ui/text example: Use a unit component to identify the target Text (#612)
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@ -13,8 +13,11 @@ fn main() {
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.run();
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.run();
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}
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}
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fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Text>) {
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// A unit struct to help identify the FPS UI component, since there may be many Text components
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for mut text in &mut query.iter() {
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struct FpsText;
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fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<(&mut Text, &FpsText)>) {
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for (mut text, _tag) in &mut query.iter() {
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(average) = fps.average() {
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if let Some(average) = fps.average() {
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text.value = format!("FPS: {:.2}", average);
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text.value = format!("FPS: {:.2}", average);
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@ -43,5 +46,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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},
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},
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},
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},
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..Default::default()
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..Default::default()
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});
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})
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.with(FpsText);
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}
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}
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