Port animated_mesh_events
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@ -122,8 +122,9 @@ fn setup(
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));
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// Fox
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commands.spawn(SceneRoot(
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asset_server.load(GltfAssetLabel::Scene(0).from_asset(FOX_PATH)),
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commands.spawn((
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SceneRoot(asset_server.load(GltfAssetLabel::Scene(0).from_asset(FOX_PATH))),
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Transform::default().looking_to(Vec3::Z, Vec3::Y),
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));
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// We're seeding the PRNG here to make this example deterministic for testing purposes.
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