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title: Allow importing glTFs with a corrected coordinate system
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authors: ["@janhohenheim"]
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pull_requests: [19633, 19685, 19816]
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pull_requests: [19633, 19685, 19816, 20122]
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glTF uses the following coordinate system:
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@ -16,7 +16,7 @@ and Bevy uses:
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- up: Y
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- right: X
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This means that to correctly import glTFs into Bevy, vertex data should be rotated by 180 degrees around the Y axis.
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This means that to correctly import glTFs into Bevy, vertex data should be rotated by 180 degrees around the Y axis.
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For the longest time, Bevy has simply ignored this distinction. That caused issues when working across programs, as most software respects the
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glTF coordinate system when importing and exporting glTFs. Your scene might have looked correct in Blender, Maya, TrenchBroom, etc. but everything would be flipped when importing it into Bevy!
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