Fix outdated and badly formatted docs for WindowDescriptor::transparent (#6329)
				
					
				
			# Objective See title ## Before / After <img width="988" alt="Screen Shot 2022-10-21 at 10 51 12 AM" src="https://user-images.githubusercontent.com/200550/197258517-29fec3e0-e272-4ab1-9f4c-c646b04876f2.png"> <img width="988" alt="Screen Shot 2022-10-21 at 10 51 24 AM" src="https://user-images.githubusercontent.com/200550/197258519-7fbaf058-fc2c-469e-ae34-5531f02a632f.png"> ## Open questions ~~The old docs previously linked to a winit but that was preventing transparency for working on Windows 11. The recent winit upgrade should have fixed this.~~ ~~I'm unable to test on Windows 11 though, so someone should verify that we no longer need to call this out as being broken.~~ edit: Seems like we're good on Windows 11, thanks.
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				@ -914,10 +914,8 @@ pub struct WindowDescriptor {
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    ///
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					    ///
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    /// ## Platform-specific
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					    /// ## Platform-specific
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    /// - iOS / Android / Web: Unsupported.
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					    /// - iOS / Android / Web: Unsupported.
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    /// - macOS X: Not working as expected.
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					    /// - macOS: Not working as expected. See [Bevy #6330](https://github.com/bevyengine/bevy/issues/6330).
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    /// - Windows 11: Not working as expected
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					    /// - Linux (Wayland): Not working as expected. See [Bevy #5779](https://github.com/bevyengine/bevy/issues/5779).
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    /// macOS X transparent works with winit out of the box, so this issue might be related to: <https://github.com/gfx-rs/wgpu/issues/687>
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    /// Windows 11 is related to <https://github.com/rust-windowing/winit/issues/2082>
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    pub transparent: bool,
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					    pub transparent: bool,
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    /// The "html canvas" element selector.
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					    /// The "html canvas" element selector.
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    ///
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					    ///
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