Correct RequestRedraw documentation (#8640)
# Objective - Since the `RequestRedraw` event triggers the bevy app to run `update` in `bevy_app::app::App`, the documentation should state that all the windows in the application and its sub-apps are going to get redrawn, rather than a single window. ## Solution - Change `RequestRedraw` documentation in `bevy_window` to mention every window.
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				| @ -24,9 +24,8 @@ pub struct WindowResized { | |||||||
|     pub height: f32, |     pub height: f32, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // TODO: This would redraw all windows ? If yes, update docs to reflect this
 | /// An event that indicates all of the application's windows should be redrawn,
 | ||||||
| /// An event that indicates the window should redraw, even if its control flow is set to `Wait` and
 | /// even if their control flow is set to `Wait` and there have been no window events.
 | ||||||
| /// there have been no window events.
 |  | ||||||
| #[derive(Debug, Clone, PartialEq, Eq, Reflect, FromReflect)] | #[derive(Debug, Clone, PartialEq, Eq, Reflect, FromReflect)] | ||||||
| #[reflect(Debug, PartialEq)] | #[reflect(Debug, PartialEq)] | ||||||
| #[cfg_attr(
 | #[cfg_attr(
 | ||||||
|  | |||||||
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