Fix mismatched FogFalloff (#19174)

# Objective

When user presses <kbd>3</kbd>, the falloff mode should be changed to
`ExponentialSquared` as described in the instructions, but it's not in
fact.

Online Example: https://bevyengine.org/examples-webgpu/3d-rendering/fog/

## Solution

Change it to `ExponentialSquared`

## Testing

- Did you test these changes? If so, how?

Yes, by `cargo run --example fog`

- Are there any parts that need more testing?

No.

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?

```
cargo run --example fog
```

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

N/A
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Lomírus 2025-05-27 01:52:27 +08:00 committed by GitHub
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@ -180,7 +180,7 @@ fn update_system(
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
fog.falloff = FogFalloff::ExponentialSquared { density: 0.07 };
};
}