make optional crates for mesh, camera, and light (#19997)
# Objective - nice bevy::camera bevy::mesh bevy::light imports - skip bevy_light in 2d ## Solution - add optional crates to internal - make light only included when building pbr ## Testing - 3d_scene
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@ -199,6 +199,10 @@ bevy_ui = ["dep:bevy_ui", "bevy_image"]
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bevy_ui_render = ["dep:bevy_ui_render"]
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bevy_image = ["dep:bevy_image"]
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bevy_mesh = ["dep:bevy_mesh", "bevy_image"]
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bevy_camera = ["dep:bevy_camera", "bevy_mesh"]
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bevy_light = ["dep:bevy_light", "bevy_camera"]
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# Used to disable code that is unsupported when Bevy is dynamically linked
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dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
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@ -215,7 +219,7 @@ bevy_render = [
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"dep:bevy_render",
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"bevy_scene?/bevy_render",
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"bevy_gizmos?/bevy_render",
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"bevy_image",
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"bevy_camera",
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"bevy_color/wgpu-types",
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"bevy_color/encase",
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]
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@ -428,6 +432,9 @@ bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.17.0-dev"
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.17.0-dev" }
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bevy_feathers = { path = "../bevy_feathers", optional = true, version = "0.17.0-dev" }
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bevy_image = { path = "../bevy_image", optional = true, version = "0.17.0-dev" }
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bevy_mesh = { path = "../bevy_mesh", optional = true, version = "0.17.0-dev" }
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bevy_camera = { path = "../bevy_camera", optional = true, version = "0.17.0-dev" }
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bevy_light = { path = "../bevy_light", optional = true, version = "0.17.0-dev" }
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bevy_input_focus = { path = "../bevy_input_focus", optional = true, version = "0.17.0-dev", default-features = false, features = [
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"bevy_reflect",
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] }
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@ -25,6 +25,8 @@ pub use bevy_app as app;
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pub use bevy_asset as asset;
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#[cfg(feature = "bevy_audio")]
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pub use bevy_audio as audio;
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#[cfg(feature = "bevy_camera")]
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pub use bevy_camera as camera;
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#[cfg(feature = "bevy_color")]
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pub use bevy_color as color;
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#[cfg(feature = "bevy_core_pipeline")]
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@ -48,9 +50,13 @@ pub use bevy_image as image;
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pub use bevy_input as input;
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#[cfg(feature = "bevy_input_focus")]
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pub use bevy_input_focus as input_focus;
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#[cfg(feature = "bevy_light")]
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pub use bevy_light as light;
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#[cfg(feature = "bevy_log")]
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pub use bevy_log as log;
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pub use bevy_math as math;
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#[cfg(feature = "bevy_mesh")]
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pub use bevy_mesh as mesh;
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#[cfg(feature = "bevy_pbr")]
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pub use bevy_pbr as pbr;
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#[cfg(feature = "bevy_picking")]
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@ -44,7 +44,9 @@ bevy_light = { path = "../bevy_light", version = "0.17.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.17.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
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bevy_render = { path = "../bevy_render", version = "0.17.0-dev" }
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bevy_render = { path = "../bevy_render", features = [
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"bevy_light",
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], version = "0.17.0-dev" }
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bevy_camera = { path = "../bevy_camera", version = "0.17.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.17.0-dev", optional = true }
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bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
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@ -77,7 +77,7 @@ bevy_tasks = { path = "../bevy_tasks", version = "0.17.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.17.0-dev" }
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bevy_mesh = { path = "../bevy_mesh", version = "0.17.0-dev" }
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bevy_camera = { path = "../bevy_camera", version = "0.17.0-dev" }
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bevy_light = { path = "../bevy_light", version = "0.17.0-dev" }
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bevy_light = { path = "../bevy_light", optional = true, version = "0.17.0-dev" }
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bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev", default-features = false, features = [
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"std",
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"serialize",
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@ -50,6 +50,7 @@ pub mod sync_world;
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pub mod texture;
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pub mod view;
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pub use bevy_camera::primitives;
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#[cfg(feature = "bevy_light")]
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mod extract_impls;
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/// The render prelude.
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