Optimize Text rendering / SharedBuffers (#972)
optimize Text rendering / SharedBuffers
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				@ -1,7 +1,7 @@
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use crate::{
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    pipeline::{PipelineCompiler, PipelineDescriptor, PipelineLayout, PipelineSpecialization},
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    renderer::{
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        BindGroup, BindGroupId, BufferId, BufferUsage, RenderResource, RenderResourceBinding,
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        BindGroup, BindGroupId, BufferId, RenderResource, RenderResourceBinding,
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        RenderResourceBindings, RenderResourceContext, SharedBuffers,
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    },
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    shader::Shader,
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@ -125,7 +125,7 @@ pub struct DrawContext<'a> {
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    pub shaders: ResMut<'a, Assets<Shader>>,
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    pub pipeline_compiler: ResMut<'a, PipelineCompiler>,
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    pub render_resource_context: Res<'a, Box<dyn RenderResourceContext>>,
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    pub shared_buffers: Res<'a, SharedBuffers>,
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    pub shared_buffers: ResMut<'a, SharedBuffers>,
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    #[system_param(ignore)]
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    pub current_pipeline: Option<Handle<PipelineDescriptor>>,
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}
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@ -135,19 +135,11 @@ pub struct FetchDrawContext;
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impl<'a> DrawContext<'a> {
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    pub fn get_uniform_buffer<T: RenderResource>(
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        &self,
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        &mut self,
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        render_resource: &T,
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    ) -> Result<RenderResourceBinding, DrawError> {
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        self.get_buffer(render_resource, BufferUsage::UNIFORM)
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    }
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    pub fn get_buffer<T: RenderResource>(
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        &self,
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        render_resource: &T,
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        buffer_usage: BufferUsage,
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    ) -> Result<RenderResourceBinding, DrawError> {
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        self.shared_buffers
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            .get_buffer(render_resource, buffer_usage)
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            .get_uniform_buffer(&**self.render_resource_context, render_resource)
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            .ok_or(DrawError::BufferAllocationFailure)
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    }
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@ -16,8 +16,7 @@ impl Node for SharedBuffersNode {
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        _input: &ResourceSlots,
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        _output: &mut ResourceSlots,
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    ) {
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        let shared_buffers = resources.get::<SharedBuffers>().unwrap();
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        let mut command_queue = shared_buffers.reset_command_queue();
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        command_queue.execute(render_context);
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        let mut shared_buffers = resources.get_mut::<SharedBuffers>().unwrap();
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        shared_buffers.apply(render_context);
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    }
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}
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@ -1,77 +1,106 @@
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use super::{BufferId, BufferInfo, RenderResource, RenderResourceBinding};
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use crate::{
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    render_graph::CommandQueue,
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    renderer::{BufferUsage, RenderResourceContext},
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    renderer::{BufferUsage, RenderContext, RenderResourceContext},
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};
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use bevy_ecs::Res;
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use parking_lot::RwLock;
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use std::sync::Arc;
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use bevy_ecs::{Res, ResMut};
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// TODO: Instead of allocating small "exact size" buffers each frame, this should use multiple large shared buffers and probably
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// a long-living "cpu mapped" staging buffer. Im punting that for now because I don't know the best way to use wgpu's new async
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// buffer mapping yet.
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pub struct SharedBuffers {
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    render_resource_context: Box<dyn RenderResourceContext>,
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    buffers: Arc<RwLock<Vec<BufferId>>>,
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    command_queue: Arc<RwLock<CommandQueue>>,
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    staging_buffer: Option<BufferId>,
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    uniform_buffer: Option<BufferId>,
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    buffers_to_free: Vec<BufferId>,
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    buffer_size: usize,
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    initial_size: usize,
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    current_offset: usize,
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    command_queue: CommandQueue,
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}
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impl SharedBuffers {
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    pub fn new(render_resource_context: Box<dyn RenderResourceContext>) -> Self {
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    pub fn new(initial_size: usize) -> Self {
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        Self {
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            render_resource_context,
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            buffers: Default::default(),
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            staging_buffer: None,
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            uniform_buffer: None,
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            buffer_size: 0,
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            current_offset: 0,
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            initial_size,
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            buffers_to_free: Default::default(),
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            command_queue: Default::default(),
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        }
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    }
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    pub fn get_buffer<T: RenderResource>(
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        &self,
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    pub fn grow(
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        &mut self,
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        render_resource_context: &dyn RenderResourceContext,
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        required_space: usize,
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    ) {
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        while self.buffer_size < self.current_offset + required_space {
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            self.buffer_size = if self.buffer_size == 0 {
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                self.initial_size
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            } else {
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                self.buffer_size * 2
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            };
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        }
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        self.current_offset = 0;
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        if let Some(staging_buffer) = self.staging_buffer.take() {
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            render_resource_context.unmap_buffer(staging_buffer);
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            self.buffers_to_free.push(staging_buffer);
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        }
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        if let Some(uniform_buffer) = self.uniform_buffer.take() {
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            self.buffers_to_free.push(uniform_buffer);
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        }
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        self.staging_buffer = Some(render_resource_context.create_buffer(BufferInfo {
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            size: self.buffer_size,
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            buffer_usage: BufferUsage::MAP_WRITE | BufferUsage::COPY_SRC,
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            mapped_at_creation: true,
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        }));
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        self.uniform_buffer = Some(render_resource_context.create_buffer(BufferInfo {
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            size: self.buffer_size,
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            buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
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            mapped_at_creation: false,
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        }));
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    }
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    pub fn get_uniform_buffer<T: RenderResource>(
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        &mut self,
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        render_resource_context: &dyn RenderResourceContext,
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        render_resource: &T,
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        buffer_usage: BufferUsage,
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    ) -> Option<RenderResourceBinding> {
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        if let Some(size) = render_resource.buffer_byte_len() {
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            let aligned_size = self
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                .render_resource_context
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                .get_aligned_uniform_size(size, false);
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            // PERF: this buffer will be slow
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            let staging_buffer = self.render_resource_context.create_buffer(BufferInfo {
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                size: aligned_size,
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                buffer_usage: BufferUsage::COPY_SRC | BufferUsage::MAP_WRITE,
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                mapped_at_creation: true,
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            });
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            // TODO: overlap alignment if/when possible
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            let aligned_size = render_resource_context.get_aligned_uniform_size(size, true);
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            let mut new_offset = self.current_offset + aligned_size;
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            if new_offset > self.buffer_size {
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                self.grow(render_resource_context, aligned_size);
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                new_offset = aligned_size;
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            }
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            self.render_resource_context.write_mapped_buffer(
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            let range = self.current_offset as u64..new_offset as u64;
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            let staging_buffer = self.staging_buffer.unwrap();
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            let uniform_buffer = self.uniform_buffer.unwrap();
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            render_resource_context.write_mapped_buffer(
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                staging_buffer,
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                0..size as u64,
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                range.clone(),
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                &mut |data, _renderer| {
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                    render_resource.write_buffer_bytes(data);
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                },
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            );
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            self.render_resource_context.unmap_buffer(staging_buffer);
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            let destination_buffer = self.render_resource_context.create_buffer(BufferInfo {
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                size: aligned_size,
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                buffer_usage: BufferUsage::COPY_DST | buffer_usage,
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                ..Default::default()
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            });
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            let mut command_queue = self.command_queue.write();
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            command_queue.copy_buffer_to_buffer(
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            self.command_queue.copy_buffer_to_buffer(
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                staging_buffer,
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                0,
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                destination_buffer,
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                0,
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                size as u64,
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                self.current_offset as u64,
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                uniform_buffer,
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                self.current_offset as u64,
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                aligned_size as u64,
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            );
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            let mut buffers = self.buffers.write();
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            buffers.push(staging_buffer);
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            buffers.push(destination_buffer);
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            self.current_offset = new_offset;
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            Some(RenderResourceBinding::Buffer {
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                buffer: destination_buffer,
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                range: 0..aligned_size as u64,
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                buffer: uniform_buffer,
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                range,
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                dynamic_index: None,
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            })
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        } else {
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@ -79,21 +108,29 @@ impl SharedBuffers {
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        }
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    }
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    // TODO: remove this when this actually uses shared buffers
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    pub fn free_buffers(&self) {
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        let mut buffers = self.buffers.write();
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        for buffer in buffers.drain(..) {
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            self.render_resource_context.remove_buffer(buffer)
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    pub fn update(&mut self, render_resource_context: &dyn RenderResourceContext) {
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        self.current_offset = 0;
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        for buffer in self.buffers_to_free.drain(..) {
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            render_resource_context.remove_buffer(buffer)
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        }
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        if let Some(staging_buffer) = self.staging_buffer {
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            render_resource_context.map_buffer(staging_buffer);
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        }
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    }
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    pub fn reset_command_queue(&self) -> CommandQueue {
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        let mut command_queue = self.command_queue.write();
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        std::mem::take(&mut *command_queue)
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    pub fn apply(&mut self, render_context: &mut dyn RenderContext) {
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        if let Some(staging_buffer) = self.staging_buffer {
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            render_context.resources().unmap_buffer(staging_buffer);
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        }
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        let mut command_queue = std::mem::take(&mut self.command_queue);
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        command_queue.execute(render_context);
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    }
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}
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// TODO: remove this when this actually uses shared buffers
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pub fn free_shared_buffers_system(shared_buffers: Res<SharedBuffers>) {
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    shared_buffers.free_buffers();
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pub fn shared_buffers_update_system(
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    mut shared_buffers: ResMut<SharedBuffers>,
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    render_resource_context: Res<Box<dyn RenderResourceContext>>,
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) {
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    shared_buffers.update(&**render_resource_context);
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}
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@ -5,10 +5,7 @@ use bevy_render::{
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    mesh,
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    pipeline::{PipelineSpecialization, VertexBufferDescriptor},
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    prelude::Msaa,
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    renderer::{
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        AssetRenderResourceBindings, BindGroup, BufferUsage, RenderResourceBindings,
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        RenderResourceId,
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    },
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    renderer::{AssetRenderResourceBindings, BindGroup, RenderResourceBindings, RenderResourceId},
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};
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use bevy_sprite::TextureAtlasSprite;
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use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
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@ -108,14 +105,8 @@ impl<'a> Drawable for DrawableText<'a> {
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            let transform = Mat4::from_translation(self.position + tv.position.extend(0.));
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            let transform_buffer = context
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                .shared_buffers
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                .get_buffer(&transform, BufferUsage::UNIFORM)
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                .unwrap();
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            let sprite_buffer = context
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                .shared_buffers
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                .get_buffer(&sprite, BufferUsage::UNIFORM)
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                .unwrap();
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            let transform_buffer = context.get_uniform_buffer(&transform).unwrap();
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            let sprite_buffer = context.get_uniform_buffer(&sprite).unwrap();
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            let sprite_bind_group = BindGroup::build()
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                .add_binding(0, transform_buffer)
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                .add_binding(1, sprite_buffer)
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@ -12,7 +12,7 @@ pub use wgpu_resources::*;
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use bevy_app::prelude::*;
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use bevy_ecs::{Resources, World};
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use bevy_render::renderer::{free_shared_buffers_system, RenderResourceContext, SharedBuffers};
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use bevy_render::renderer::{shared_buffers_update_system, RenderResourceContext, SharedBuffers};
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use renderer::WgpuRenderResourceContext;
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#[derive(Default)]
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@ -22,7 +22,10 @@ impl Plugin for WgpuPlugin {
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    fn build(&self, app: &mut AppBuilder) {
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        let render_system = get_wgpu_render_system(app.resources_mut());
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        app.add_system_to_stage(bevy_render::stage::RENDER, render_system)
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            .add_system_to_stage(bevy_render::stage::POST_RENDER, free_shared_buffers_system);
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            .add_system_to_stage(
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                bevy_render::stage::POST_RENDER,
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                shared_buffers_update_system,
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            );
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    }
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}
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@ -32,8 +35,8 @@ pub fn get_wgpu_render_system(resources: &mut Resources) -> impl FnMut(&mut Worl
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        .unwrap_or_else(WgpuOptions::default);
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    let mut wgpu_renderer = future::block_on(WgpuRenderer::new(options));
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    let resource_context = WgpuRenderResourceContext::new(wgpu_renderer.device.clone());
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    resources.insert::<Box<dyn RenderResourceContext>>(Box::new(resource_context.clone()));
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    resources.insert(SharedBuffers::new(Box::new(resource_context)));
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    resources.insert::<Box<dyn RenderResourceContext>>(Box::new(resource_context));
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    resources.insert(SharedBuffers::new(4096));
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    move |world, resources| {
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        wgpu_renderer.update(world, resources);
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    }
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