Cleanup clearcoat
example (#15594)
The components needed for `DirectionalLight` are added automatically since #15554 `create_point_light` already existed and returns a `PointLight` with these same settings
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@ -23,9 +23,8 @@ use bevy::{
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color::palettes::css::{BLUE, GOLD, WHITE},
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core_pipeline::{tonemapping::Tonemapping::AcesFitted, Skybox},
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math::vec3,
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pbr::{CascadeShadowConfig, Cascades, CascadesVisibleEntities},
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prelude::*,
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render::{primitives::CascadesFrusta, texture::ImageLoaderSettings},
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render::texture::ImageLoaderSettings,
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};
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/// The size of each sphere.
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@ -184,19 +183,7 @@ fn spawn_scratched_gold_ball(
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/// Spawns a light.
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fn spawn_light(commands: &mut Commands) {
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commands.spawn((
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PointLight {
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color: WHITE.into(),
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intensity: 100000.0,
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..default()
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},
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// Add the cascades objects used by the `DirectionalLight`, since the
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// user can toggle between a point light and a directional light.
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CascadesFrusta::default(),
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Cascades::default(),
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CascadeShadowConfig::default(),
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CascadesVisibleEntities::default(),
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));
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commands.spawn(create_point_light());
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}
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/// Spawns a camera with associated skybox and environment map.
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