clean up associated type

This commit is contained in:
Mike Hsu 2024-02-11 11:29:51 -08:00
parent 178b3078dd
commit c21e406316

View File

@ -10,6 +10,7 @@
//! or <https://doc.rust-lang.org/rust-by-example/generics.html>
use bevy::prelude::*;
use system_param_in_associated_type::*;
use system_with_generic_system_param::*;
#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash, States)]
@ -43,6 +44,7 @@ fn main() {
transition_to_in_game_system.run_if(in_state(AppState::MainMenu)),
system_with_generic::<ResMut<ResourceA>>,
system_with_generic::<ResMut<ResourceB>>,
system::<ItemA>,
),
)
// Cleanup systems.
@ -64,6 +66,10 @@ fn setup_system(mut commands: Commands) {
TextToPrint("I will always print".to_string()),
LevelUnload,
));
commands.insert_resource(ResourceA(1));
commands.insert_resource(ResourceB(2));
commands.insert_resource(ResourceC { data: 3 });
}
fn print_text_system(time: Res<Time>, mut query: Query<(&mut PrinterTick, &TextToPrint)>) {
@ -91,6 +97,7 @@ fn cleanup_system<T: Component>(mut commands: Commands, query: Query<Entity, Wit
}
}
// For a more advanced usage you may want to be generic over a trait instead.
mod system_with_generic_system_param {
use super::*;
use bevy::ecs::system::{SystemParam, SystemParamItem};
@ -101,7 +108,6 @@ mod system_with_generic_system_param {
#[derive(Resource)]
pub struct ResourceA(pub usize);
impl MyTrait for ResMut<'_, ResourceA> {
fn calculate_something(&mut self) {
// dbg!(self.0);
@ -126,12 +132,15 @@ mod system_with_generic_system_param {
}
}
// TODO: change this to be assets?
mod system_param_in_associated_type {
use super::*;
use bevy::ecs::system::{lifetimeless::SRes, StaticSystemParam, SystemParam, SystemParamItem};
#[derive(Resource)]
struct ResourceA;
pub struct ResourceC {
pub data: u32,
}
pub trait MyTrait {
type Param: SystemParam + 'static;
@ -139,14 +148,21 @@ mod system_param_in_associated_type {
fn do_something(&self, param: &mut SystemParamItem<Self::Param>) -> u32;
}
struct ItemA;
#[derive(Resource)]
pub struct ItemA;
impl MyTrait for ItemA {
type Param = SRes<ResourceA>;
// specifies that data needed by do_something
type Param = SRes<ResourceC>;
fn do_something(&self, param: &mut SystemParamItem<Self::Param>) -> u32 {
todo!()
param.data
}
}
fn system<S: MyTrait>(param: StaticSystemParam<<S as MyTrait>::Param>) {}
pub fn system<S: MyTrait + Resource>(
mut param: StaticSystemParam<<S as MyTrait>::Param>,
asset: ResMut<S>,
) {
asset.do_something(&mut param);
}
}