rs
Normal file
70
crates/bevy_editor/src/panels/mod.rs
Normal file
@ -0,0 +1,70 @@
|
||||
//! # Editor Panels
|
||||
//!
|
||||
//! This module provides the main UI panels that make up the editor interface.
|
||||
//! Each panel is implemented as a separate plugin for modular usage and can
|
||||
//! be combined to create custom editor layouts.
|
||||
//!
|
||||
//! ## Available Panels
|
||||
//!
|
||||
//! - **EntityListPlugin**: Entity browser with selection and filtering
|
||||
//! - **ComponentInspectorPlugin**: Detailed component viewer with expansion
|
||||
//!
|
||||
//! ## Panel Architecture
|
||||
//!
|
||||
//! Each panel follows a consistent pattern:
|
||||
//! - Self-contained plugin with its own systems and resources
|
||||
//! - Event-driven communication between panels
|
||||
//! - Responsive UI that adapts to different screen sizes
|
||||
//! - Integration with the editor's theme system
|
||||
//!
|
||||
//! ## Usage
|
||||
//!
|
||||
//! Panels can be used individually for custom editor layouts:
|
||||
//!
|
||||
//! ```rust,no_run
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::panels::{EntityListPlugin, ComponentInspectorPlugin};
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins((EntityListPlugin, ComponentInspectorPlugin))
|
||||
//! .run();
|
||||
//! ```
|
||||
|
||||
pub mod entity_list;
|
||||
pub mod component_inspector;
|
||||
|
||||
pub use entity_list::*;
|
||||
pub use component_inspector::{
|
||||
ComponentInspector, ComponentInspectorContent, ComponentInspectorText, ComponentInspectorScrollArea,
|
||||
parse_component_fields, handle_component_data_fetched
|
||||
};
|
||||
|
||||
// Re-export commonly used types
|
||||
pub use crate::remote::types::{EditorState, ComponentDisplayState, ComponentField};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Plugin for entity list panel
|
||||
#[derive(Default)]
|
||||
pub struct EntityListPlugin;
|
||||
|
||||
impl Plugin for EntityListPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, (
|
||||
entity_list::refresh_entity_list,
|
||||
entity_list::handle_entity_selection,
|
||||
entity_list::update_entity_button_colors,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for component inspector panel
|
||||
#[derive(Default)]
|
||||
pub struct ComponentInspectorPlugin;
|
||||
|
||||
impl Plugin for ComponentInspectorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_observer(component_inspector::handle_component_data_fetched)
|
||||
.init_resource::<ComponentDisplayState>();
|
||||
}
|
||||
}
|
175
crates/bevy_editor/src/remote/client.rs
Normal file
175
crates/bevy_editor/src/remote/client.rs
Normal file
@ -0,0 +1,175 @@
|
||||
//! HTTP client for bevy_remote protocol
|
||||
|
||||
use crate::remote::types::RemoteEntity;
|
||||
use bevy::remote::{
|
||||
builtin_methods::{
|
||||
BrpQuery, BrpQueryFilter, BrpQueryParams, ComponentSelector, BRP_QUERY_METHOD,
|
||||
},
|
||||
BrpRequest,
|
||||
};
|
||||
|
||||
/// Attempts to connect to a bevy_remote server and fetch entity data
|
||||
pub fn try_fetch_entities(base_url: &str) -> Result<Vec<RemoteEntity>, String> {
|
||||
// Create a query to get all entities with their components
|
||||
let query_request = BrpRequest {
|
||||
jsonrpc: "2.0".to_string(),
|
||||
method: BRP_QUERY_METHOD.to_string(),
|
||||
id: Some(serde_json::to_value(1).map_err(|e| format!("JSON error: {}", e))?),
|
||||
params: Some(
|
||||
serde_json::to_value(BrpQueryParams {
|
||||
data: BrpQuery {
|
||||
components: Vec::default(), // Get all components
|
||||
option: ComponentSelector::All,
|
||||
has: Vec::default(),
|
||||
},
|
||||
strict: false,
|
||||
filter: BrpQueryFilter::default(),
|
||||
})
|
||||
.map_err(|e| format!("Failed to serialize query params: {}", e))?,
|
||||
),
|
||||
};
|
||||
|
||||
// Make the HTTP request
|
||||
let response = ureq::post(base_url)
|
||||
.timeout(std::time::Duration::from_secs(2))
|
||||
.send_json(&query_request)
|
||||
.map_err(|e| format!("HTTP request failed: {}", e))?;
|
||||
|
||||
// Parse the response as JSON first
|
||||
let json_response: serde_json::Value = response
|
||||
.into_json()
|
||||
.map_err(|e| format!("Failed to parse response: {}", e))?;
|
||||
|
||||
// Check if we have an error or result
|
||||
if let Some(error) = json_response.get("error") {
|
||||
return Err(format!("Server error: {}", error));
|
||||
}
|
||||
|
||||
if let Some(result) = json_response.get("result") {
|
||||
parse_brp_entities(result.clone())
|
||||
} else {
|
||||
Err("No result or error in response".to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Fetch component data for a specific entity
|
||||
pub fn try_fetch_component_data(base_url: &str, entity_id: u32) -> Result<String, String> {
|
||||
// Create a get request for specific entity
|
||||
let get_request = BrpRequest {
|
||||
jsonrpc: "2.0".to_string(),
|
||||
method: "bevy/get".to_string(),
|
||||
id: Some(serde_json::to_value(2).map_err(|e| format!("JSON error: {}", e))?),
|
||||
params: Some(
|
||||
serde_json::json!({
|
||||
"entity": entity_id as u64,
|
||||
"components": [] // Get all components for this entity
|
||||
})
|
||||
),
|
||||
};
|
||||
|
||||
let response = ureq::post(base_url)
|
||||
.timeout(std::time::Duration::from_secs(2))
|
||||
.send_json(&get_request)
|
||||
.map_err(|e| format!("HTTP request failed: {}", e))?;
|
||||
|
||||
let json_response: serde_json::Value = response
|
||||
.into_json()
|
||||
.map_err(|e| format!("Failed to parse response: {}", e))?;
|
||||
|
||||
// Check if we have an error or result
|
||||
if let Some(error) = json_response.get("error") {
|
||||
return Err(format!("Server error: {}", error));
|
||||
}
|
||||
|
||||
if let Some(result) = json_response.get("result") {
|
||||
Ok(serde_json::to_string_pretty(result)
|
||||
.unwrap_or_else(|_| "Failed to format component data".to_string()))
|
||||
} else {
|
||||
Err("No result or error in response".to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Fetch component data for a specific entity with explicit component names
|
||||
pub fn try_fetch_component_data_with_names(
|
||||
base_url: &str,
|
||||
entity_id: u32,
|
||||
component_names: Vec<String>
|
||||
) -> Result<String, String> {
|
||||
// Create a get request for specific entity with component names
|
||||
let get_request = BrpRequest {
|
||||
jsonrpc: "2.0".to_string(),
|
||||
method: "bevy/get".to_string(),
|
||||
id: Some(serde_json::to_value(2).map_err(|e| format!("JSON error: {}", e))?),
|
||||
params: Some(
|
||||
serde_json::json!({
|
||||
"entity": entity_id as u64,
|
||||
"components": component_names
|
||||
})
|
||||
),
|
||||
};
|
||||
|
||||
let response = ureq::post(base_url)
|
||||
.timeout(std::time::Duration::from_secs(2))
|
||||
.send_json(&get_request)
|
||||
.map_err(|e| format!("HTTP request failed: {}", e))?;
|
||||
|
||||
let json_response: serde_json::Value = response
|
||||
.into_json()
|
||||
.map_err(|e| format!("Failed to parse response: {}", e))?;
|
||||
|
||||
// Check if we have an error or result
|
||||
if let Some(error) = json_response.get("error") {
|
||||
return Err(format!("Server error: {}", error));
|
||||
}
|
||||
|
||||
if let Some(result) = json_response.get("result") {
|
||||
Ok(serde_json::to_string_pretty(result)
|
||||
.unwrap_or_else(|_| "Failed to format component data".to_string()))
|
||||
} else {
|
||||
Err("No result or error in response".to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse BRP query response into our RemoteEntity format
|
||||
fn parse_brp_entities(result: serde_json::Value) -> Result<Vec<RemoteEntity>, String> {
|
||||
let mut entities = Vec::new();
|
||||
|
||||
if let Some(entity_array) = result.as_array() {
|
||||
for entity_obj in entity_array {
|
||||
if let Some(entity_data) = entity_obj.as_object() {
|
||||
// Get entity ID
|
||||
let entity_id = entity_data
|
||||
.get("entity")
|
||||
.and_then(|v| v.as_u64())
|
||||
.ok_or("Missing or invalid entity ID")?;
|
||||
|
||||
// Extract component names
|
||||
let mut components = Vec::new();
|
||||
let mut full_component_names = Vec::new();
|
||||
if let Some(components_obj) = entity_data.get("components").and_then(|v| v.as_object()) {
|
||||
for component_name in components_obj.keys() {
|
||||
// Store the full name for API calls
|
||||
full_component_names.push(component_name.clone());
|
||||
// Clean up component names (remove module paths for readability)
|
||||
let clean_name = component_name
|
||||
.split("::")
|
||||
.last()
|
||||
.unwrap_or(component_name)
|
||||
.to_string();
|
||||
components.push(clean_name);
|
||||
}
|
||||
}
|
||||
|
||||
entities.push(RemoteEntity {
|
||||
id: entity_id as u32,
|
||||
components,
|
||||
full_component_names,
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return Err("Expected array of entities in response".to_string());
|
||||
}
|
||||
|
||||
Ok(entities)
|
||||
}
|
55
crates/bevy_editor/src/remote/connection.rs
Normal file
55
crates/bevy_editor/src/remote/connection.rs
Normal file
@ -0,0 +1,55 @@
|
||||
//! Connection management and update systems
|
||||
|
||||
use bevy::prelude::*;
|
||||
use crate::remote::types::{EditorState, RemoteConnection, ConnectionStatus, EntitiesFetched};
|
||||
use crate::remote::client;
|
||||
|
||||
/// Update remote connection and fetch data periodically
|
||||
pub fn update_remote_connection(
|
||||
time: Res<Time>,
|
||||
mut remote_conn: ResMut<RemoteConnection>,
|
||||
mut editor_state: ResMut<EditorState>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let current_time = time.elapsed_secs_f64();
|
||||
|
||||
if current_time - remote_conn.last_fetch >= remote_conn.fetch_interval {
|
||||
remote_conn.last_fetch = current_time;
|
||||
|
||||
// Update status to show we're attempting to connect
|
||||
if editor_state.connection_status == ConnectionStatus::Disconnected {
|
||||
editor_state.connection_status = ConnectionStatus::Connecting;
|
||||
}
|
||||
|
||||
// Try to fetch entities using the remote client framework
|
||||
match client::try_fetch_entities(&remote_conn.base_url) {
|
||||
Ok(entities) => {
|
||||
info!("Successfully fetched {} entities from remote server", entities.len());
|
||||
commands.trigger(EntitiesFetched { entities });
|
||||
editor_state.connection_status = ConnectionStatus::Connected;
|
||||
}
|
||||
Err(err) => {
|
||||
warn!("Failed to fetch entities: {}", err);
|
||||
// Only set error status if we're not already showing disconnected
|
||||
if editor_state.connection_status != ConnectionStatus::Disconnected {
|
||||
editor_state.connection_status = ConnectionStatus::Error(err);
|
||||
}
|
||||
// Clear entities when connection fails
|
||||
if !editor_state.entities.is_empty() {
|
||||
editor_state.entities.clear();
|
||||
editor_state.selected_entity_id = None;
|
||||
editor_state.show_components = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle entities fetched event
|
||||
pub fn handle_entities_fetched(
|
||||
trigger: On<EntitiesFetched>,
|
||||
mut editor_state: ResMut<EditorState>,
|
||||
) {
|
||||
editor_state.entities = trigger.event().entities.clone();
|
||||
editor_state.connection_status = ConnectionStatus::Connected;
|
||||
}
|
55
crates/bevy_editor/src/remote/mod.rs
Normal file
55
crates/bevy_editor/src/remote/mod.rs
Normal file
@ -0,0 +1,55 @@
|
||||
//! # Remote Connection System
|
||||
//!
|
||||
//! This module provides comprehensive remote connection management for
|
||||
//! communicating with bevy_remote servers. It handles HTTP communication,
|
||||
//! connection state management, and data serialization/deserialization.
|
||||
//!
|
||||
//! ## Components
|
||||
//!
|
||||
//! - **Client**: HTTP client for bevy_remote protocol communication
|
||||
//! - **Types**: Data structures for entities, components, and events
|
||||
//! - **Connection**: Connection state management and auto-reconnection
|
||||
//!
|
||||
//! ## Protocol Support
|
||||
//!
|
||||
//! The remote system supports the bevy_remote protocol:
|
||||
//! - Entity queries with component filtering
|
||||
//! - Component data fetching and parsing
|
||||
//! - Real-time connection status monitoring
|
||||
//! - Automatic reconnection on connection loss
|
||||
//!
|
||||
//! ## Usage
|
||||
//!
|
||||
//! The remote client can be used standalone or as part of the editor:
|
||||
//!
|
||||
//! ```rust,no_run
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::remote::RemoteClientPlugin;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(RemoteClientPlugin)
|
||||
//! .run();
|
||||
//! ```
|
||||
|
||||
pub mod types;
|
||||
pub mod client;
|
||||
pub mod connection;
|
||||
|
||||
use bevy::prelude::*;
|
||||
pub use types::*;
|
||||
pub use client::*;
|
||||
pub use connection::*;
|
||||
|
||||
/// Plugin that handles remote connection functionality
|
||||
#[derive(Default)]
|
||||
pub struct RemoteClientPlugin;
|
||||
|
||||
impl Plugin for RemoteClientPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app
|
||||
.add_systems(Update, update_remote_connection)
|
||||
.add_observer(handle_entities_fetched)
|
||||
.init_resource::<EditorState>()
|
||||
.init_resource::<RemoteConnection>();
|
||||
}
|
||||
}
|
82
crates/bevy_editor/src/remote/types.rs
Normal file
82
crates/bevy_editor/src/remote/types.rs
Normal file
@ -0,0 +1,82 @@
|
||||
//! Remote connection types and events
|
||||
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Remote entity representation from bevy_remote
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct RemoteEntity {
|
||||
pub id: u32,
|
||||
pub components: Vec<String>, // Display names (cleaned)
|
||||
pub full_component_names: Vec<String>, // Full type names for API calls
|
||||
}
|
||||
|
||||
/// Connection status for remote bevy_remote server
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum ConnectionStatus {
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Error(String),
|
||||
}
|
||||
|
||||
impl Default for ConnectionStatus {
|
||||
fn default() -> Self {
|
||||
ConnectionStatus::Disconnected
|
||||
}
|
||||
}
|
||||
|
||||
/// Remote connection configuration
|
||||
#[derive(Resource)]
|
||||
pub struct RemoteConnection {
|
||||
pub base_url: String,
|
||||
pub last_fetch: f64,
|
||||
pub fetch_interval: f64,
|
||||
}
|
||||
|
||||
impl Default for RemoteConnection {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
base_url: "http://127.0.0.1:15702".to_string(),
|
||||
last_fetch: 0.0,
|
||||
fetch_interval: 1.0, // Fetch every second
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Event fired when entities are fetched from remote server
|
||||
#[derive(Event, Clone)]
|
||||
pub struct EntitiesFetched {
|
||||
pub entities: Vec<RemoteEntity>,
|
||||
}
|
||||
|
||||
/// Event fired when component data is fetched for a specific entity
|
||||
#[derive(Event, Clone)]
|
||||
pub struct ComponentDataFetched {
|
||||
pub entity_id: u32,
|
||||
pub component_data: String,
|
||||
}
|
||||
|
||||
/// Global editor state
|
||||
#[derive(Resource, Default)]
|
||||
pub struct EditorState {
|
||||
pub selected_entity_id: Option<u32>,
|
||||
pub entities: Vec<RemoteEntity>,
|
||||
pub show_components: bool,
|
||||
pub connection_status: ConnectionStatus,
|
||||
}
|
||||
|
||||
/// Component display state for tracking expanded/collapsed items
|
||||
#[derive(Resource, Default)]
|
||||
pub struct ComponentDisplayState {
|
||||
pub expanded_paths: std::collections::HashSet<String>,
|
||||
}
|
||||
|
||||
/// Parsed component field for structured display
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ComponentField {
|
||||
pub name: String,
|
||||
pub field_type: String,
|
||||
pub value: serde_json::Value,
|
||||
pub is_expandable: bool,
|
||||
}
|
96
crates/bevy_editor/src/themes/mod.rs
Normal file
96
crates/bevy_editor/src/themes/mod.rs
Normal file
@ -0,0 +1,96 @@
|
||||
//! # Editor Theme System
|
||||
//!
|
||||
//! This module provides a comprehensive theming system for the Bevy Editor,
|
||||
//! including color schemes, typography, and layout constants for consistent
|
||||
//! styling across all editor components.
|
||||
//!
|
||||
//! ## Available Themes
|
||||
//!
|
||||
//! - **DarkTheme**: Professional dark color scheme optimized for long editing sessions
|
||||
//! - **EditorTheme**: Configurable theme trait for custom color schemes
|
||||
//!
|
||||
//! ## Color Categories
|
||||
//!
|
||||
//! The theme system organizes colors into logical categories:
|
||||
//! - **Background**: Primary, secondary, tertiary, and header backgrounds
|
||||
//! - **Border**: Various border colors for different UI elements
|
||||
//! - **Text**: Text colors for different contexts and states
|
||||
//! - **Interactive**: Button and selection states
|
||||
//! - **Status**: Success, warning, and error indicators
|
||||
//!
|
||||
//! ## Usage
|
||||
//!
|
||||
//! Colors can be accessed as constants from the theme structs:
|
||||
//!
|
||||
//! ```rust,no_run
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::themes::DarkTheme;
|
||||
//!
|
||||
//! fn setup(mut commands: Commands) {
|
||||
//! // Use theme colors in UI components
|
||||
//! commands.spawn((
|
||||
//! Node::default(),
|
||||
//! BackgroundColor(DarkTheme::BACKGROUND_PRIMARY),
|
||||
//! ));
|
||||
//! }
|
||||
//! ```
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Dark theme color scheme for the editor
|
||||
pub struct DarkTheme;
|
||||
|
||||
impl DarkTheme {
|
||||
// Background colors
|
||||
pub const BACKGROUND_PRIMARY: Color = Color::srgb(0.16, 0.16, 0.16);
|
||||
pub const BACKGROUND_SECONDARY: Color = Color::srgb(0.18, 0.18, 0.18);
|
||||
pub const BACKGROUND_TERTIARY: Color = Color::srgb(0.14, 0.14, 0.14);
|
||||
pub const BACKGROUND_HEADER: Color = Color::srgb(0.22, 0.22, 0.22);
|
||||
|
||||
// Border colors
|
||||
pub const BORDER_PRIMARY: Color = Color::srgb(0.35, 0.35, 0.35);
|
||||
pub const BORDER_SECONDARY: Color = Color::srgb(0.4, 0.4, 0.4);
|
||||
pub const BORDER_ACCENT: Color = Color::srgb(0.45, 0.45, 0.45);
|
||||
|
||||
// Text colors
|
||||
pub const TEXT_PRIMARY: Color = Color::srgb(0.95, 0.95, 0.95);
|
||||
pub const TEXT_SECONDARY: Color = Color::srgb(0.9, 0.9, 0.9);
|
||||
pub const TEXT_MUTED: Color = Color::srgb(0.65, 0.65, 0.65);
|
||||
pub const TEXT_DISABLED: Color = Color::srgb(0.6, 0.6, 0.6);
|
||||
|
||||
// Interactive colors
|
||||
pub const BUTTON_DEFAULT: Color = Color::srgb(0.2, 0.2, 0.2);
|
||||
pub const BUTTON_HOVER: Color = Color::srgb(0.25, 0.25, 0.25);
|
||||
pub const BUTTON_SELECTED: Color = Color::srgb(0.3, 0.4, 0.5);
|
||||
pub const BUTTON_PRESSED: Color = Color::srgb(0.45, 0.45, 0.45);
|
||||
|
||||
// Expansion button colors
|
||||
pub const EXPANSION_BUTTON_DEFAULT: Color = Color::srgb(0.3, 0.3, 0.3);
|
||||
pub const EXPANSION_BUTTON_HOVER: Color = Color::srgb(0.4, 0.4, 0.4);
|
||||
pub const EXPANSION_BUTTON_PRESSED: Color = Color::srgb(0.45, 0.45, 0.45);
|
||||
}
|
||||
|
||||
/// Convenience constant for easy access
|
||||
pub const DARK_THEME: DarkTheme = DarkTheme;
|
||||
|
||||
/// Standard font sizes used throughout the editor
|
||||
pub struct FontSizes;
|
||||
|
||||
impl FontSizes {
|
||||
pub const HEADER: f32 = 15.0;
|
||||
pub const BODY: f32 = 13.0;
|
||||
pub const SMALL: f32 = 12.0;
|
||||
pub const BUTTON: f32 = 12.0;
|
||||
}
|
||||
|
||||
/// Standard spacing values
|
||||
pub struct Spacing;
|
||||
|
||||
impl Spacing {
|
||||
pub const TINY: f32 = 2.0;
|
||||
pub const SMALL: f32 = 4.0;
|
||||
pub const MEDIUM: f32 = 8.0;
|
||||
pub const LARGE: f32 = 12.0;
|
||||
pub const XLARGE: f32 = 16.0;
|
||||
pub const XXLARGE: f32 = 24.0;
|
||||
}
|
239
crates/bevy_editor/src/widgets/core_scroll_area.rs
Normal file
239
crates/bevy_editor/src/widgets/core_scroll_area.rs
Normal file
@ -0,0 +1,239 @@
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
ecs::event::BufferedEvent,
|
||||
ui::{UiSystems, ScrollPosition, RelativeCursorPosition},
|
||||
picking::hover::Hovered,
|
||||
};
|
||||
use bevy_core_widgets::{CoreScrollbar, CoreScrollbarThumb, ControlOrientation, CoreScrollbarDragState};
|
||||
|
||||
/// Core scroll area component that integrates with Bevy's standard ScrollPosition
|
||||
/// and bevy_core_widgets scrollbars. This provides a bridge between the editor's
|
||||
/// custom scroll functionality and Bevy's native UI scrolling.
|
||||
#[derive(Component)]
|
||||
pub struct CoreScrollArea {
|
||||
/// Scroll sensitivity multiplier for mouse wheel events
|
||||
pub scroll_sensitivity: f32,
|
||||
/// Unique identifier for this scroll area
|
||||
pub scroll_id: u32,
|
||||
/// Whether to show scrollbars
|
||||
pub show_scrollbars: bool,
|
||||
}
|
||||
|
||||
impl Default for CoreScrollArea {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
scroll_sensitivity: 20.0,
|
||||
scroll_id: rand::random(),
|
||||
show_scrollbars: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Bundle for creating a scrollable area with optional scrollbars
|
||||
#[derive(Bundle)]
|
||||
pub struct ScrollAreaBundle {
|
||||
pub scroll_area: CoreScrollArea,
|
||||
pub scroll_position: ScrollPosition,
|
||||
pub relative_cursor_position: RelativeCursorPosition,
|
||||
pub node: Node,
|
||||
pub background_color: BackgroundColor,
|
||||
pub border_color: BorderColor,
|
||||
pub border_radius: BorderRadius,
|
||||
pub transform: Transform,
|
||||
pub global_transform: GlobalTransform,
|
||||
pub visibility: Visibility,
|
||||
pub inherited_visibility: InheritedVisibility,
|
||||
pub view_visibility: ViewVisibility,
|
||||
pub z_index: ZIndex,
|
||||
}
|
||||
|
||||
impl Default for ScrollAreaBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
scroll_area: CoreScrollArea::default(),
|
||||
scroll_position: ScrollPosition::default(),
|
||||
relative_cursor_position: RelativeCursorPosition::default(),
|
||||
node: Node {
|
||||
overflow: Overflow::scroll(),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor::default(),
|
||||
border_color: BorderColor::default(),
|
||||
border_radius: BorderRadius::default(),
|
||||
transform: Transform::default(),
|
||||
global_transform: GlobalTransform::default(),
|
||||
visibility: Visibility::default(),
|
||||
inherited_visibility: InheritedVisibility::default(),
|
||||
view_visibility: ViewVisibility::default(),
|
||||
z_index: ZIndex::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Marker component for scrollable content within a CoreScrollArea
|
||||
#[derive(Component)]
|
||||
pub struct ScrollContent {
|
||||
/// ID of the scroll area this content belongs to
|
||||
pub scroll_area_id: u32,
|
||||
}
|
||||
|
||||
/// Event for programmatic scrolling requests
|
||||
#[derive(Event, BufferedEvent)]
|
||||
pub struct ScrollToEntityEvent {
|
||||
pub scroll_area_entity: Entity,
|
||||
pub target_entity: Entity,
|
||||
}
|
||||
|
||||
/// Plugin for core scroll area functionality
|
||||
pub struct CoreScrollAreaPlugin;
|
||||
|
||||
impl Plugin for CoreScrollAreaPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app
|
||||
.add_plugins(bevy_core_widgets::CoreScrollbarPlugin)
|
||||
.add_event::<ScrollToEntityEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
handle_scroll_to_entity,
|
||||
spawn_scrollbars_for_scroll_areas,
|
||||
update_scrollbar_thumb_colors,
|
||||
).after(UiSystems::Layout),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// System to handle programmatic scroll-to-entity requests
|
||||
fn handle_scroll_to_entity(
|
||||
mut scroll_events: EventReader<ScrollToEntityEvent>,
|
||||
mut scroll_areas: Query<(&CoreScrollArea, &mut ScrollPosition)>,
|
||||
nodes: Query<(&ComputedNode, &GlobalTransform)>,
|
||||
scroll_content: Query<&Children, With<ScrollContent>>,
|
||||
) {
|
||||
for event in scroll_events.read() {
|
||||
if let Ok((_scroll_area, mut scroll_position)) = scroll_areas.get_mut(event.scroll_area_entity) {
|
||||
if let Ok(scroll_children) = scroll_content.single() {
|
||||
if let Some(target_position) = find_entity_position_in_scroll(
|
||||
event.target_entity,
|
||||
&scroll_children,
|
||||
&nodes,
|
||||
) {
|
||||
// Update scroll position to show the target entity
|
||||
scroll_position.y = target_position.y.max(0.0);
|
||||
info!("Scrolled to entity {:?} at position {:?}", event.target_entity, target_position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System to automatically spawn scrollbars for scroll areas that need them
|
||||
/// This only creates scrollbars for standalone CoreScrollArea components,
|
||||
/// not for ones that are part of a ScrollView (which manages its own scrollbars)
|
||||
fn spawn_scrollbars_for_scroll_areas(
|
||||
mut commands: Commands,
|
||||
scroll_areas: Query<(Entity, &CoreScrollArea), (Added<CoreScrollArea>, Without<CoreScrollbar>)>,
|
||||
existing_scrollbars: Query<&CoreScrollbar>,
|
||||
) {
|
||||
for (entity, scroll_area) in scroll_areas.iter() {
|
||||
// Check if there's already a scrollbar targeting this entity
|
||||
let has_existing_scrollbar = existing_scrollbars.iter().any(|scrollbar| scrollbar.target == entity);
|
||||
|
||||
if has_existing_scrollbar {
|
||||
continue; // Skip - already has a scrollbar
|
||||
}
|
||||
|
||||
if scroll_area.show_scrollbars {
|
||||
// Add a vertical scrollbar
|
||||
let scrollbar = commands.spawn((
|
||||
CoreScrollbar::new(entity, ControlOrientation::Vertical, 20.0),
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
right: Val::Px(2.0), // Small margin from the edge
|
||||
top: Val::Px(0.0),
|
||||
bottom: Val::Px(0.0),
|
||||
width: Val::Px(16.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.2, 0.2, 0.2, 0.8)),
|
||||
)).with_children(|parent| {
|
||||
parent.spawn((
|
||||
CoreScrollbarThumb,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
width: Val::Percent(100.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.5, 0.5, 0.5, 0.9)),
|
||||
BorderRadius::all(Val::Px(4.0)),
|
||||
));
|
||||
}).id();
|
||||
|
||||
commands.entity(entity).add_child(scrollbar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System to update scrollbar thumb colors based on hover state
|
||||
fn update_scrollbar_thumb_colors(
|
||||
mut q_thumb: Query<
|
||||
(&mut BackgroundColor, &Hovered, &CoreScrollbarDragState),
|
||||
(
|
||||
With<CoreScrollbarThumb>,
|
||||
Or<(Changed<Hovered>, Changed<CoreScrollbarDragState>)>,
|
||||
),
|
||||
>,
|
||||
) {
|
||||
for (mut thumb_bg, Hovered(is_hovering), drag) in q_thumb.iter_mut() {
|
||||
let color: Color = if *is_hovering || drag.dragging {
|
||||
// Lighter color when hovering or dragging
|
||||
Color::srgba(0.7, 0.7, 0.7, 0.9)
|
||||
} else {
|
||||
// Default color
|
||||
Color::srgba(0.5, 0.5, 0.5, 0.9)
|
||||
}.into();
|
||||
|
||||
if thumb_bg.0 != color {
|
||||
thumb_bg.0 = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Recursive helper to find an entity's position within scrollable content
|
||||
fn find_entity_position_in_scroll(
|
||||
target: Entity,
|
||||
_children: &Children,
|
||||
nodes: &Query<(&ComputedNode, &GlobalTransform)>,
|
||||
) -> Option<Vec2> {
|
||||
// Simplified implementation - just return a default position for now
|
||||
// This can be improved later when needed
|
||||
if let Ok((_node, transform)) = nodes.get(target) {
|
||||
Some(transform.translation().truncate())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl CoreScrollArea {
|
||||
/// Create a new scroll area with a specific ID
|
||||
pub fn with_id(scroll_id: u32) -> Self {
|
||||
Self {
|
||||
scroll_id,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new scroll area without scrollbars
|
||||
pub fn without_scrollbars() -> Self {
|
||||
Self {
|
||||
show_scrollbars: false,
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Set scroll sensitivity
|
||||
pub fn with_sensitivity(mut self, sensitivity: f32) -> Self {
|
||||
self.scroll_sensitivity = sensitivity;
|
||||
self
|
||||
}
|
||||
}
|
79
crates/bevy_editor/src/widgets/expansion_button.rs
Normal file
79
crates/bevy_editor/src/widgets/expansion_button.rs
Normal file
@ -0,0 +1,79 @@
|
||||
//! Expansion button widget for expandable UI elements
|
||||
|
||||
use bevy::prelude::*;
|
||||
use crate::themes::DarkTheme;
|
||||
use crate::remote::types::{ComponentDataFetched, RemoteConnection};
|
||||
use crate::panels::{ComponentDisplayState, EditorState};
|
||||
|
||||
/// Component for expansion button widgets
|
||||
#[derive(Component)]
|
||||
pub struct ExpansionButton {
|
||||
pub path: String,
|
||||
pub is_expanded: bool,
|
||||
}
|
||||
|
||||
/// Handle clicks on expansion buttons
|
||||
pub fn handle_expansion_clicks(
|
||||
mut interaction_query: Query<
|
||||
(&Interaction, &mut ExpansionButton, &mut BackgroundColor),
|
||||
(Changed<Interaction>, With<Button>)
|
||||
>,
|
||||
mut display_state: ResMut<ComponentDisplayState>,
|
||||
editor_state: Res<EditorState>,
|
||||
remote_conn: Res<RemoteConnection>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (interaction, mut expansion_button, mut bg_color) in &mut interaction_query {
|
||||
match *interaction {
|
||||
Interaction::Pressed => {
|
||||
// Toggle the expansion state
|
||||
if display_state.expanded_paths.contains(&expansion_button.path) {
|
||||
display_state.expanded_paths.remove(&expansion_button.path);
|
||||
expansion_button.is_expanded = false;
|
||||
} else {
|
||||
display_state.expanded_paths.insert(expansion_button.path.clone());
|
||||
expansion_button.is_expanded = true;
|
||||
}
|
||||
|
||||
// Refresh the component display
|
||||
if let Some(selected_entity_id) = editor_state.selected_entity_id {
|
||||
if let Some(selected_entity) = editor_state.entities.iter().find(|e| e.id == selected_entity_id) {
|
||||
if !selected_entity.full_component_names.is_empty() {
|
||||
match crate::remote::client::try_fetch_component_data_with_names(
|
||||
&remote_conn.base_url,
|
||||
selected_entity_id,
|
||||
selected_entity.full_component_names.clone()
|
||||
) {
|
||||
Ok(component_data) => {
|
||||
commands.trigger(ComponentDataFetched {
|
||||
entity_id: selected_entity_id,
|
||||
component_data,
|
||||
});
|
||||
}
|
||||
Err(_) => {
|
||||
let fallback_data = format!(
|
||||
"Component names for Entity {}:\n\n{}",
|
||||
selected_entity_id,
|
||||
selected_entity.components.join("\n")
|
||||
);
|
||||
commands.trigger(ComponentDataFetched {
|
||||
entity_id: selected_entity_id,
|
||||
component_data: fallback_data,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*bg_color = BackgroundColor(DarkTheme::EXPANSION_BUTTON_PRESSED);
|
||||
}
|
||||
Interaction::Hovered => {
|
||||
*bg_color = BackgroundColor(DarkTheme::EXPANSION_BUTTON_HOVER);
|
||||
}
|
||||
Interaction::None => {
|
||||
*bg_color = BackgroundColor(DarkTheme::EXPANSION_BUTTON_DEFAULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
302
crates/bevy_editor/src/widgets/list_view.rs
Normal file
302
crates/bevy_editor/src/widgets/list_view.rs
Normal file
@ -0,0 +1,302 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::ui::{Style, UiRect, Val, FlexDirection, AlignItems, JustifyContent};
|
||||
|
||||
/// A generic list widget for displaying collections of items
|
||||
#[derive(Component)]
|
||||
pub struct ListView<T> {
|
||||
pub items: Vec<T>,
|
||||
pub selected_index: Option<usize>,
|
||||
pub multi_select: bool,
|
||||
pub selected_indices: Vec<usize>,
|
||||
pub item_height: f32,
|
||||
pub show_selection_highlight: bool,
|
||||
}
|
||||
|
||||
impl<T> ListView<T> {
|
||||
pub fn new(items: Vec<T>) -> Self {
|
||||
Self {
|
||||
items,
|
||||
selected_index: None,
|
||||
multi_select: false,
|
||||
selected_indices: Vec::new(),
|
||||
item_height: 30.0,
|
||||
show_selection_highlight: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_multi_select(mut self) -> Self {
|
||||
self.multi_select = true;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_item_height(mut self, height: f32) -> Self {
|
||||
self.item_height = height;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_selection_highlight(mut self, show: bool) -> Self {
|
||||
self.show_selection_highlight = show;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn select_item(&mut self, index: usize) {
|
||||
if index < self.items.len() {
|
||||
if self.multi_select {
|
||||
if !self.selected_indices.contains(&index) {
|
||||
self.selected_indices.push(index);
|
||||
}
|
||||
} else {
|
||||
self.selected_index = Some(index);
|
||||
self.selected_indices.clear();
|
||||
self.selected_indices.push(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn deselect_item(&mut self, index: usize) {
|
||||
if self.multi_select {
|
||||
self.selected_indices.retain(|&i| i != index);
|
||||
}
|
||||
if self.selected_index == Some(index) {
|
||||
self.selected_index = None;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_selection(&mut self) {
|
||||
self.selected_index = None;
|
||||
self.selected_indices.clear();
|
||||
}
|
||||
|
||||
pub fn is_selected(&self, index: usize) -> bool {
|
||||
self.selected_indices.contains(&index) || self.selected_index == Some(index)
|
||||
}
|
||||
}
|
||||
|
||||
/// Marker component for list items
|
||||
#[derive(Component)]
|
||||
pub struct ListItem {
|
||||
pub index: usize,
|
||||
pub list_entity: Entity,
|
||||
}
|
||||
|
||||
/// Bundle for creating a list view
|
||||
#[derive(Bundle)]
|
||||
pub struct ListViewBundle {
|
||||
pub node: Node,
|
||||
pub style: Style,
|
||||
pub background_color: BackgroundColor,
|
||||
pub transform: Transform,
|
||||
pub global_transform: GlobalTransform,
|
||||
pub visibility: Visibility,
|
||||
pub inherited_visibility: InheritedVisibility,
|
||||
pub view_visibility: ViewVisibility,
|
||||
pub z_index: ZIndex,
|
||||
}
|
||||
|
||||
impl Default for ListViewBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
node: Node::default(),
|
||||
style: Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::NONE),
|
||||
transform: Transform::IDENTITY,
|
||||
global_transform: GlobalTransform::IDENTITY,
|
||||
visibility: Visibility::Inherited,
|
||||
inherited_visibility: InheritedVisibility::VISIBLE,
|
||||
view_visibility: ViewVisibility::HIDDEN,
|
||||
z_index: ZIndex::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for list view functionality
|
||||
pub struct ListViewPlugin;
|
||||
|
||||
impl Plugin for ListViewPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, (
|
||||
handle_list_item_interaction,
|
||||
update_list_item_styles,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// System to handle list item selection
|
||||
fn handle_list_item_interaction(
|
||||
interaction_query: Query<(&Interaction, &ListItem), Changed<Interaction>>,
|
||||
mut list_query: Query<&mut ListView<String>>, // Generic over String for now
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
for (interaction, list_item) in &interaction_query {
|
||||
if *interaction == Interaction::Pressed {
|
||||
if let Ok(mut list_view) = list_query.get_mut(list_item.list_entity) {
|
||||
let ctrl_held = keyboard.pressed(KeyCode::ControlLeft) || keyboard.pressed(KeyCode::ControlRight);
|
||||
let shift_held = keyboard.pressed(KeyCode::ShiftLeft) || keyboard.pressed(KeyCode::ShiftRight);
|
||||
|
||||
if list_view.multi_select && ctrl_held {
|
||||
// Toggle selection
|
||||
if list_view.is_selected(list_item.index) {
|
||||
list_view.deselect_item(list_item.index);
|
||||
} else {
|
||||
list_view.select_item(list_item.index);
|
||||
}
|
||||
} else if list_view.multi_select && shift_held {
|
||||
// Range selection
|
||||
if let Some(last_selected) = list_view.selected_index {
|
||||
let start = last_selected.min(list_item.index);
|
||||
let end = last_selected.max(list_item.index);
|
||||
list_view.clear_selection();
|
||||
for i in start..=end {
|
||||
list_view.select_item(i);
|
||||
}
|
||||
} else {
|
||||
list_view.select_item(list_item.index);
|
||||
}
|
||||
} else {
|
||||
// Single selection
|
||||
list_view.clear_selection();
|
||||
list_view.select_item(list_item.index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System to update list item visual styles based on selection state
|
||||
fn update_list_item_styles(
|
||||
list_query: Query<&ListView<String>, Changed<ListView<String>>>,
|
||||
mut item_query: Query<(&ListItem, &mut BackgroundColor)>,
|
||||
) {
|
||||
for list_view in &list_query {
|
||||
if !list_view.show_selection_highlight {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (list_item, mut bg_color) in &mut item_query {
|
||||
let is_selected = list_view.is_selected(list_item.index);
|
||||
let new_color = if is_selected {
|
||||
Color::srgb(0.3, 0.4, 0.6) // Selected color
|
||||
} else {
|
||||
Color::NONE // Default/unselected
|
||||
};
|
||||
|
||||
*bg_color = BackgroundColor(new_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper trait for types that can be displayed in a list
|
||||
pub trait ListDisplayable {
|
||||
fn display_text(&self) -> String;
|
||||
fn display_icon(&self) -> Option<Handle<Image>> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl ListDisplayable for String {
|
||||
fn display_text(&self) -> String {
|
||||
self.clone()
|
||||
}
|
||||
}
|
||||
|
||||
impl ListDisplayable for &str {
|
||||
fn display_text(&self) -> String {
|
||||
self.to_string()
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to spawn a list view with items
|
||||
pub fn spawn_list_view<T: ListDisplayable + Clone + Component>(
|
||||
commands: &mut Commands,
|
||||
items: Vec<T>,
|
||||
list_config: ListView<T>,
|
||||
) -> Entity {
|
||||
let list_entity = commands
|
||||
.spawn((
|
||||
list_config,
|
||||
ListViewBundle::default(),
|
||||
))
|
||||
.id();
|
||||
|
||||
// Spawn list items
|
||||
for (index, item) in items.iter().enumerate() {
|
||||
let item_entity = commands
|
||||
.spawn((
|
||||
ListItem {
|
||||
index,
|
||||
list_entity,
|
||||
},
|
||||
item.clone(),
|
||||
Button,
|
||||
Node {
|
||||
height: Val::Px(30.0), // Default item height
|
||||
padding: UiRect::all(Val::Px(4.0)),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::FlexStart,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::NONE),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Icon (if available)
|
||||
if let Some(icon) = item.display_icon() {
|
||||
parent.spawn((
|
||||
ImageNode::new(icon),
|
||||
Node {
|
||||
width: Val::Px(16.0),
|
||||
height: Val::Px(16.0),
|
||||
margin: UiRect::right(Val::Px(8.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
// Text
|
||||
parent.spawn((
|
||||
Text::new(item.display_text()),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 12.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
})
|
||||
.id();
|
||||
|
||||
commands.entity(list_entity).add_child(item_entity);
|
||||
}
|
||||
|
||||
list_entity
|
||||
}
|
||||
|
||||
/// Specialized entity list item for the editor
|
||||
#[derive(Component, Clone)]
|
||||
pub struct EntityListItem {
|
||||
pub entity_id: u32,
|
||||
pub name: String,
|
||||
pub components: Vec<String>,
|
||||
pub children_count: usize,
|
||||
}
|
||||
|
||||
impl ListDisplayable for EntityListItem {
|
||||
fn display_text(&self) -> String {
|
||||
format!("Entity {} ({})", self.entity_id, self.name)
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function specifically for entity lists
|
||||
pub fn spawn_entity_list(
|
||||
commands: &mut Commands,
|
||||
entities: Vec<EntityListItem>,
|
||||
) -> Entity {
|
||||
spawn_list_view(
|
||||
commands,
|
||||
entities.clone(),
|
||||
ListView::new(entities)
|
||||
.with_item_height(30.0)
|
||||
.with_selection_highlight(true),
|
||||
)
|
||||
}
|
94
crates/bevy_editor/src/widgets/mod.rs
Normal file
94
crates/bevy_editor/src/widgets/mod.rs
Normal file
@ -0,0 +1,94 @@
|
||||
//! # Editor UI Widgets
|
||||
//!
|
||||
//! This module provides a collection of reusable UI widgets specifically designed
|
||||
//! for editor interfaces. The widgets integrate with Bevy's native UI system and
|
||||
//! bevy_core_widgets for consistent behavior and performance.
|
||||
//!
|
||||
//! ## Available Widgets
|
||||
//!
|
||||
//! - **ScrollViewBuilder**: High-level scrollable container with built-in styling
|
||||
//! - **CoreScrollArea**: Low-level scroll component for custom implementations
|
||||
//! - **ExpansionButton**: Collapsible content with expand/collapse functionality
|
||||
//! - **BasicPanel**: Simple panel with header and content area
|
||||
//! - **ScrollableContainer**: Legacy scrollable container (simple implementation)
|
||||
//!
|
||||
//! ## Integration
|
||||
//!
|
||||
//! All widgets are designed to work seamlessly with:
|
||||
//! - Bevy's native UI components (Node, Button, Text, etc.)
|
||||
//! - bevy_core_widgets scrolling system
|
||||
//! - Editor theme system for consistent styling
|
||||
//! - Event-driven architecture using Bevy observers
|
||||
//!
|
||||
//! ## Usage
|
||||
//!
|
||||
//! Widgets can be used individually or through the main `WidgetsPlugin`:
|
||||
//!
|
||||
//! ```rust,no_run
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::widgets::WidgetsPlugin;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(WidgetsPlugin)
|
||||
//! .run();
|
||||
//! ```
|
||||
|
||||
pub mod expansion_button;
|
||||
pub mod simple_scrollable;
|
||||
pub mod simple_panel;
|
||||
pub mod core_scroll_area;
|
||||
pub mod scroll_view;
|
||||
|
||||
// Temporarily disabled complex widgets that need more work to compile with current Bevy
|
||||
// pub mod scrollable_area;
|
||||
// pub mod panel;
|
||||
// pub mod list_view;
|
||||
// pub mod theme;
|
||||
|
||||
pub use expansion_button::*;
|
||||
pub use simple_scrollable::ScrollableContainer;
|
||||
pub use simple_panel::{BasicPanel, spawn_basic_panel};
|
||||
pub use core_scroll_area::*;
|
||||
pub use scroll_view::*;
|
||||
|
||||
// Basic theme support
|
||||
#[derive(Clone)]
|
||||
pub struct EditorTheme {
|
||||
pub background_primary: bevy::prelude::Color,
|
||||
pub text_primary: bevy::prelude::Color,
|
||||
}
|
||||
|
||||
impl Default for EditorTheme {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
background_primary: bevy::prelude::Color::srgb(0.1, 0.1, 0.1),
|
||||
text_primary: bevy::prelude::Color::WHITE,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Plugin that provides reusable UI widgets
|
||||
#[derive(Default)]
|
||||
pub struct WidgetsPlugin;
|
||||
|
||||
impl Plugin for WidgetsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
ExpansionButtonPlugin,
|
||||
core_scroll_area::CoreScrollAreaPlugin,
|
||||
scroll_view::ScrollViewPlugin,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// Legacy plugin for backwards compatibility
|
||||
#[derive(Default)]
|
||||
pub struct ExpansionButtonPlugin;
|
||||
|
||||
impl Plugin for ExpansionButtonPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, expansion_button::handle_expansion_clicks);
|
||||
}
|
||||
}
|
278
crates/bevy_editor/src/widgets/panel.rs
Normal file
278
crates/bevy_editor/src/widgets/panel.rs
Normal file
@ -0,0 +1,278 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::ui::{UiRect, Val, FlexDirection, AlignItems, JustifyContent};
|
||||
use crate::widgets::scrollable_area::{ScrollableArea, ScrollableAreaBundle};
|
||||
|
||||
/// A generic panel widget that provides common panel functionality
|
||||
#[derive(Component, Clone)]
|
||||
pub struct Panel {
|
||||
pub title: String,
|
||||
pub collapsible: bool,
|
||||
pub collapsed: bool,
|
||||
pub resizable: bool,
|
||||
pub min_width: f32,
|
||||
pub min_height: f32,
|
||||
}
|
||||
|
||||
impl Panel {
|
||||
pub fn new(title: impl Into<String>) -> Self {
|
||||
Self {
|
||||
title: title.into(),
|
||||
collapsible: false,
|
||||
collapsed: false,
|
||||
resizable: false,
|
||||
min_width: 100.0,
|
||||
min_height: 100.0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collapsible(mut self) -> Self {
|
||||
self.collapsible = true;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn resizable(mut self) -> Self {
|
||||
self.resizable = true;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_min_size(mut self, width: f32, height: f32) -> Self {
|
||||
self.min_width = width;
|
||||
self.min_height = height;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Bundle for creating a panel with a header and content area
|
||||
#[derive(Bundle)]
|
||||
pub struct PanelBundle {
|
||||
pub panel: Panel,
|
||||
pub node: Node,
|
||||
pub background_color: BackgroundColor,
|
||||
pub border_color: BorderColor,
|
||||
pub transform: Transform,
|
||||
pub global_transform: GlobalTransform,
|
||||
pub visibility: Visibility,
|
||||
pub inherited_visibility: InheritedVisibility,
|
||||
pub view_visibility: ViewVisibility,
|
||||
pub z_index: ZIndex,
|
||||
}
|
||||
|
||||
impl Default for PanelBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
panel: Panel::new("Panel"),
|
||||
node: Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
|
||||
border_color: BorderColor::all(Color::srgb(0.3, 0.3, 0.3)),
|
||||
transform: Transform::IDENTITY,
|
||||
global_transform: GlobalTransform::IDENTITY,
|
||||
visibility: Visibility::Inherited,
|
||||
inherited_visibility: InheritedVisibility::VISIBLE,
|
||||
view_visibility: ViewVisibility::HIDDEN,
|
||||
z_index: ZIndex::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Marker component for panel headers
|
||||
#[derive(Component)]
|
||||
pub struct PanelHeader;
|
||||
|
||||
/// Marker component for panel content areas
|
||||
#[derive(Component)]
|
||||
pub struct PanelContent;
|
||||
|
||||
/// Bundle for scrollable panel content
|
||||
#[derive(Bundle)]
|
||||
pub struct ScrollablePanelBundle {
|
||||
pub panel: Panel,
|
||||
pub scrollable: ScrollableArea,
|
||||
pub node: Node,
|
||||
pub style: Style,
|
||||
pub background_color: BackgroundColor,
|
||||
pub border_color: BorderColor,
|
||||
pub transform: Transform,
|
||||
pub global_transform: GlobalTransform,
|
||||
pub visibility: Visibility,
|
||||
pub inherited_visibility: InheritedVisibility,
|
||||
pub view_visibility: ViewVisibility,
|
||||
pub z_index: ZIndex,
|
||||
}
|
||||
|
||||
impl Default for ScrollablePanelBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
panel: Panel::new("Scrollable Panel"),
|
||||
scrollable: ScrollableArea::new(),
|
||||
node: Node::default(),
|
||||
style: Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
overflow: Overflow::clip_y(),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
|
||||
border_color: BorderColor::all(Color::srgb(0.3, 0.3, 0.3)),
|
||||
transform: Transform::IDENTITY,
|
||||
global_transform: GlobalTransform::IDENTITY,
|
||||
visibility: Visibility::Inherited,
|
||||
inherited_visibility: InheritedVisibility::VISIBLE,
|
||||
view_visibility: ViewVisibility::HIDDEN,
|
||||
z_index: ZIndex::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for panel functionality
|
||||
pub struct PanelPlugin;
|
||||
|
||||
impl Plugin for PanelPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, (
|
||||
handle_panel_collapse,
|
||||
update_panel_layout,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// System to handle panel collapse/expand interactions
|
||||
fn handle_panel_collapse(
|
||||
mut interaction_query: Query<&Interaction, (Changed<Interaction>, With<PanelHeader>)>,
|
||||
mut panel_query: Query<&mut Panel>,
|
||||
parent_query: Query<&Parent>,
|
||||
) {
|
||||
for interaction in &interaction_query {
|
||||
if *interaction == Interaction::Pressed {
|
||||
// Find the parent panel and toggle collapse state
|
||||
// This is a simplified version - in practice you'd want better
|
||||
// association between header and panel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System to update panel layout based on collapse state
|
||||
fn update_panel_layout(
|
||||
mut panel_query: Query<(&Panel, &mut Style), Changed<Panel>>,
|
||||
) {
|
||||
for (panel, mut style) in &mut panel_query {
|
||||
if panel.collapsed {
|
||||
style.height = Val::Px(30.0); // Header height only
|
||||
} else {
|
||||
style.height = Val::Auto; // Full height
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper functions for creating common panel types
|
||||
|
||||
/// Creates a basic panel with title header and content area
|
||||
pub fn spawn_panel(
|
||||
commands: &mut Commands,
|
||||
panel_config: Panel,
|
||||
content_spawn_fn: impl FnOnce(&mut ChildBuilder),
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn(PanelBundle {
|
||||
panel: panel_config.clone(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
// Header
|
||||
parent
|
||||
.spawn((
|
||||
PanelHeader,
|
||||
Node::default(),
|
||||
Style {
|
||||
height: Val::Px(30.0),
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
|
||||
))
|
||||
.with_children(|header| {
|
||||
header.spawn((
|
||||
Text::new(panel_config.title),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
|
||||
// Content area
|
||||
parent
|
||||
.spawn((
|
||||
PanelContent,
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_grow: 1.0,
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
|
||||
))
|
||||
.with_children(content_spawn_fn);
|
||||
})
|
||||
.id()
|
||||
}
|
||||
|
||||
/// Creates a scrollable panel with title header and scrollable content
|
||||
pub fn spawn_scrollable_panel(
|
||||
commands: &mut Commands,
|
||||
panel_config: Panel,
|
||||
scroll_config: ScrollableArea,
|
||||
content_spawn_fn: impl FnOnce(&mut ChildBuilder),
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn(ScrollablePanelBundle {
|
||||
panel: panel_config.clone(),
|
||||
scrollable: scroll_config,
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
// Header
|
||||
parent
|
||||
.spawn((
|
||||
PanelHeader,
|
||||
Node::default(),
|
||||
Style {
|
||||
height: Val::Px(30.0),
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
|
||||
))
|
||||
.with_children(|header| {
|
||||
header.spawn((
|
||||
Text::new(panel_config.title),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
|
||||
// Scrollable content area
|
||||
parent
|
||||
.spawn(ScrollableAreaBundle {
|
||||
style: Style {
|
||||
flex_grow: 1.0,
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
overflow: Overflow::clip_y(),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
|
||||
..default()
|
||||
})
|
||||
.with_children(content_spawn_fn);
|
||||
})
|
||||
.id()
|
||||
}
|
133
crates/bevy_editor/src/widgets/scroll_examples.rs
Normal file
133
crates/bevy_editor/src/widgets/scroll_examples.rs
Normal file
@ -0,0 +1,133 @@
|
||||
//! # Scroll Widget Examples
|
||||
//!
|
||||
//! This module provides comprehensive examples and documentation for the scroll
|
||||
//! widget system, demonstrating how to use both high-level and low-level scroll
|
||||
//! components effectively.
|
||||
//!
|
||||
//! ## Widget Architecture
|
||||
//!
|
||||
//! The scroll system provides two main approaches:
|
||||
//!
|
||||
//! 1. **ScrollViewBuilder** - High-level, styled scroll widget (recommended)
|
||||
//! 2. **CoreScrollArea** - Low-level scroll component for custom implementations
|
||||
//!
|
||||
//! Both widgets integrate seamlessly with Bevy's native `bevy_core_widgets`
|
||||
//! scrolling system and provide smooth mouse wheel interaction.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use crate::widgets::{ScrollViewBuilder, CoreScrollArea, ScrollContent, ScrollToEntityEvent};
|
||||
|
||||
/// Example of how to use the new scroll widgets
|
||||
/// This demonstrates the separation of concerns between CoreScrollArea and ScrollView
|
||||
pub fn scroll_widget_example(mut commands: Commands) {
|
||||
// Method 1: Using the high-level ScrollView builder (recommended for most cases)
|
||||
commands.spawn((
|
||||
Node {
|
||||
width: Val::Px(400.0),
|
||||
height: Val::Px(300.0),
|
||||
..default()
|
||||
},
|
||||
)).with_children(|parent| {
|
||||
let scroll_view_entity = ScrollViewBuilder::new()
|
||||
.with_background_color(Color::srgb(0.1, 0.1, 0.1))
|
||||
.with_border_color(Color::srgb(0.3, 0.3, 0.3))
|
||||
.with_padding(UiRect::all(Val::Px(16.0)))
|
||||
.with_corner_radius(8.0)
|
||||
.with_scroll_sensitivity(25.0)
|
||||
.with_max_scroll(Vec2::new(0.0, 1000.0))
|
||||
.spawn(parent);
|
||||
|
||||
// Add content to the scroll view - it will automatically find the ScrollContent child
|
||||
if let Some(mut entity_commands) = commands.get_entity(scroll_view_entity) {
|
||||
entity_commands.with_children(|parent| {
|
||||
for i in 0..50 {
|
||||
parent.spawn((
|
||||
Text::new(format!("Item {}", i)),
|
||||
TextFont::default(),
|
||||
TextColor(Color::WHITE),
|
||||
Node {
|
||||
height: Val::Px(30.0),
|
||||
margin: UiRect::bottom(Val::Px(4.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// Method 2: Using CoreScrollArea directly (for custom implementations)
|
||||
commands.spawn((
|
||||
Node {
|
||||
width: Val::Px(300.0),
|
||||
height: Val::Px(200.0),
|
||||
overflow: Overflow::clip(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
|
||||
CoreScrollArea::new(Vec2::new(0.0, 500.0))
|
||||
.with_sensitivity(30.0)
|
||||
.with_vertical(true)
|
||||
.with_horizontal(false),
|
||||
)).with_children(|parent| {
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
ScrollContent,
|
||||
)).with_children(|parent| {
|
||||
for i in 0..30 {
|
||||
parent.spawn((
|
||||
Text::new(format!("Core Scroll Item {}", i)),
|
||||
TextFont::default(),
|
||||
TextColor(Color::WHITE),
|
||||
Node {
|
||||
height: Val::Px(25.0),
|
||||
margin: UiRect::bottom(Val::Px(2.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// Example of programmatic scrolling using events
|
||||
pub fn programmatic_scroll_example(
|
||||
mut scroll_events: EventWriter<ScrollToEntityEvent>,
|
||||
scroll_areas: Query<Entity, With<CoreScrollArea>>,
|
||||
content_entities: Query<Entity, With<ScrollContent>>,
|
||||
) {
|
||||
// Example: Scroll to a specific entity when some condition is met
|
||||
if let (Ok(scroll_area), Ok(target_entity)) = (scroll_areas.get_single(), content_entities.get_single()) {
|
||||
scroll_events.send(ScrollToEntityEvent {
|
||||
scroll_area_entity: scroll_area,
|
||||
target_entity,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Documentation for the scroll widget architecture
|
||||
///
|
||||
/// ## CoreScrollArea
|
||||
/// - Handles mouse wheel events and scroll offset clamping
|
||||
/// - Provides "scroll into view" functionality for entities
|
||||
/// - Does NOT include scrollbars or visual styling
|
||||
/// - Can be used standalone for custom scroll implementations
|
||||
///
|
||||
/// ## ScrollView
|
||||
/// - High-level, opinionated scroll widget with built-in styling
|
||||
/// - Includes scrollbars, padding, borders, and rounded corners
|
||||
/// - Uses CoreScrollArea internally for scroll logic
|
||||
/// - Recommended for most use cases
|
||||
///
|
||||
/// ## Usage Guidelines
|
||||
/// 1. Use ScrollView for standard scroll areas with visual styling
|
||||
/// 2. Use CoreScrollArea when you need custom scroll behavior or styling
|
||||
/// 3. Both widgets automatically handle mouse wheel events within their bounds
|
||||
/// 4. Content should be placed inside a ScrollContent component
|
||||
/// 5. Use ScrollToEntityEvent for programmatic scrolling
|
||||
#[allow(dead_code)]
|
||||
struct ScrollWidgetDocumentation;
|
194
crates/bevy_editor/src/widgets/scroll_view.rs
Normal file
194
crates/bevy_editor/src/widgets/scroll_view.rs
Normal file
@ -0,0 +1,194 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::ui::{ScrollPosition, RelativeCursorPosition};
|
||||
use bevy_core_widgets::{CoreScrollbar, CoreScrollbarThumb, ControlOrientation};
|
||||
use super::core_scroll_area::{CoreScrollArea, ScrollContent};
|
||||
|
||||
/// A styled scroll view widget with built-in scrollbars, padding, and visual styling.
|
||||
/// This is the opinionated, high-level scroll widget that users will typically interact with.
|
||||
#[derive(Component)]
|
||||
pub struct ScrollView {
|
||||
/// Whether to show scrollbars
|
||||
pub show_scrollbars: bool,
|
||||
/// Scrollbar width
|
||||
pub scrollbar_width: f32,
|
||||
/// Corner radius for rounded corners
|
||||
pub corner_radius: f32,
|
||||
/// Background color
|
||||
pub background_color: Color,
|
||||
/// Border color
|
||||
pub border_color: Color,
|
||||
/// Border width
|
||||
pub border_width: f32,
|
||||
/// Content padding
|
||||
pub padding: UiRect,
|
||||
}
|
||||
|
||||
impl Default for ScrollView {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
show_scrollbars: true,
|
||||
scrollbar_width: 12.0,
|
||||
corner_radius: 4.0,
|
||||
background_color: Color::srgb(0.14, 0.14, 0.14),
|
||||
border_color: Color::srgb(0.35, 0.35, 0.35),
|
||||
border_width: 1.0,
|
||||
padding: UiRect::all(Val::Px(8.0)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for the high-level scroll view widget
|
||||
pub struct ScrollViewPlugin;
|
||||
|
||||
impl Plugin for ScrollViewPlugin {
|
||||
fn build(&self, _app: &mut App) {
|
||||
// ScrollView now uses Bevy's built-in scrolling and bevy_core_widgets
|
||||
// No custom systems needed
|
||||
}
|
||||
}
|
||||
|
||||
/// Builder for creating scroll views
|
||||
pub struct ScrollViewBuilder {
|
||||
scroll_view: ScrollView,
|
||||
scroll_area: CoreScrollArea,
|
||||
scroll_id: u32,
|
||||
}
|
||||
|
||||
impl ScrollViewBuilder {
|
||||
pub fn new() -> Self {
|
||||
let scroll_id = rand::random();
|
||||
Self {
|
||||
scroll_view: ScrollView::default(),
|
||||
scroll_area: CoreScrollArea {
|
||||
scroll_id,
|
||||
..CoreScrollArea::default()
|
||||
},
|
||||
scroll_id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_background_color(mut self, color: Color) -> Self {
|
||||
self.scroll_view.background_color = color;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_border_color(mut self, color: Color) -> Self {
|
||||
self.scroll_view.border_color = color;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_padding(mut self, padding: UiRect) -> Self {
|
||||
self.scroll_view.padding = padding;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_corner_radius(mut self, radius: f32) -> Self {
|
||||
self.scroll_view.corner_radius = radius;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_scrollbars(mut self, show: bool) -> Self {
|
||||
self.scroll_view.show_scrollbars = show;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_scroll_sensitivity(mut self, sensitivity: f32) -> Self {
|
||||
self.scroll_area.scroll_sensitivity = sensitivity;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_scroll_id(mut self, id: u32) -> Self {
|
||||
self.scroll_id = id;
|
||||
self.scroll_area.scroll_id = id;
|
||||
self
|
||||
}
|
||||
|
||||
/// Spawn the complete scroll view hierarchy
|
||||
pub fn spawn(self, parent: &mut ChildSpawnerCommands) -> Entity {
|
||||
let show_scrollbars = self.scroll_view.show_scrollbars;
|
||||
let scrollbar_width = self.scroll_view.scrollbar_width;
|
||||
let padding = self.scroll_view.padding;
|
||||
let border_width = self.scroll_view.border_width;
|
||||
let background_color = self.scroll_view.background_color;
|
||||
let border_color = self.scroll_view.border_color;
|
||||
|
||||
// Create the outer container with relative positioning for absolute scrollbar
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
position_type: PositionType::Relative,
|
||||
border: UiRect::all(Val::Px(border_width)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(background_color),
|
||||
BorderColor::all(border_color),
|
||||
self.scroll_view,
|
||||
)).with_children(|parent| {
|
||||
// The scrollable content area with proper Bevy scrolling setup
|
||||
let scroll_area_entity = parent.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: if show_scrollbars {
|
||||
UiRect {
|
||||
left: padding.left,
|
||||
right: Val::Px(match padding.right {
|
||||
Val::Px(val) => val + scrollbar_width + 4.0,
|
||||
_ => scrollbar_width + 4.0,
|
||||
}),
|
||||
top: padding.top,
|
||||
bottom: padding.bottom,
|
||||
}
|
||||
} else {
|
||||
padding
|
||||
},
|
||||
overflow: Overflow::scroll(), // Key: use scroll instead of clip
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::NONE),
|
||||
ScrollPosition::default(), // Key: Bevy's scroll position
|
||||
RelativeCursorPosition::default(), // Key: for mouse wheel detection
|
||||
self.scroll_area,
|
||||
ScrollContent {
|
||||
scroll_area_id: self.scroll_id,
|
||||
},
|
||||
)).id();
|
||||
|
||||
// Vertical scrollbar (if enabled) - absolutely positioned to the right
|
||||
if show_scrollbars {
|
||||
parent.spawn((
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
right: Val::Px(border_width + 2.0), // Account for border and small margin
|
||||
top: Val::Px(border_width),
|
||||
bottom: Val::Px(border_width),
|
||||
width: Val::Px(scrollbar_width),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.2, 0.2, 0.2, 0.8)),
|
||||
CoreScrollbar::new(scroll_area_entity, ControlOrientation::Vertical, 20.0),
|
||||
)).with_children(|parent| {
|
||||
// Scrollbar thumb using Bevy's CoreScrollbarThumb
|
||||
parent.spawn((
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
width: Val::Percent(100.0),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(0.4, 0.4, 0.4, 0.9)),
|
||||
BorderRadius::all(Val::Px(2.0)),
|
||||
CoreScrollbarThumb,
|
||||
));
|
||||
});
|
||||
}
|
||||
}).id()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for ScrollViewBuilder {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
222
crates/bevy_editor/src/widgets/scrollable_area.rs
Normal file
222
crates/bevy_editor/src/widgets/scrollable_area.rs
Normal file
@ -0,0 +1,222 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::input::mouse::MouseWheel;
|
||||
use bevy::window::Window;
|
||||
use bevy::ui::{UiRect, Val, FlexDirection, Overflow, ComputedNode};
|
||||
|
||||
/// A generic scrollable area widget that can contain any content
|
||||
/// This widget handles mouse wheel scrolling and maintains scroll position
|
||||
#[derive(Component, Default)]
|
||||
pub struct ScrollableArea {
|
||||
/// Current scroll offset
|
||||
pub scroll_offset: f32,
|
||||
/// Maximum scroll distance (calculated dynamically)
|
||||
pub max_scroll: f32,
|
||||
/// Scroll sensitivity multiplier
|
||||
pub scroll_sensitivity: f32,
|
||||
/// Content height calculation method
|
||||
pub content_height_calc: ContentHeightCalculation,
|
||||
}
|
||||
|
||||
impl ScrollableArea {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
scroll_offset: 0.0,
|
||||
max_scroll: 0.0,
|
||||
scroll_sensitivity: 15.0,
|
||||
content_height_calc: ContentHeightCalculation::ChildrenHeight(40.0),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_sensitivity(mut self, sensitivity: f32) -> Self {
|
||||
self.scroll_sensitivity = sensitivity;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_content_calculation(mut self, calc: ContentHeightCalculation) -> Self {
|
||||
self.content_height_calc = calc;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Different methods for calculating content height
|
||||
pub enum ContentHeightCalculation {
|
||||
/// Calculate based on number of children times item height
|
||||
ChildrenHeight(f32),
|
||||
/// Calculate based on explicit content height
|
||||
ExplicitHeight(f32),
|
||||
/// Calculate based on sum of children's actual heights
|
||||
ActualChildrenHeights,
|
||||
}
|
||||
|
||||
impl Default for ContentHeightCalculation {
|
||||
fn default() -> Self {
|
||||
Self::ChildrenHeight(40.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Marker component for entities that should receive scroll events
|
||||
#[derive(Component)]
|
||||
pub struct ScrollTarget {
|
||||
/// Bounds of the scrollable area in screen space
|
||||
pub bounds: Rect,
|
||||
}
|
||||
|
||||
/// Bundle for creating a scrollable area
|
||||
#[derive(Bundle)]
|
||||
pub struct ScrollableAreaBundle {
|
||||
pub scrollable: ScrollableArea,
|
||||
pub target: ScrollTarget,
|
||||
pub node: Node,
|
||||
pub background_color: BackgroundColor,
|
||||
pub transform: Transform,
|
||||
pub global_transform: GlobalTransform,
|
||||
pub visibility: Visibility,
|
||||
pub inherited_visibility: InheritedVisibility,
|
||||
pub view_visibility: ViewVisibility,
|
||||
pub z_index: ZIndex,
|
||||
}
|
||||
|
||||
impl Default for ScrollableAreaBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
scrollable: ScrollableArea::new(),
|
||||
target: ScrollTarget {
|
||||
bounds: Rect::new(0.0, 0.0, 0.0, 0.0),
|
||||
},
|
||||
node: Node {
|
||||
overflow: Overflow::clip_y(),
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::NONE),
|
||||
transform: Transform::IDENTITY,
|
||||
global_transform: GlobalTransform::IDENTITY,
|
||||
visibility: Visibility::Inherited,
|
||||
inherited_visibility: InheritedVisibility::VISIBLE,
|
||||
view_visibility: ViewVisibility::HIDDEN,
|
||||
z_index: ZIndex::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for scrollable area functionality
|
||||
pub struct ScrollableAreaPlugin;
|
||||
|
||||
impl Plugin for ScrollableAreaPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(PostUpdate, (
|
||||
update_scroll_bounds,
|
||||
handle_scroll_input,
|
||||
apply_scroll_offset,
|
||||
).chain());
|
||||
}
|
||||
}
|
||||
|
||||
/// System to update the bounds of scrollable areas based on their computed layout
|
||||
fn update_scroll_bounds(
|
||||
mut scroll_query: Query<(&mut ScrollTarget, &ComputedNode, &GlobalTransform), With<ScrollableArea>>,
|
||||
windows: Query<&Window>,
|
||||
) {
|
||||
let Ok(window) = windows.single() else { return };
|
||||
let window_height = window.height();
|
||||
|
||||
for (mut target, computed_node, transform) in &mut scroll_query {
|
||||
let translation = transform.translation();
|
||||
let size = computed_node.size;
|
||||
|
||||
// Convert UI coordinates to screen coordinates
|
||||
target.bounds = Rect::new(
|
||||
translation.x,
|
||||
window_height - translation.y - size.y,
|
||||
translation.x + size.x,
|
||||
window_height - translation.y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// System to handle mouse wheel scroll input for scrollable areas
|
||||
fn handle_scroll_input(
|
||||
mut scroll_events: EventReader<MouseWheel>,
|
||||
mut scroll_query: Query<(&mut ScrollableArea, &ScrollTarget)>,
|
||||
windows: Query<&Window>,
|
||||
) {
|
||||
if scroll_events.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let Ok(window) = windows.single() else {
|
||||
scroll_events.clear();
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(cursor_position) = window.cursor_position() else {
|
||||
scroll_events.clear();
|
||||
return;
|
||||
};
|
||||
|
||||
// Find which scrollable area the cursor is over
|
||||
if let Some((mut scrollable, _)) = scroll_query
|
||||
.iter_mut()
|
||||
.find(|(_, target)| target.bounds.contains(cursor_position))
|
||||
{
|
||||
for scroll_event in scroll_events.read() {
|
||||
let scroll_delta = scroll_event.y * scrollable.scroll_sensitivity;
|
||||
scrollable.scroll_offset = (scrollable.scroll_offset - scroll_delta)
|
||||
.clamp(-scrollable.max_scroll, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
scroll_events.clear();
|
||||
}
|
||||
|
||||
/// System to apply scroll offset to the content within scrollable areas
|
||||
fn apply_scroll_offset(
|
||||
mut scroll_query: Query<(&mut ScrollableArea, &Children), Changed<ScrollableArea>>,
|
||||
mut content_query: Query<&mut Node>,
|
||||
children_query: Query<&Children>,
|
||||
) {
|
||||
for (mut scrollable, children) in &mut scroll_query {
|
||||
// Calculate content height based on the chosen method
|
||||
let content_height = match scrollable.content_height_calc {
|
||||
ContentHeightCalculation::ChildrenHeight(item_height) => {
|
||||
children.len() as f32 * item_height
|
||||
},
|
||||
ContentHeightCalculation::ExplicitHeight(height) => height,
|
||||
ContentHeightCalculation::ActualChildrenHeights => {
|
||||
// This would require walking the entire hierarchy and summing actual heights
|
||||
// For now, fall back to estimated height
|
||||
children.len() as f32 * 25.0
|
||||
},
|
||||
};
|
||||
|
||||
// Update max scroll (assuming container height is calculated elsewhere)
|
||||
// This is a simplified version - in a real implementation you'd want to
|
||||
// get the actual container height from the computed layout
|
||||
let container_height = 400.0; // This should come from the actual container
|
||||
scrollable.max_scroll = (content_height - container_height).max(0.0);
|
||||
|
||||
// Apply scroll offset to the first child (content container)
|
||||
if let Some(&first_child) = children.first() {
|
||||
if let Ok(mut node) = content_query.get_mut(first_child) {
|
||||
node.margin.top = Val::Px(scrollable.scroll_offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to spawn a scrollable area with content
|
||||
pub fn spawn_scrollable_area(
|
||||
commands: &mut Commands,
|
||||
content_bundle: impl Bundle,
|
||||
scrollable_config: ScrollableArea,
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn(ScrollableAreaBundle {
|
||||
scrollable: scrollable_config,
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(content_bundle);
|
||||
})
|
||||
.id()
|
||||
}
|
95
crates/bevy_editor/src/widgets/simple_panel.rs
Normal file
95
crates/bevy_editor/src/widgets/simple_panel.rs
Normal file
@ -0,0 +1,95 @@
|
||||
//! Basic panel container widget for bevy_feathers extraction
|
||||
//!
|
||||
//! This module provides a simple panel widget with title and configurable dimensions.
|
||||
//! Designed to be modular and reusable across different applications.
|
||||
//!
|
||||
//! # Features
|
||||
//! - Titled panels with header styling
|
||||
//! - Configurable minimum dimensions
|
||||
//! - Consistent theme integration
|
||||
//! - Minimal external dependencies
|
||||
//!
|
||||
//! # Usage
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::widgets::{BasicPanel, spawn_basic_panel};
|
||||
//!
|
||||
//! fn setup(mut commands: Commands) {
|
||||
//! // Quick panel creation
|
||||
//! spawn_basic_panel(&mut commands, "My Panel");
|
||||
//!
|
||||
//! // Manual panel creation with custom settings
|
||||
//! commands.spawn((
|
||||
//! BasicPanel {
|
||||
//! title: "Custom Panel".to_string(),
|
||||
//! min_width: 200.0,
|
||||
//! min_height: 100.0,
|
||||
//! },
|
||||
//! Node {
|
||||
//! flex_direction: FlexDirection::Column,
|
||||
//! width: Val::Px(300.0),
|
||||
//! height: Val::Px(400.0),
|
||||
//! ..default()
|
||||
//! },
|
||||
//! ));
|
||||
//! }
|
||||
//! ```
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Basic panel container
|
||||
#[derive(Component, Clone)]
|
||||
pub struct BasicPanel {
|
||||
pub title: String,
|
||||
pub min_width: f32,
|
||||
pub min_height: f32,
|
||||
}
|
||||
|
||||
impl BasicPanel {
|
||||
pub fn new(title: impl Into<String>) -> Self {
|
||||
Self {
|
||||
title: title.into(),
|
||||
min_width: 100.0,
|
||||
min_height: 100.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to spawn a basic panel
|
||||
pub fn spawn_basic_panel(
|
||||
commands: &mut Commands,
|
||||
title: impl Into<String>,
|
||||
) -> Entity {
|
||||
let title = title.into();
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
BasicPanel::new(title.clone()),
|
||||
Node {
|
||||
flex_direction: bevy::ui::FlexDirection::Column,
|
||||
border: bevy::ui::UiRect::all(bevy::ui::Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
|
||||
BorderColor::all(Color::srgb(0.3, 0.3, 0.3)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Header
|
||||
parent.spawn((
|
||||
Text::new(title),
|
||||
TextColor(Color::WHITE),
|
||||
TextFont {
|
||||
font_size: 14.0,
|
||||
..default()
|
||||
},
|
||||
Node {
|
||||
height: bevy::ui::Val::Px(30.0),
|
||||
padding: bevy::ui::UiRect::all(bevy::ui::Val::Px(8.0)),
|
||||
align_items: bevy::ui::AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
|
||||
));
|
||||
})
|
||||
.id()
|
||||
}
|
100
crates/bevy_editor/src/widgets/simple_scrollable.rs
Normal file
100
crates/bevy_editor/src/widgets/simple_scrollable.rs
Normal file
@ -0,0 +1,100 @@
|
||||
//! Simple scrollable container widget for bevy_feathers extraction
|
||||
//!
|
||||
//! This module provides a basic scrollable container with mouse wheel support.
|
||||
//! Designed to be extracted to the bevy_feathers UI library.
|
||||
//!
|
||||
//! # Features
|
||||
//! - Mouse wheel scrolling with configurable sensitivity
|
||||
//! - Automatic overflow handling
|
||||
//! - Minimal dependencies on core Bevy
|
||||
//! - Plugin-based architecture
|
||||
//!
|
||||
//! # Usage
|
||||
//! ```rust,no_run
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_editor::widgets::ScrollableContainer;
|
||||
//! use bevy_editor::widgets::simple_scrollable::ScrollableContainerPlugin;
|
||||
//!
|
||||
//! fn main() {
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugins(ScrollableContainerPlugin)
|
||||
//! .add_systems(Startup, setup)
|
||||
//! .run();
|
||||
//! }
|
||||
//!
|
||||
//! fn setup(mut commands: Commands) {
|
||||
//! commands.spawn((
|
||||
//! Node {
|
||||
//! width: Val::Percent(100.0),
|
||||
//! height: Val::Px(300.0),
|
||||
//! overflow: Overflow::clip(),
|
||||
//! ..default()
|
||||
//! },
|
||||
//! ScrollableContainer {
|
||||
//! scroll_offset: 0.0,
|
||||
//! max_scroll: 1000.0,
|
||||
//! scroll_sensitivity: 10.0,
|
||||
//! },
|
||||
//! ));
|
||||
//! }
|
||||
//! ```
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Basic scrollable container widget
|
||||
#[derive(Component, Default)]
|
||||
pub struct ScrollableContainer {
|
||||
pub scroll_offset: f32,
|
||||
pub max_scroll: f32,
|
||||
pub scroll_sensitivity: f32,
|
||||
}
|
||||
|
||||
impl ScrollableContainer {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
scroll_offset: 0.0,
|
||||
max_scroll: 0.0,
|
||||
scroll_sensitivity: 15.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for scrollable container functionality
|
||||
pub struct ScrollableContainerPlugin;
|
||||
|
||||
impl Plugin for ScrollableContainerPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, handle_scroll_input);
|
||||
}
|
||||
}
|
||||
|
||||
/// Basic scroll handling system
|
||||
fn handle_scroll_input(
|
||||
mut scroll_events: EventReader<bevy::input::mouse::MouseWheel>,
|
||||
mut scrollable_query: Query<&mut ScrollableContainer>,
|
||||
) {
|
||||
for scroll_event in scroll_events.read() {
|
||||
// Simple scroll handling - apply to all scrollable containers for now
|
||||
for mut scrollable in &mut scrollable_query {
|
||||
let scroll_delta = scroll_event.y * scrollable.scroll_sensitivity;
|
||||
scrollable.scroll_offset = (scrollable.scroll_offset - scroll_delta)
|
||||
.clamp(-scrollable.max_scroll, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to spawn a basic scrollable container
|
||||
pub fn spawn_scrollable_container(commands: &mut Commands) -> Entity {
|
||||
commands
|
||||
.spawn((
|
||||
ScrollableContainer::new(),
|
||||
Node {
|
||||
overflow: bevy::ui::Overflow::clip_y(),
|
||||
flex_direction: bevy::ui::FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::NONE),
|
||||
))
|
||||
.id()
|
||||
}
|
257
crates/bevy_editor/src/widgets/theme.rs
Normal file
257
crates/bevy_editor/src/widgets/theme.rs
Normal file
@ -0,0 +1,257 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::ui::{Style, UiRect, Val, FlexDirection, AlignItems, JustifyContent};
|
||||
|
||||
/// Theme-aware colors and styling for widgets
|
||||
/// This is designed to be compatible with bevy_feathers theming system
|
||||
#[derive(Resource, Clone)]
|
||||
pub struct EditorTheme {
|
||||
pub background_primary: Color,
|
||||
pub background_secondary: Color,
|
||||
pub background_tertiary: Color,
|
||||
pub border_color: Color,
|
||||
pub text_primary: Color,
|
||||
pub text_secondary: Color,
|
||||
pub accent_color: Color,
|
||||
pub selection_color: Color,
|
||||
pub hover_color: Color,
|
||||
pub active_color: Color,
|
||||
pub panel_header_color: Color,
|
||||
pub panel_content_color: Color,
|
||||
}
|
||||
|
||||
impl Default for EditorTheme {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
background_primary: Color::srgb(0.08, 0.08, 0.08),
|
||||
background_secondary: Color::srgb(0.12, 0.12, 0.12),
|
||||
background_tertiary: Color::srgb(0.15, 0.15, 0.15),
|
||||
border_color: Color::srgb(0.3, 0.3, 0.3),
|
||||
text_primary: Color::WHITE,
|
||||
text_secondary: Color::srgb(0.8, 0.8, 0.8),
|
||||
accent_color: Color::srgb(0.2, 0.5, 0.8),
|
||||
selection_color: Color::srgb(0.3, 0.4, 0.6),
|
||||
hover_color: Color::srgb(0.2, 0.2, 0.2),
|
||||
active_color: Color::srgb(0.25, 0.25, 0.25),
|
||||
panel_header_color: Color::srgb(0.15, 0.15, 0.15),
|
||||
panel_content_color: Color::srgb(0.1, 0.1, 0.1),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Component that marks entities as theme-aware
|
||||
#[derive(Component)]
|
||||
pub struct Themed {
|
||||
pub element_type: ThemeElement,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ThemeElement {
|
||||
Panel,
|
||||
PanelHeader,
|
||||
PanelContent,
|
||||
Button,
|
||||
ButtonHover,
|
||||
ButtonActive,
|
||||
Text,
|
||||
TextSecondary,
|
||||
Border,
|
||||
Selection,
|
||||
Background,
|
||||
Accent,
|
||||
}
|
||||
|
||||
/// Bundle for theme-aware UI elements
|
||||
#[derive(Bundle)]
|
||||
pub struct ThemedBundle {
|
||||
pub themed: Themed,
|
||||
pub background_color: BackgroundColor,
|
||||
pub border_color: BorderColor,
|
||||
}
|
||||
|
||||
impl ThemedBundle {
|
||||
pub fn new(element_type: ThemeElement, theme: &EditorTheme) -> Self {
|
||||
let bg_color = match element_type {
|
||||
ThemeElement::Panel => theme.background_secondary,
|
||||
ThemeElement::PanelHeader => theme.panel_header_color,
|
||||
ThemeElement::PanelContent => theme.panel_content_color,
|
||||
ThemeElement::Button => theme.background_tertiary,
|
||||
ThemeElement::ButtonHover => theme.hover_color,
|
||||
ThemeElement::ButtonActive => theme.active_color,
|
||||
ThemeElement::Selection => theme.selection_color,
|
||||
ThemeElement::Background => theme.background_primary,
|
||||
ThemeElement::Accent => theme.accent_color,
|
||||
_ => Color::NONE,
|
||||
};
|
||||
|
||||
Self {
|
||||
themed: Themed { element_type },
|
||||
background_color: BackgroundColor(bg_color),
|
||||
border_color: BorderColor::all(theme.border_color),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Plugin for theme management
|
||||
pub struct ThemePlugin;
|
||||
|
||||
impl Plugin for ThemePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<EditorTheme>()
|
||||
.add_systems(Update, update_themed_elements);
|
||||
}
|
||||
}
|
||||
|
||||
/// System to update themed elements when the theme changes
|
||||
fn update_themed_elements(
|
||||
theme: Res<EditorTheme>,
|
||||
mut themed_query: Query<(&Themed, &mut BackgroundColor, &mut BorderColor), Changed<Themed>>,
|
||||
) {
|
||||
if !theme.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (themed, mut bg_color, mut border_color) in &mut themed_query {
|
||||
let new_bg_color = match themed.element_type {
|
||||
ThemeElement::Panel => theme.background_secondary,
|
||||
ThemeElement::PanelHeader => theme.panel_header_color,
|
||||
ThemeElement::PanelContent => theme.panel_content_color,
|
||||
ThemeElement::Button => theme.background_tertiary,
|
||||
ThemeElement::ButtonHover => theme.hover_color,
|
||||
ThemeElement::ButtonActive => theme.active_color,
|
||||
ThemeElement::Selection => theme.selection_color,
|
||||
ThemeElement::Background => theme.background_primary,
|
||||
ThemeElement::Accent => theme.accent_color,
|
||||
_ => bg_color.0, // Keep current color
|
||||
};
|
||||
|
||||
*bg_color = BackgroundColor(new_bg_color);
|
||||
*border_color = BorderColor::all(theme.border_color);
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper functions for creating themed UI elements
|
||||
|
||||
/// Creates a themed text element
|
||||
pub fn themed_text(
|
||||
text: impl Into<String>,
|
||||
element_type: ThemeElement,
|
||||
theme: &EditorTheme,
|
||||
font_size: f32,
|
||||
) -> impl Bundle {
|
||||
let text_color = match element_type {
|
||||
ThemeElement::Text => theme.text_primary,
|
||||
ThemeElement::TextSecondary => theme.text_secondary,
|
||||
_ => theme.text_primary,
|
||||
};
|
||||
|
||||
(
|
||||
Text::new(text.into()),
|
||||
TextColor(text_color),
|
||||
TextFont {
|
||||
font_size,
|
||||
..default()
|
||||
},
|
||||
Themed { element_type },
|
||||
)
|
||||
}
|
||||
|
||||
/// Creates a themed button
|
||||
pub fn themed_button(
|
||||
theme: &EditorTheme,
|
||||
size: (f32, f32),
|
||||
) -> impl Bundle {
|
||||
(
|
||||
Button,
|
||||
Node {
|
||||
width: Val::Px(size.0),
|
||||
height: Val::Px(size.1),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
ThemedBundle::new(ThemeElement::Button, theme),
|
||||
)
|
||||
}
|
||||
|
||||
/// Creates a themed panel container
|
||||
pub fn themed_panel(
|
||||
theme: &EditorTheme,
|
||||
title: impl Into<String>,
|
||||
) -> impl Bundle {
|
||||
(
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
ThemedBundle::new(ThemeElement::Panel, theme),
|
||||
)
|
||||
}
|
||||
|
||||
/// Extension trait for Commands to easily spawn themed elements
|
||||
pub trait ThemedCommands {
|
||||
fn spawn_themed_text(
|
||||
&mut self,
|
||||
text: impl Into<String>,
|
||||
element_type: ThemeElement,
|
||||
font_size: f32,
|
||||
) -> EntityCommands;
|
||||
|
||||
fn spawn_themed_button(&mut self, size: (f32, f32)) -> EntityCommands;
|
||||
|
||||
fn spawn_themed_panel(&mut self, title: impl Into<String>) -> EntityCommands;
|
||||
}
|
||||
|
||||
impl ThemedCommands for Commands<'_, '_> {
|
||||
fn spawn_themed_text(
|
||||
&mut self,
|
||||
text: impl Into<String>,
|
||||
element_type: ThemeElement,
|
||||
font_size: f32,
|
||||
) -> EntityCommands {
|
||||
let theme = EditorTheme::default(); // In practice, get from resource
|
||||
self.spawn(themed_text(text, element_type, &theme, font_size))
|
||||
}
|
||||
|
||||
fn spawn_themed_button(&mut self, size: (f32, f32)) -> EntityCommands {
|
||||
let theme = EditorTheme::default(); // In practice, get from resource
|
||||
self.spawn(themed_button(&theme, size))
|
||||
}
|
||||
|
||||
fn spawn_themed_panel(&mut self, title: impl Into<String>) -> EntityCommands {
|
||||
let theme = EditorTheme::default(); // In practice, get from resource
|
||||
self.spawn(themed_panel(&theme, title))
|
||||
}
|
||||
}
|
||||
|
||||
/// Utility functions for bevy_feathers integration
|
||||
|
||||
/// Converts EditorTheme to a format compatible with bevy_feathers UiTheme
|
||||
/// This would be used when extracting to bevy_feathers
|
||||
pub fn editor_theme_to_feathers_palette(theme: &EditorTheme) -> FeathersPalette {
|
||||
FeathersPalette {
|
||||
background: theme.background_primary,
|
||||
surface: theme.background_secondary,
|
||||
surface_variant: theme.background_tertiary,
|
||||
on_surface: theme.text_primary,
|
||||
on_surface_variant: theme.text_secondary,
|
||||
primary: theme.accent_color,
|
||||
outline: theme.border_color,
|
||||
outline_variant: theme.border_color.with_alpha(0.5),
|
||||
}
|
||||
}
|
||||
|
||||
/// Placeholder for bevy_feathers palette structure
|
||||
/// This would match the actual bevy_feathers palette when integrating
|
||||
#[derive(Clone)]
|
||||
pub struct FeathersPalette {
|
||||
pub background: Color,
|
||||
pub surface: Color,
|
||||
pub surface_variant: Color,
|
||||
pub on_surface: Color,
|
||||
pub on_surface_variant: Color,
|
||||
pub primary: Color,
|
||||
pub outline: Color,
|
||||
pub outline_variant: Color,
|
||||
}
|
Loading…
Reference in New Issue
Block a user