diff --git a/release-content/release-notes/dlss.md b/release-content/release-notes/dlss.md new file mode 100644 index 0000000000..3c3c03e5a1 --- /dev/null +++ b/release-content/release-notes/dlss.md @@ -0,0 +1,28 @@ +--- +title: Deep Learning Super Sampling (DLSS) +authors: ["@JMS55"] +pull_requests: [19817, 19864] +--- + +For users with NVIDIA RTX GPUs, Bevy now offers yet another form of anti-aliasing: DLSS. + +Try it out by running Bevy's anti_aliasing example: `cargo run --example anti_aliasing --features dlss --release` (after performing setup from https://github.com/JMS55/dlss_wgpu). + +Compared to Bevy's built-in TAA, DLSS: +* Is much higher quality +* Supports upscaling in addition to anti-aliasing, leading to much cheaper render times, particularly when used with GPU-heavy features like Bevy Solari +* Requires a NVIDIA RTX GPU +* Requires running via the Vulkan backend on Windows/Linux (no macOS, web, or mobile support) + +To use DLSS in your app: +* See https://github.com/JMS55/dlss_wgpu for licensing requirements and setup instructions +* Enable Bevy's `dlss` feature +* Insert the `DlssProjectId` resource before `DefaultPlugins` when setting up your app +* Add the `Dlss` component to your camera entity, optionally setting a specific `DlssPerfQualityMode` (defaults to `Auto`) +* Optionally add sharpening via `ContrastAdaptiveSharpening` + +Other temporal upscalers like AMD's FidelityFX™ Super Resolution (FSR), Intel's Xe Super Sampling XeSS (XeSS), and Apple's MTLFXTemporalScaler are not integrated in this release. However they all use similiar APIs, and would not be a challenge to integrate in future releases. + +Support for other swapchain-related features like frame interpolation/extrapolation or latency redunction are not currently planned, but support for DLSS Ray Reconstruction for use in Bevy Solari _is_ planned for a future release. + +Special thanks to @cwfitzgerald for helping with the wgpu backend interop APIs.