Fixed typo in generate_custom_mesh.rs example (#11293)

# Objective

- Fix a typo in the "Generate Custom Mesh" example

## Solution

- Fixed small typo
This commit is contained in:
A. Gadjev 2024-01-11 12:29:31 +01:00 committed by GitHub
parent c4e479a2d4
commit ce5bae55f6
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@ -162,7 +162,7 @@ fn create_cube_mesh() -> Mesh {
[0.5, -0.5, -0.5],
],
)
// Set-up UV coordinated to point to the upper (V < 0.5), "dirt+grass" part of the texture.
// Set-up UV coordinates to point to the upper (V < 0.5), "dirt+grass" part of the texture.
// Take a look at the custom image (assets/textures/array_texture.png)
// so the UV coords will make more sense
// Note: (0.0, 0.0) = Top-Left in UV mapping, (1.0, 1.0) = Bottom-Right in UV mapping