From cd19d2757bd1effa78b7798d210072b55b61b847 Mon Sep 17 00:00:00 2001 From: Charlie Hills Date: Sun, 7 Aug 2022 20:26:13 +0000 Subject: [PATCH] use bevy_default() for texture format in post_processing (#5601) # Objective Fixes https://github.com/bevyengine/bevy/issues/5599 ## Solution Use bevy_default() for texture format in example to get proper texture format for wasm. --- examples/shader/post_processing.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/shader/post_processing.rs b/examples/shader/post_processing.rs index 6c853cc6cd..cbbb20456f 100644 --- a/examples/shader/post_processing.rs +++ b/examples/shader/post_processing.rs @@ -13,6 +13,7 @@ use bevy::{ AsBindGroup, Extent3d, ShaderRef, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages, }, + texture::BevyDefault, view::RenderLayers, }, sprite::{Material2d, Material2dPlugin, MaterialMesh2dBundle}, @@ -56,7 +57,7 @@ fn setup( label: None, size, dimension: TextureDimension::D2, - format: TextureFormat::Bgra8UnormSrgb, + format: TextureFormat::bevy_default(), mip_level_count: 1, sample_count: 1, usage: TextureUsages::TEXTURE_BINDING