Added pressed state to input clear so it clears everything (#4410)

# Objective

Adds `pressed` state to Input::clear(). Fixes #3383
This commit is contained in:
Troels Jessen 2022-04-04 20:09:55 +00:00
parent 39d89fe0df
commit d9d2fb6409

View File

@ -116,10 +116,11 @@ where
self.just_released.remove(&input); self.just_released.remove(&input);
} }
/// Clear just pressed and just released information. /// Clear pressed, just pressed and just released information.
pub fn clear(&mut self) { pub fn clear(&mut self) {
self.just_pressed.clear(); self.just_pressed.clear();
self.just_released.clear(); self.just_released.clear();
self.pressed.clear();
} }
/// List all inputs that are pressed. /// List all inputs that are pressed.
@ -166,7 +167,7 @@ mod test {
assert!(input.pressed(DummyInput::Input1)); assert!(input.pressed(DummyInput::Input1));
assert!(input.pressed(DummyInput::Input2)); assert!(input.pressed(DummyInput::Input2));
// Clear the `input`, removing just pressed and just released // Clear the `input`, removing pressed, just pressed and just released
input.clear(); input.clear();
// Check if they're marked "just pressed" // Check if they're marked "just pressed"
@ -174,8 +175,12 @@ mod test {
assert!(!input.just_pressed(DummyInput::Input2)); assert!(!input.just_pressed(DummyInput::Input2));
// Check if they're marked as pressed // Check if they're marked as pressed
assert!(input.pressed(DummyInput::Input1)); assert!(!input.pressed(DummyInput::Input1));
assert!(input.pressed(DummyInput::Input2)); assert!(!input.pressed(DummyInput::Input2));
// Test pressing
input.press(DummyInput::Input1);
input.press(DummyInput::Input2);
// Release the inputs and check state // Release the inputs and check state