Naga export (#3714)
# Objective
In order to create a glsl shader, we must provide the `naga::ShaderStage` type which is not exported by bevy, meaning a user would have to manually include naga just to access this type.
`pub fn from_glsl(source: impl Into<Cow<'static, str>>, stage: naga::ShaderStage) -> Shader {`
## Solution
Re-rexport naga::ShaderStage from `render_resources`
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@ -42,3 +42,5 @@ pub use wgpu::{
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};
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pub use bevy_crevice::*;
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pub use naga::ShaderStage;
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