Improve bevy_input_focus
(#16749)
# Objective I was curious to use the newly created `bevy_input_focus`, but I found some issues with it - It was only implementing traits for `World`. - Lack of tests - `is_focus_within` logic was incorrect. ## Solution This PR includes some improvements to the `bevy_input_focus` crate: - Add new `IsFocusedHelper` that doesn't require access to `&World`. It implements `IsFocused` - Remove `IsFocused` impl for `DeferredWorld`. Since it already implements `Deref<Target=World>` it was just duplication of code. - impl `SetInputFocus` for `Commands`. There was no way to use `SetFocusCommand` directly. This allows it. - The `is_focus_within` logic has been fixed to check descendants. Previously it was checking if any of the ancestors had focus which is not correct according to the documentation. - Added a bunch of unit tests to verify the logic of the crate. ## Testing - Did you test these changes? If so, how? Yes, running newly added unit tests. ---
This commit is contained in:
parent
b2d3371814
commit
ced6159d93
@ -6,7 +6,7 @@ description = "Keyboard focus management"
|
||||
homepage = "https://bevyengine.org"
|
||||
repository = "https://github.com/bevyengine/bevy"
|
||||
license = "MIT OR Apache-2.0"
|
||||
keywords = ["bevy", "color"]
|
||||
keywords = ["bevy"]
|
||||
rust-version = "1.76.0"
|
||||
|
||||
[dependencies]
|
||||
@ -14,9 +14,11 @@ bevy_app = { path = "../bevy_app", version = "0.15.0-dev", default-features = fa
|
||||
bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev", default-features = false }
|
||||
bevy_input = { path = "../bevy_input", version = "0.15.0-dev", default-features = false }
|
||||
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev", default-features = false }
|
||||
bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev", default-features = false }
|
||||
bevy_window = { path = "../bevy_window", version = "0.15.0-dev", default-features = false }
|
||||
|
||||
[dev-dependencies]
|
||||
smol_str = "0.2"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
|
@ -16,16 +16,16 @@
|
||||
//! This crate does *not* provide any integration with UI widgets, or provide functions for
|
||||
//! tab navigation or gamepad-based focus navigation, as those are typically application-specific.
|
||||
|
||||
use bevy_app::{App, Plugin, Update};
|
||||
use bevy_app::{App, Plugin, PreUpdate};
|
||||
use bevy_ecs::{
|
||||
component::Component,
|
||||
entity::Entity,
|
||||
event::{Event, EventReader},
|
||||
query::With,
|
||||
system::{Commands, Query, Res, Resource},
|
||||
system::{Commands, Query, Res, Resource, SystemParam},
|
||||
world::{Command, DeferredWorld, World},
|
||||
};
|
||||
use bevy_hierarchy::Parent;
|
||||
use bevy_hierarchy::{HierarchyQueryExt, Parent};
|
||||
use bevy_input::keyboard::KeyboardInput;
|
||||
use bevy_window::PrimaryWindow;
|
||||
|
||||
@ -41,7 +41,7 @@ pub struct InputFocus(pub Option<Entity>);
|
||||
#[derive(Clone, Debug, Resource)]
|
||||
pub struct InputFocusVisible(pub bool);
|
||||
|
||||
/// Helper functions for [`World`] and [`DeferredWorld`] to set and clear input focus.
|
||||
/// Helper functions for [`World`], [`DeferredWorld`] and [`Commands`] to set and clear input focus.
|
||||
pub trait SetInputFocus {
|
||||
/// Set input focus to the given entity.
|
||||
fn set_input_focus(&mut self, entity: Entity);
|
||||
@ -88,6 +88,16 @@ impl Command for SetFocusCommand {
|
||||
}
|
||||
}
|
||||
|
||||
impl SetInputFocus for Commands<'_, '_> {
|
||||
fn set_input_focus(&mut self, entity: Entity) {
|
||||
self.queue(SetFocusCommand(Some(entity)));
|
||||
}
|
||||
|
||||
fn clear_input_focus(&mut self) {
|
||||
self.queue(SetFocusCommand(None));
|
||||
}
|
||||
}
|
||||
|
||||
/// A bubble-able event for keyboard input. This event is normally dispatched to the current
|
||||
/// input focus entity, if any. If no entity has input focus, then the event is dispatched to
|
||||
/// the main window.
|
||||
@ -108,7 +118,7 @@ impl Plugin for InputDispatchPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(InputFocus(None))
|
||||
.insert_resource(InputFocusVisible(false))
|
||||
.add_systems(Update, dispatch_keyboard_input);
|
||||
.add_systems(PreUpdate, dispatch_keyboard_input);
|
||||
}
|
||||
}
|
||||
|
||||
@ -137,7 +147,10 @@ fn dispatch_keyboard_input(
|
||||
}
|
||||
|
||||
/// Trait which defines methods to check if an entity currently has focus. This is implemented
|
||||
/// for both [`World`] and [`DeferredWorld`].
|
||||
/// for [`World`] and [`IsFocusedHelper`].
|
||||
/// [`DeferredWorld`] indirectly implements it through [`Deref`].
|
||||
///
|
||||
/// [`Deref`]: std::ops::Deref
|
||||
pub trait IsFocused {
|
||||
/// Returns true if the given entity has input focus.
|
||||
fn is_focused(&self, entity: Entity) -> bool;
|
||||
@ -148,97 +161,270 @@ pub trait IsFocused {
|
||||
/// Returns true if the given entity has input focus and the focus indicator is visible.
|
||||
fn is_focus_visible(&self, entity: Entity) -> bool;
|
||||
|
||||
/// Returns true if the given entity, or any descenant, has input focus and the focus
|
||||
/// Returns true if the given entity, or any descendant, has input focus and the focus
|
||||
/// indicator is visible.
|
||||
fn is_focus_within_visible(&self, entity: Entity) -> bool;
|
||||
}
|
||||
|
||||
impl IsFocused for DeferredWorld<'_> {
|
||||
/// System param that helps get information about the current focused entity.
|
||||
#[derive(SystemParam)]
|
||||
pub struct IsFocusedHelper<'w, 's> {
|
||||
parent_query: Query<'w, 's, &'static Parent>,
|
||||
input_focus: Option<Res<'w, InputFocus>>,
|
||||
input_focus_visible: Option<Res<'w, InputFocusVisible>>,
|
||||
}
|
||||
|
||||
impl IsFocused for IsFocusedHelper<'_, '_> {
|
||||
fn is_focused(&self, entity: Entity) -> bool {
|
||||
self.get_resource::<InputFocus>()
|
||||
.map(|f| f.0)
|
||||
.unwrap_or_default()
|
||||
.map(|f| f == entity)
|
||||
.unwrap_or_default()
|
||||
self.input_focus
|
||||
.as_deref()
|
||||
.and_then(|f| f.0)
|
||||
.is_some_and(|e| e == entity)
|
||||
}
|
||||
|
||||
fn is_focus_within(&self, entity: Entity) -> bool {
|
||||
let Some(focus_resource) = self.get_resource::<InputFocus>() else {
|
||||
let Some(focus) = self.input_focus.as_deref().and_then(|f| f.0) else {
|
||||
return false;
|
||||
};
|
||||
let Some(focus) = focus_resource.0 else {
|
||||
return false;
|
||||
};
|
||||
let mut e = entity;
|
||||
loop {
|
||||
if e == focus {
|
||||
return true;
|
||||
}
|
||||
if let Some(parent) = self.entity(e).get::<Parent>() {
|
||||
e = parent.get();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
if focus == entity {
|
||||
return true;
|
||||
}
|
||||
false
|
||||
self.parent_query.iter_ancestors(focus).any(|e| e == entity)
|
||||
}
|
||||
|
||||
fn is_focus_visible(&self, entity: Entity) -> bool {
|
||||
self.get_resource::<InputFocusVisible>()
|
||||
.map(|vis| vis.0)
|
||||
.unwrap_or_default()
|
||||
&& self.is_focused(entity)
|
||||
self.input_focus_visible.as_deref().is_some_and(|vis| vis.0) && self.is_focused(entity)
|
||||
}
|
||||
|
||||
fn is_focus_within_visible(&self, entity: Entity) -> bool {
|
||||
self.get_resource::<InputFocusVisible>()
|
||||
.map(|vis| vis.0)
|
||||
.unwrap_or_default()
|
||||
&& self.is_focus_within(entity)
|
||||
self.input_focus_visible.as_deref().is_some_and(|vis| vis.0) && self.is_focus_within(entity)
|
||||
}
|
||||
}
|
||||
|
||||
impl IsFocused for World {
|
||||
fn is_focused(&self, entity: Entity) -> bool {
|
||||
self.get_resource::<InputFocus>()
|
||||
.map(|f| f.0)
|
||||
.unwrap_or_default()
|
||||
.map(|f| f == entity)
|
||||
.unwrap_or_default()
|
||||
.and_then(|f| f.0)
|
||||
.is_some_and(|f| f == entity)
|
||||
}
|
||||
|
||||
fn is_focus_within(&self, entity: Entity) -> bool {
|
||||
let Some(focus_resource) = self.get_resource::<InputFocus>() else {
|
||||
let Some(focus) = self.get_resource::<InputFocus>().and_then(|f| f.0) else {
|
||||
return false;
|
||||
};
|
||||
let Some(focus) = focus_resource.0 else {
|
||||
return false;
|
||||
};
|
||||
let mut e = entity;
|
||||
let mut e = focus;
|
||||
loop {
|
||||
if e == focus {
|
||||
if e == entity {
|
||||
return true;
|
||||
}
|
||||
if let Some(parent) = self.entity(e).get::<Parent>() {
|
||||
e = parent.get();
|
||||
if let Some(parent) = self.entity(e).get::<Parent>().map(Parent::get) {
|
||||
e = parent;
|
||||
} else {
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn is_focus_visible(&self, entity: Entity) -> bool {
|
||||
self.get_resource::<InputFocusVisible>()
|
||||
.map(|vis| vis.0)
|
||||
.unwrap_or_default()
|
||||
.is_some_and(|vis| vis.0)
|
||||
&& self.is_focused(entity)
|
||||
}
|
||||
|
||||
fn is_focus_within_visible(&self, entity: Entity) -> bool {
|
||||
self.get_resource::<InputFocusVisible>()
|
||||
.map(|vis| vis.0)
|
||||
.unwrap_or_default()
|
||||
.is_some_and(|vis| vis.0)
|
||||
&& self.is_focus_within(entity)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
use bevy_ecs::{component::ComponentId, observer::Trigger, system::RunSystemOnce};
|
||||
use bevy_hierarchy::BuildChildren;
|
||||
use bevy_input::{
|
||||
keyboard::{Key, KeyCode},
|
||||
ButtonState, InputPlugin,
|
||||
};
|
||||
use smol_str::SmolStr;
|
||||
|
||||
#[derive(Component)]
|
||||
#[component(on_add = set_focus_on_add)]
|
||||
struct SetFocusOnAdd;
|
||||
|
||||
fn set_focus_on_add(mut world: DeferredWorld, entity: Entity, _: ComponentId) {
|
||||
world.set_input_focus(entity);
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
struct GatherKeyboardEvents(String);
|
||||
|
||||
fn gather_keyboard_events(
|
||||
trigger: Trigger<FocusKeyboardInput>,
|
||||
mut query: Query<&mut GatherKeyboardEvents>,
|
||||
) {
|
||||
if let Ok(mut gather) = query.get_mut(trigger.target()) {
|
||||
if let Key::Character(c) = &trigger.0.logical_key {
|
||||
gather.0.push_str(c.as_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const KEY_A_EVENT: KeyboardInput = KeyboardInput {
|
||||
key_code: KeyCode::KeyA,
|
||||
logical_key: Key::Character(SmolStr::new_static("A")),
|
||||
state: ButtonState::Pressed,
|
||||
repeat: false,
|
||||
window: Entity::PLACEHOLDER,
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn test_without_plugin() {
|
||||
let mut app = App::new();
|
||||
|
||||
let entity = app.world_mut().spawn_empty().id();
|
||||
|
||||
app.world_mut().set_input_focus(entity);
|
||||
assert!(!app.world().is_focused(entity));
|
||||
|
||||
app.world_mut()
|
||||
.run_system_once(move |helper: IsFocusedHelper| {
|
||||
assert!(!helper.is_focused(entity));
|
||||
assert!(!helper.is_focus_within(entity));
|
||||
assert!(!helper.is_focus_visible(entity));
|
||||
assert!(!helper.is_focus_within_visible(entity));
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
app.world_mut()
|
||||
.run_system_once(move |world: DeferredWorld| {
|
||||
assert!(!world.is_focused(entity));
|
||||
assert!(!world.is_focus_within(entity));
|
||||
assert!(!world.is_focus_visible(entity));
|
||||
assert!(!world.is_focus_within_visible(entity));
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_keyboard_events() {
|
||||
fn get_gathered(app: &App, entity: Entity) -> &str {
|
||||
app.world()
|
||||
.entity(entity)
|
||||
.get::<GatherKeyboardEvents>()
|
||||
.unwrap()
|
||||
.0
|
||||
.as_str()
|
||||
}
|
||||
|
||||
let mut app = App::new();
|
||||
|
||||
app.add_plugins((InputPlugin, InputDispatchPlugin))
|
||||
.add_observer(gather_keyboard_events);
|
||||
|
||||
let entity_a = app
|
||||
.world_mut()
|
||||
.spawn((GatherKeyboardEvents::default(), SetFocusOnAdd))
|
||||
.id();
|
||||
|
||||
let child_of_b = app
|
||||
.world_mut()
|
||||
.spawn((GatherKeyboardEvents::default(),))
|
||||
.id();
|
||||
|
||||
let entity_b = app
|
||||
.world_mut()
|
||||
.spawn((GatherKeyboardEvents::default(),))
|
||||
.add_child(child_of_b)
|
||||
.id();
|
||||
|
||||
assert!(app.world().is_focused(entity_a));
|
||||
assert!(!app.world().is_focused(entity_b));
|
||||
assert!(!app.world().is_focused(child_of_b));
|
||||
assert!(!app.world().is_focus_visible(entity_a));
|
||||
assert!(!app.world().is_focus_visible(entity_b));
|
||||
assert!(!app.world().is_focus_visible(child_of_b));
|
||||
|
||||
// entity_a should receive this event
|
||||
app.world_mut().send_event(KEY_A_EVENT);
|
||||
app.update();
|
||||
|
||||
assert_eq!(get_gathered(&app, entity_a), "A");
|
||||
assert_eq!(get_gathered(&app, entity_b), "");
|
||||
assert_eq!(get_gathered(&app, child_of_b), "");
|
||||
|
||||
app.world_mut().clear_input_focus();
|
||||
|
||||
assert!(!app.world().is_focused(entity_a));
|
||||
assert!(!app.world().is_focus_visible(entity_a));
|
||||
|
||||
// This event should be lost
|
||||
app.world_mut().send_event(KEY_A_EVENT);
|
||||
app.update();
|
||||
|
||||
assert_eq!(get_gathered(&app, entity_a), "A");
|
||||
assert_eq!(get_gathered(&app, entity_b), "");
|
||||
assert_eq!(get_gathered(&app, child_of_b), "");
|
||||
|
||||
app.world_mut().set_input_focus(entity_b);
|
||||
assert!(app.world().is_focused(entity_b));
|
||||
assert!(!app.world().is_focused(child_of_b));
|
||||
|
||||
app.world_mut()
|
||||
.run_system_once(move |mut commands: Commands| {
|
||||
commands.set_input_focus(child_of_b);
|
||||
})
|
||||
.unwrap();
|
||||
assert!(app.world().is_focus_within(entity_b));
|
||||
|
||||
// These events should be received by entity_b and child_of_b
|
||||
app.world_mut().send_event_batch([KEY_A_EVENT; 4]);
|
||||
app.update();
|
||||
|
||||
assert_eq!(get_gathered(&app, entity_a), "A");
|
||||
assert_eq!(get_gathered(&app, entity_b), "AAAA");
|
||||
assert_eq!(get_gathered(&app, child_of_b), "AAAA");
|
||||
|
||||
app.world_mut().resource_mut::<InputFocusVisible>().0 = true;
|
||||
|
||||
app.world_mut()
|
||||
.run_system_once(move |helper: IsFocusedHelper| {
|
||||
assert!(!helper.is_focused(entity_a));
|
||||
assert!(!helper.is_focus_within(entity_a));
|
||||
assert!(!helper.is_focus_visible(entity_a));
|
||||
assert!(!helper.is_focus_within_visible(entity_a));
|
||||
|
||||
assert!(!helper.is_focused(entity_b));
|
||||
assert!(helper.is_focus_within(entity_b));
|
||||
assert!(!helper.is_focus_visible(entity_b));
|
||||
assert!(helper.is_focus_within_visible(entity_b));
|
||||
|
||||
assert!(helper.is_focused(child_of_b));
|
||||
assert!(helper.is_focus_within(child_of_b));
|
||||
assert!(helper.is_focus_visible(child_of_b));
|
||||
assert!(helper.is_focus_within_visible(child_of_b));
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
app.world_mut()
|
||||
.run_system_once(move |world: DeferredWorld| {
|
||||
assert!(!world.is_focused(entity_a));
|
||||
assert!(!world.is_focus_within(entity_a));
|
||||
assert!(!world.is_focus_visible(entity_a));
|
||||
assert!(!world.is_focus_within_visible(entity_a));
|
||||
|
||||
assert!(!world.is_focused(entity_b));
|
||||
assert!(world.is_focus_within(entity_b));
|
||||
assert!(!world.is_focus_visible(entity_b));
|
||||
assert!(world.is_focus_within_visible(entity_b));
|
||||
|
||||
assert!(world.is_focused(child_of_b));
|
||||
assert!(world.is_focus_within(child_of_b));
|
||||
assert!(world.is_focus_visible(child_of_b));
|
||||
assert!(world.is_focus_within_visible(child_of_b));
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user