resolve warnings
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@ -15,7 +15,7 @@ fn build_move_system() -> Box<dyn Schedulable> {
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.read_resource::<Time>()
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.read_resource::<Time>()
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.with_query(<(Write<Translation>, Write<Material>)>::query())
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.with_query(<(Write<Translation>, Write<Material>)>::query())
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.build(move |_, world, time, person_query| {
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.build(move |_, world, time, person_query| {
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for (mut translation, mut material) in person_query.iter_mut(world) {
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for (mut translation, mut _material) in person_query.iter_mut(world) {
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translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
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translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
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}
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}
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})
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})
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@ -1,7 +1,4 @@
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use bevy::{
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use bevy::{prelude::*, render::render_graph_2::StandardMaterial};
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prelude::*,
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render::render_graph_2::{uniform_selector, ShaderUniforms, StandardMaterial},
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};
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use rand::{rngs::StdRng, Rng, SeedableRng};
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use rand::{rngs::StdRng, Rng, SeedableRng};
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use std::collections::VecDeque;
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use std::collections::VecDeque;
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@ -11,13 +11,13 @@ fn setup(world: &mut World) {
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let cube_handle = {
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let cube_handle = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let cube = Mesh::load(MeshType::Cube);
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let cube = Mesh::load(MeshType::Cube);
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(mesh_storage.add(cube))
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mesh_storage.add(cube)
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};
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};
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let texture_handle = {
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let texture_handle = {
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let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
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let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
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(texture_storage.add(texture))
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texture_storage.add(texture)
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};
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};
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// cube
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// cube
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@ -1,8 +1,4 @@
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use bevy::{
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use bevy::{asset, prelude::*, render::render_graph_2::StandardMaterial};
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asset,
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prelude::*,
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render::render_graph_2::{ShaderUniforms, StandardMaterial},
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};
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fn main() {
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fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
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AppBuilder::new().add_defaults().setup_world(setup).run();
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@ -14,7 +10,7 @@ fn setup(world: &mut World) {
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mesh_storage.add(Mesh::load(MeshType::Cube))
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mesh_storage.add(Mesh::load(MeshType::Cube))
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};
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};
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let texture_handle = {
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let _texture_handle = {
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let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
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let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
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texture_storage.add(texture)
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texture_storage.add(texture)
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