Expose command encoders (#3271)
# Objective I'm exposing these command encoders so bevy user's can create their own command encoders. This is useful when you want to copy a texture to a texture or create a compute pass manually for example. Note: I formatted this file which might of changed the order of some exports. ## Solution Just re-export `CommandEncoder` and `CommandEncoderDescriptor`.
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@ -25,13 +25,13 @@ pub use wgpu::{
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util::BufferInitDescriptor, AddressMode, BindGroupDescriptor, BindGroupEntry,
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BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType, BlendComponent,
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BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize,
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BufferUsages, ColorTargetState, ColorWrites, CompareFunction, ComputePassDescriptor,
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ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode,
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FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
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ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
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LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
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PolygonMode, PrimitiveState, PrimitiveTopology, RenderPassColorAttachment,
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RenderPassDepthStencilAttachment, RenderPassDescriptor,
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BufferUsages, ColorTargetState, ColorWrites, CommandEncoder, CommandEncoderDescriptor,
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CompareFunction, ComputePassDescriptor, ComputePipelineDescriptor, DepthBiasState,
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DepthStencilState, Extent3d, Face, FilterMode, FragmentState as RawFragmentState, FrontFace,
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ImageCopyBuffer, ImageCopyBufferBase, ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout,
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ImageSubresourceRange, IndexFormat, LoadOp, MultisampleState, Operations, Origin3d,
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PipelineLayout, PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology,
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RenderPassColorAttachment, RenderPassDepthStencilAttachment, RenderPassDescriptor,
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RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerDescriptor, ShaderModule,
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ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState, StencilOperation,
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StencilState, StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension,
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