Remove unnecessary use from examples (#5583)
# Objective `bevy::render::texture::ImageSettings` was added to prelude in #5566, so these `use` statements are unnecessary and the examples can be made a bit more concise. ## Solution Remove `use bevy::render::texture::ImageSettings`
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@ -1,7 +1,7 @@
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//! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet)
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//! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet)
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//! into a texture atlas, and changing the displayed image periodically.
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//! into a texture atlas, and changing the displayed image periodically.
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use bevy::{prelude::*, render::texture::ImageSettings};
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use bevy::prelude::*;
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fn main() {
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fn main() {
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App::new()
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App::new()
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//! In this example we generate a new texture atlas (sprite sheet) from a folder containing
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//! In this example we generate a new texture atlas (sprite sheet) from a folder containing
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//! individual sprites.
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//! individual sprites.
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use bevy::{asset::LoadState, prelude::*, render::texture::ImageSettings};
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use bevy::{asset::LoadState, prelude::*};
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fn main() {
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fn main() {
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App::new()
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App::new()
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@ -3,10 +3,7 @@
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use bevy::{
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use bevy::{
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prelude::*,
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prelude::*,
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render::{
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render::render_resource::{Extent3d, TextureDimension, TextureFormat},
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render_resource::{Extent3d, TextureDimension, TextureFormat},
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texture::ImageSettings,
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},
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};
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};
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fn main() {
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fn main() {
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