From d60ba1fb33cece275305ff0807483c4b84b382b0 Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Mon, 14 Jul 2025 04:07:25 +0200 Subject: [PATCH] Improve phrase --- release-content/migration-guides/convert-coordinates.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/release-content/migration-guides/convert-coordinates.md b/release-content/migration-guides/convert-coordinates.md index f925d1b4fe..47a03087b9 100644 --- a/release-content/migration-guides/convert-coordinates.md +++ b/release-content/migration-guides/convert-coordinates.md @@ -12,8 +12,8 @@ If you're loading a glTF, you will be greeted by the following deprecation warni > If you want to continue using the old behavior going forward (even when the default changes in 0.18), manually set the corresponding option in the `GltfPlugin` or `GltfLoaderSettings`. > See the migration guide for more details. -As the warning says, this means that from now on, glTF scenes will be rotated by 180 degrees around the Y axis. To understand why this is desirable, -we need to take a look at coordinate systems. +As the warning says, this means that from now on glTF scenes will imported with a 180 degree rotation around the Y axis when compared to the old behavior. +To understand why this is desirable, we need to take a look at coordinate systems. Bevy uses the following coordinate system: