fix headless_renderer example exiting immediately
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3396f812ef
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c4672a34d2
@ -29,6 +29,7 @@ use bevy::{
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renderer::{RenderContext, RenderDevice, RenderQueue},
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renderer::{RenderContext, RenderDevice, RenderQueue},
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Extract, Render, RenderApp, RenderSystems,
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Extract, Render, RenderApp, RenderSystems,
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},
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},
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window::ExitCondition,
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winit::WinitPlugin,
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winit::WinitPlugin,
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};
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};
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use crossbeam_channel::{Receiver, Sender};
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use crossbeam_channel::{Receiver, Sender};
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@ -92,7 +93,7 @@ fn main() {
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primary_window: None,
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primary_window: None,
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// Don’t automatically exit due to having no windows.
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// Don’t automatically exit due to having no windows.
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// Instead, the code in `update()` will explicitly produce an `AppExit` event.
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// Instead, the code in `update()` will explicitly produce an `AppExit` event.
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exit_condition: bevy::window::ExitCondition::DontExit,
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exit_condition: ExitCondition::DontExit,
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..default()
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..default()
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})
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})
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// WinitPlugin will panic in environments without a display server.
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// WinitPlugin will panic in environments without a display server.
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