Use RenderStartup
for OIT and make sure systems run conditionally.
This commit is contained in:
parent
877d278785
commit
c5ebbfc873
@ -18,7 +18,7 @@ use bevy_render::{
|
||||
},
|
||||
renderer::{RenderAdapter, RenderDevice},
|
||||
view::{ExtractedView, ViewTarget, ViewUniform, ViewUniforms},
|
||||
Render, RenderApp, RenderSystems,
|
||||
Render, RenderApp, RenderStartup, RenderSystems,
|
||||
};
|
||||
use bevy_utils::default;
|
||||
use tracing::warn;
|
||||
@ -34,30 +34,32 @@ pub struct OitResolvePlugin;
|
||||
impl Plugin for OitResolvePlugin {
|
||||
fn build(&self, app: &mut bevy_app::App) {
|
||||
embedded_asset!(app, "oit_resolve.wgsl");
|
||||
}
|
||||
|
||||
fn finish(&self, app: &mut bevy_app::App) {
|
||||
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !is_oit_supported(
|
||||
render_app.world().resource::<RenderAdapter>(),
|
||||
render_app.world().resource::<RenderDevice>(),
|
||||
true,
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
render_app
|
||||
.configure_sets(
|
||||
RenderStartup,
|
||||
OitSystems
|
||||
.after(check_is_oit_supported)
|
||||
.run_if(resource_exists::<OitSupported>),
|
||||
)
|
||||
.configure_sets(Render, OitSystems.run_if(resource_exists::<OitSupported>))
|
||||
.add_systems(RenderStartup, check_is_oit_supported)
|
||||
.add_systems(RenderStartup, init_oit_resolve_pipeline.in_set(OitSystems))
|
||||
.add_systems(
|
||||
Render,
|
||||
(
|
||||
queue_oit_resolve_pipeline.in_set(RenderSystems::Queue),
|
||||
prepare_oit_resolve_bind_group.in_set(RenderSystems::PrepareBindGroups),
|
||||
queue_oit_resolve_pipeline
|
||||
.in_set(OitSystems)
|
||||
.in_set(RenderSystems::Queue),
|
||||
prepare_oit_resolve_bind_group
|
||||
.in_set(OitSystems)
|
||||
.in_set(RenderSystems::PrepareBindGroups),
|
||||
),
|
||||
)
|
||||
.init_resource::<OitResolvePipeline>();
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,6 +91,25 @@ pub fn is_oit_supported(adapter: &RenderAdapter, device: &RenderDevice, warn: bo
|
||||
true
|
||||
}
|
||||
|
||||
/// System set for systems used for OIT.
|
||||
#[derive(SystemSet, PartialEq, Eq, Hash, Debug, Clone)]
|
||||
struct OitSystems;
|
||||
|
||||
/// A resource to indicate that OIT is supported.
|
||||
#[derive(Resource)]
|
||||
struct OitSupported;
|
||||
|
||||
/// A system to perform a one-time check for whether OIT is supported and insert a resource if so.
|
||||
fn check_is_oit_supported(
|
||||
mut commands: Commands,
|
||||
render_device: Res<RenderDevice>,
|
||||
render_adapter: Res<RenderAdapter>,
|
||||
) {
|
||||
if is_oit_supported(&render_adapter, &render_device, true) {
|
||||
commands.insert_resource(OitSupported);
|
||||
}
|
||||
}
|
||||
|
||||
/// Bind group for the OIT resolve pass.
|
||||
#[derive(Resource, Deref)]
|
||||
pub struct OitResolveBindGroup(pub BindGroup);
|
||||
@ -102,33 +123,29 @@ pub struct OitResolvePipeline {
|
||||
pub oit_depth_bind_group_layout: BindGroupLayout,
|
||||
}
|
||||
|
||||
impl FromWorld for OitResolvePipeline {
|
||||
fn from_world(world: &mut World) -> Self {
|
||||
let render_device = world.resource::<RenderDevice>();
|
||||
|
||||
let view_bind_group_layout = render_device.create_bind_group_layout(
|
||||
"oit_resolve_bind_group_layout",
|
||||
&BindGroupLayoutEntries::sequential(
|
||||
ShaderStages::FRAGMENT,
|
||||
(
|
||||
uniform_buffer::<ViewUniform>(true),
|
||||
// layers
|
||||
storage_buffer_sized(false, None),
|
||||
// layer ids
|
||||
storage_buffer_sized(false, None),
|
||||
),
|
||||
pub fn init_oit_resolve_pipeline(mut commands: Commands, render_device: Res<RenderDevice>) {
|
||||
let view_bind_group_layout = render_device.create_bind_group_layout(
|
||||
"oit_resolve_bind_group_layout",
|
||||
&BindGroupLayoutEntries::sequential(
|
||||
ShaderStages::FRAGMENT,
|
||||
(
|
||||
uniform_buffer::<ViewUniform>(true),
|
||||
// layers
|
||||
storage_buffer_sized(false, None),
|
||||
// layer ids
|
||||
storage_buffer_sized(false, None),
|
||||
),
|
||||
);
|
||||
),
|
||||
);
|
||||
|
||||
let oit_depth_bind_group_layout = render_device.create_bind_group_layout(
|
||||
"oit_depth_bind_group_layout",
|
||||
&BindGroupLayoutEntries::single(ShaderStages::FRAGMENT, texture_depth_2d()),
|
||||
);
|
||||
OitResolvePipeline {
|
||||
view_bind_group_layout,
|
||||
oit_depth_bind_group_layout,
|
||||
}
|
||||
}
|
||||
let oit_depth_bind_group_layout = render_device.create_bind_group_layout(
|
||||
"oit_depth_bind_group_layout",
|
||||
&BindGroupLayoutEntries::single(ShaderStages::FRAGMENT, texture_depth_2d()),
|
||||
);
|
||||
commands.insert_resource(OitResolvePipeline {
|
||||
view_bind_group_layout,
|
||||
oit_depth_bind_group_layout,
|
||||
});
|
||||
}
|
||||
|
||||
#[derive(Component, Deref, Clone, Copy)]
|
||||
|
Loading…
Reference in New Issue
Block a user