Keep camera in positive Z
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cad324cd04
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cc58735aad
@ -157,7 +157,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, app_status: Res
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fn spawn_camera(commands: &mut Commands) {
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fn spawn_camera(commands: &mut Commands) {
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commands
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commands
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.spawn(Camera3d::default())
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.spawn(Camera3d::default())
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.insert(Transform::from_xyz(0.7, 0.7, -1.0).looking_at(vec3(0.0, 0.3, 0.0), Vec3::Y));
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.insert(Transform::from_xyz(-0.7, 0.7, 1.0).looking_at(vec3(0.0, 0.3, 0.0), Vec3::Y));
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}
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}
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/// Spawns the scene.
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/// Spawns the scene.
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@ -165,11 +165,14 @@ fn spawn_camera(commands: &mut Commands) {
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/// The scene is loaded from a glTF file.
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/// The scene is loaded from a glTF file.
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fn spawn_scene(commands: &mut Commands, asset_server: &AssetServer) {
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fn spawn_scene(commands: &mut Commands, asset_server: &AssetServer) {
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commands
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commands
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.spawn(SceneRoot(
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.spawn((
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asset_server.load(
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SceneRoot(
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GltfAssetLabel::Scene(0)
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asset_server.load(
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.from_asset("models/MixedLightingExample/MixedLightingExample.gltf"),
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GltfAssetLabel::Scene(0)
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.from_asset("models/MixedLightingExample/MixedLightingExample.gltf"),
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),
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),
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),
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Transform::default().looking_to(Vec3::Z, Vec3::Y),
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))
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))
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.observe(
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.observe(
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|_: On<SceneInstanceReady>,
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|_: On<SceneInstanceReady>,
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