Added remove_indices to Mesh (#11733)
# Objective - Fixes #11727 ## Solution - Added `Mesh::remove_indices(&mut self) -> Option<Indices>`
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@ -350,6 +350,12 @@ impl Mesh {
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self.indices.as_mut()
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}
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/// Removes the vertex `indices` from the mesh and returns them.
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#[inline]
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pub fn remove_indices(&mut self) -> Option<Indices> {
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std::mem::take(&mut self.indices)
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}
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/// Computes and returns the index data of the mesh as bytes.
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/// This is used to transform the index data into a GPU friendly format.
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pub fn get_index_buffer_bytes(&self) -> Option<&[u8]> {
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