diff --git a/crates/bevy_sprite/src/sprite.rs b/crates/bevy_sprite/src/sprite.rs index d46b12b11c..78911e5760 100644 --- a/crates/bevy_sprite/src/sprite.rs +++ b/crates/bevy_sprite/src/sprite.rs @@ -1,10 +1,9 @@ use bevy_ecs::component::Component; use bevy_math::Vec2; -use bevy_reflect::{Reflect, TypeUuid}; +use bevy_reflect::Reflect; use bevy_render::color::Color; -#[derive(Component, Debug, Default, Clone, TypeUuid, Reflect)] -#[uuid = "7233c597-ccfa-411f-bd59-9af349432ada"] +#[derive(Component, Debug, Default, Clone, Reflect)] #[repr(C)] pub struct Sprite { /// The sprite's color tint diff --git a/crates/bevy_sprite/src/texture_atlas.rs b/crates/bevy_sprite/src/texture_atlas.rs index 49d366fa64..7f0991c118 100644 --- a/crates/bevy_sprite/src/texture_atlas.rs +++ b/crates/bevy_sprite/src/texture_atlas.rs @@ -21,8 +21,7 @@ pub struct TextureAtlas { pub texture_handles: Option, usize>>, } -#[derive(Component, Debug, Clone, TypeUuid, Reflect)] -#[uuid = "7233c597-ccfa-411f-bd59-9af349432ada"] +#[derive(Component, Debug, Clone, Reflect)] pub struct TextureAtlasSprite { pub color: Color, pub index: usize, diff --git a/examples/shader/shader_material.rs b/examples/shader/shader_material.rs index 2a71fcd585..f8a0291b9f 100644 --- a/examples/shader/shader_material.rs +++ b/examples/shader/shader_material.rs @@ -48,7 +48,7 @@ fn setup( // This is the struct that will be passed to your shader #[derive(Debug, Clone, TypeUuid)] -#[uuid = "4ee9c363-1124-4113-890e-199d81b00281"] +#[uuid = "f690fdae-d598-45ab-8225-97e2a3f056e0"] pub struct CustomMaterial { color: Color, }