diff --git a/crates/bevy_render/src/batching/gpu_preprocessing.rs b/crates/bevy_render/src/batching/gpu_preprocessing.rs index cde099702b..c8a0f1817e 100644 --- a/crates/bevy_render/src/batching/gpu_preprocessing.rs +++ b/crates/bevy_render/src/batching/gpu_preprocessing.rs @@ -1122,9 +1122,10 @@ impl FromWorld for GpuPreprocessingSupport { // `max_compute_*` limits to zero, so we arbitrarily pick one as a canary. device.limits().max_compute_workgroup_storage_size != 0; - let downlevel_support = adapter.get_downlevel_capabilities().flags.contains( - DownlevelFlags::COMPUTE_SHADERS - ); + let downlevel_support = adapter + .get_downlevel_capabilities() + .flags + .contains(DownlevelFlags::COMPUTE_SHADERS); let max_supported_mode = if device.limits().max_compute_workgroup_size_x == 0 || is_non_supported_android_device(adapter) diff --git a/crates/bevy_render/src/render_resource/pipeline_cache.rs b/crates/bevy_render/src/render_resource/pipeline_cache.rs index a261af29c3..328c5e5600 100644 --- a/crates/bevy_render/src/render_resource/pipeline_cache.rs +++ b/crates/bevy_render/src/render_resource/pipeline_cache.rs @@ -404,7 +404,7 @@ impl ShaderCache { render_device.create_and_validate_shader_module(module_descriptor) } // SAFETY: we are interfacing with shader code, which may contain undefined behavior, - // such as indexing out of bounds. + // such as indexing out of bounds. // The checks required are prohibitively expensive and a poor default for game engines. ValidateShader::Disabled => unsafe { render_device.create_shader_module(module_descriptor) diff --git a/crates/bevy_render/src/renderer/mod.rs b/crates/bevy_render/src/renderer/mod.rs index 0eed8342a7..fad8030a3b 100644 --- a/crates/bevy_render/src/renderer/mod.rs +++ b/crates/bevy_render/src/renderer/mod.rs @@ -322,7 +322,8 @@ pub async fn initialize_renderer( max_non_sampler_bindings: limits .max_non_sampler_bindings .min(constrained_limits.max_non_sampler_bindings), - max_blas_primitive_count: limits.max_blas_primitive_count + max_blas_primitive_count: limits + .max_blas_primitive_count .min(constrained_limits.max_blas_primitive_count), max_blas_geometry_count: limits .max_blas_geometry_count