From d00ce1c61c2938c35c495bb7d1af71346f9ee46e Mon Sep 17 00:00:00 2001 From: Carter Anderson Date: Mon, 24 Aug 2020 00:42:07 -0700 Subject: [PATCH] 1000 commits! --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 662cf0492f..baabfe5023 100644 --- a/README.md +++ b/README.md @@ -72,5 +72,4 @@ Bevy is only possible because of the hard work put into these foundational techn * [winit](https://github.com/rust-windowing/winit): cross platform window creation and management in Rust * [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code - Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals and some will likely resonate with you more than others.