clearpass: also clear views without depth (2d) (#3286)
# Objective - after #3209, 2d examples background were not cleared <img width="912" alt="Screenshot 2021-12-10 at 00 48 04" src="https://user-images.githubusercontent.com/8672791/145494415-d4b7a149-6f9a-4036-9ac5-3d1227b4de69.png"> ## Solution - Change the query to also work when there isn't a `ViewDepthTexture`
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@ -8,7 +8,8 @@ use bevy_render2::{
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};
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};
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pub struct ClearPassNode {
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pub struct ClearPassNode {
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query: QueryState<(&'static ViewTarget, &'static ViewDepthTexture), With<ExtractedView>>,
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query:
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QueryState<(&'static ViewTarget, Option<&'static ViewDepthTexture>), With<ExtractedView>>,
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}
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}
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impl ClearPassNode {
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impl ClearPassNode {
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@ -43,7 +44,7 @@ impl Node for ClearPassNode {
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load: LoadOp::Clear(clear_color.0.into()),
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load: LoadOp::Clear(clear_color.0.into()),
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store: true,
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store: true,
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})],
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})],
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depth_stencil_attachment: Some(RenderPassDepthStencilAttachment {
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depth_stencil_attachment: depth.map(|depth| RenderPassDepthStencilAttachment {
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view: &depth.view,
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view: &depth.view,
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depth_ops: Some(Operations {
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depth_ops: Some(Operations {
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load: LoadOp::Clear(0.0),
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load: LoadOp::Clear(0.0),
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