add an option about display server protocol, and create document docs/cargo_features.md
(#249)
add an option about display server protocol, and create document `docs/cargo_features.md`
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@ -13,7 +13,7 @@ readme = "README.md"
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exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
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exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
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[features]
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[features]
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default = ["bevy_audio", "bevy_gltf", "bevy_wgpu", "bevy_winit", "png", "hdr", "mp3"]
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default = ["bevy_audio", "bevy_gltf", "bevy_wgpu", "bevy_winit", "png", "hdr", "mp3", "x11"]
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profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"]
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profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"]
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wgpu_trace = ["bevy_wgpu/trace"]
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wgpu_trace = ["bevy_wgpu/trace"]
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@ -29,6 +29,10 @@ vorbis = ["bevy_audio/vorbis"]
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serialize = ["bevy_input/serialize"]
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serialize = ["bevy_input/serialize"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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[workspace]
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[workspace]
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members = [
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members = [
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"crates/*",
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"crates/*",
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@ -73,4 +73,8 @@ Bevy is only possible because of the hard work put into these foundational techn
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* [winit](https://github.com/rust-windowing/winit): cross platform window creation and management in Rust
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* [winit](https://github.com/rust-windowing/winit): cross platform window creation and management in Rust
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* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
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* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
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## [Bevy Cargo Features](docs/cargo_features.md)
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The cargo features provided by Bevy, could be enabled for certain usages.
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Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals and some will likely resonate with you more than others.
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Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals and some will likely resonate with you more than others.
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@ -9,6 +9,10 @@ repository = "https://github.com/bevyengine/bevy"
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license = "MIT"
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license = "MIT"
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keywords = ["bevy"]
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keywords = ["bevy"]
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[features]
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wayland = ["winit/wayland"]
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x11 = ["winit/x11"]
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[dependencies]
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[dependencies]
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# bevy
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.1" }
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bevy_app = { path = "../bevy_app", version = "0.1" }
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@ -18,5 +22,5 @@ bevy_math = { path = "../bevy_math", version = "0.1" }
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bevy_window = { path = "../bevy_window", version = "0.1" }
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bevy_window = { path = "../bevy_window", version = "0.1" }
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# other
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# other
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winit = { version = "0.22.2", package = "cart-tmp-winit", default-features = false, features = ["x11"] }
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winit = { version = "0.22.2", package = "cart-tmp-winit", default-features = false}
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log = { version = "0.4", features = ["release_max_level_info"] }
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log = { version = "0.4", features = ["release_max_level_info"] }
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61
docs/cargo_features.md
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61
docs/cargo_features.md
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@ -0,0 +1,61 @@
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# Cargo Features
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## Default Features
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### bevy_audio
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Audio support. All audio formats support depends on this.
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### bevy_gltf
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[glTF](https://www.khronos.org/gltf/) support.
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### bevy_winit
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GUI support.
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### bevy_wgpu
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Make use of GPU via [WebGPU](https://gpuweb.github.io/gpuweb/) support.
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### png
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PNG picture format support.
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### hdr
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[HDR](https://en.wikipedia.org/wiki/High_dynamic_range) support.
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### mp3
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Audio of mp3 format support.
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### x11
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Make GUI applications use X11 procotol. You could enable wayland feature to override this.
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## Optional Features
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### profiler
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For profiler.
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### wgpu_trace
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For tracing wgpu.
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### flac
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FLAC audio fromat support. It's included in bevy_audio feature.
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### wav
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WAV audio format support.
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### vorbis
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Vorbis audio format support.
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### wayland
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Enable this to use Wayland display server protocol other than X11.
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@ -1,7 +1,10 @@
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# Examples
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# Examples
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These examples demonstrate the main features of Bevy and how to use them.
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These examples demonstrate the main features of Bevy and how to use them.
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To run an example, use the command `cargo run --example <Example>`.
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To run an example, use the command `cargo run --example <Example>`, and add the option `--features x11` or `--features wayland` to force the example to run on a specific window compositor, e.g.
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```
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cargo run --features wayland hello_world
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```
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## Hello, World!
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## Hello, World!
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