From c871b2eccfab7220a0cabfec123e93bfa48e12c8 Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Sun, 13 Jul 2025 03:42:02 +0200 Subject: [PATCH] Improve description --- release-content/migration-guides/convert-coordinates.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/release-content/migration-guides/convert-coordinates.md b/release-content/migration-guides/convert-coordinates.md index a026ff4e34..57f8fe3dc4 100644 --- a/release-content/migration-guides/convert-coordinates.md +++ b/release-content/migration-guides/convert-coordinates.md @@ -85,7 +85,7 @@ After opting into the new behavior, your scene will be oriented such that your m For example, Blender assumes -Y to be forward, so exporting the following model to glTF and loading it in Bevy with the new settings will ensure everything is oriented the right way across all programs in your pipeline: - + ![Blender Coordinate System](blender-coords.png) If you opt into this, please let us know how it's working out! Is your scene looking like you expected? Are the animations playing correctly? Is the camera at the right place? Are the lights shining from the right spots?