set pipeline to queued when shader is not yet available (#12051)
# Objective - Fixes #11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried
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				| @ -895,7 +895,9 @@ impl PipelineCache { | |||||||
|             CachedPipelineState::Err(err) => match err { |             CachedPipelineState::Err(err) => match err { | ||||||
|                 // Retry
 |                 // Retry
 | ||||||
|                 PipelineCacheError::ShaderNotLoaded(_) |                 PipelineCacheError::ShaderNotLoaded(_) | ||||||
|                 | PipelineCacheError::ShaderImportNotYetAvailable => {} |                 | PipelineCacheError::ShaderImportNotYetAvailable => { | ||||||
|  |                     cached_pipeline.state = CachedPipelineState::Queued; | ||||||
|  |                 } | ||||||
| 
 | 
 | ||||||
|                 // Shader could not be processed ... retrying won't help
 |                 // Shader could not be processed ... retrying won't help
 | ||||||
|                 PipelineCacheError::ProcessShaderError(err) => { |                 PipelineCacheError::ProcessShaderError(err) => { | ||||||
|  | |||||||
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