Fix tests
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@ -9,7 +9,7 @@ pub use serial::propagate_parent_transforms;
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/// Update [`GlobalTransform`] component of entities that aren't in the hierarchy
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///
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/// Third party plugins should ensure that this is used in concert with
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/// [`propagate_parent_transforms`] and [`compute_transform_leaves`].
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/// [`propagate_parent_transforms`] and [`mark_dirty_trees`].
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pub fn sync_simple_transforms(
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mut query: ParamSet<(
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Query<
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@ -57,11 +57,12 @@ pub fn mark_dirty_trees(
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while let Ok((parent, mut tree)) = transforms.get_mut(next) {
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if tree.is_changed() {
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break; // Tree has already been processed
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} else {
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tree.set_changed();
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}
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tree.set_changed();
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if let Some(parent) = parent.map(ChildOf::get) {
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next = parent;
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} else {
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break;
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};
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}
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}
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@ -409,12 +410,8 @@ mod parallel {
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}
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}
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/// Propagate transforms from `parent` to its non-leaf `children`, pushing updated child
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/// entities to the `outbox`. Propagation does not visit leaf nodes; instead, they are computed
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/// in [`compute_transform_leaves`](super::compute_transform_leaves), which can optimize much
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/// more efficiently.
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///
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/// This function will continue propagating transforms to descendants in a depth-first
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/// Propagate transforms from `parent` to its `children`, pushing updated child entities to the
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/// `outbox`. This function will continue propagating transforms to descendants in a depth-first
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/// traversal, while simultaneously pushing unvisited branches to the outbox, for other threads
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/// to take when idle.
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///
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@ -353,9 +353,10 @@ mod tests {
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use bevy_math::{Rect, UVec2, Vec2};
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use bevy_platform_support::collections::HashMap;
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use bevy_render::{camera::ManualTextureViews, prelude::Camera};
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use bevy_transform::systems::mark_dirty_trees;
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use bevy_transform::{
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prelude::GlobalTransform,
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systems::{compute_transform_leaves, propagate_parent_transforms, sync_simple_transforms},
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systems::{propagate_parent_transforms, sync_simple_transforms},
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};
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use bevy_utils::prelude::default;
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use bevy_window::{
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@ -408,9 +409,9 @@ mod tests {
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update_ui_context_system,
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ApplyDeferred,
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ui_layout_system,
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mark_dirty_trees,
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sync_simple_transforms,
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propagate_parent_transforms,
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compute_transform_leaves,
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)
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.chain(),
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);
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