Fix instancing example for hdr (#6554)

# Objective

- Using the instancing example as reference, I found it was breaking when enabling HDR on the camera. I found that this was because, unlike in internal code, this was not updating the specialization key with `view.hdr`.

## Solution

- Add the missing HDR bit.
This commit is contained in:
Aevyrie 2022-11-12 09:31:03 +00:00
parent ffa489a846
commit c3c4088317

View File

@ -116,11 +116,12 @@ fn queue_custom(
let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples);
for (view, mut transparent_phase) in &mut views {
let view_key = msaa_key | MeshPipelineKey::from_hdr(view.hdr);
let rangefinder = view.rangefinder3d();
for (entity, mesh_uniform, mesh_handle) in &material_meshes {
if let Some(mesh) = meshes.get(mesh_handle) {
let key =
msaa_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology);
view_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology);
let pipeline = pipelines
.specialize(&mut pipeline_cache, &custom_pipeline, key, &mesh.layout)
.unwrap();