Add closures interface
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13
Cargo.toml
13
Cargo.toml
@ -1,7 +1,14 @@
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[package]
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name = "mikktspace"
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name = "mikktspace-sys"
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version = "0.1.0"
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authors = ["Benjamin Wasty <benny.wasty@gmail.com>"]
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authors = ["alteous <alteous@outlook.com>"]
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build = "build.rs"
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[build-dependencies]
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cmake = "0.1"
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[dependencies]
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mikktspace-sys = { path = "./mikktspace-sys" }
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gltf = "0.7"
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[[example]]
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name = "generate"
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9
build.rs
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9
build.rs
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@ -0,0 +1,9 @@
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extern crate cmake;
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fn main() {
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let dst = cmake::build("libmikktspace");
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println!("cargo:rustc-link-search=native={}", dst.display());
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println!("cargo:rustc-link-lib=static=mikktspace");
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}
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45
examples/generate.rs
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45
examples/generate.rs
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@ -0,0 +1,45 @@
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extern crate gltf;
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use std::io::Write;
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fn main() {
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let path = "test-data/Avocado.gltf";
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let gltf = gltf::Import::from_path(path).sync().unwrap();
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let mesh = gltf.meshes().nth(0).unwrap();
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let primitive = mesh.primitives().nth(0).unwrap();
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let positions: Vec<[f32; 3]> = primitive.positions().unwrap().collect();
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let normals: Vec<[f32; 3]> = primitive.normals().unwrap().collect();
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let mut tex_coords: Vec<[f32; 2]> = vec![];
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let mut indices: Vec<u16> = vec![];
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match primitive.tex_coords(0).unwrap() {
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gltf::mesh::TexCoords::F32(iter) => tex_coords.extend(iter),
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_ => unreachable!(),
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}
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match primitive.indices().unwrap() {
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gltf::mesh::Indices::U16(iter) => indices.extend(iter),
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_ => unreachable!(),
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}
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let file = std::fs::File::create("Avocado.obj").unwrap();
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let mut writer = std::io::BufWriter::new(file);
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for position in &positions {
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writeln!(writer, "v {} {} {}", position[0], position[1], position[2]);
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}
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for normal in &normals {
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writeln!(writer, "vn {} {} {}", normal[0], normal[1], normal[2]);
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}
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for tex_coord in &tex_coords {
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writeln!(writer, "vt {} {}", tex_coord[0], tex_coord[1]);
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}
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let mut i = indices.iter();
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while let (Some(v0), Some(v1), Some(v2)) = (i.next(), i.next(), i.next()) {
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writeln!(
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writer,
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"f {}/{}/{} {}/{}/{} {}/{}/{}",
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1 + v0, 1 + v0, 1 + v0,
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1 + v1, 1 + v1, 1 + v1,
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1 + v2, 1 + v2, 1 + v2,
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);
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}
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}
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11
libmikktspace/CMakeLists.txt
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11
libmikktspace/CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
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project(mikktspace)
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set(PROJECT_VERSION_MAJOR "1")
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set(PROJECT_VERSION_MINOR "0")
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set(PROJECT_VERSION_PATCH "0")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -std=c11")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS} ${CMAKE_C_FLAGS_DEBUG} -ggdb -DDEBUG")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} ${CMAKE_C_FLAGS_RELEASE} -O2")
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set(SOURCES mikktspace.h mikktspace.c)
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add_library(mikktspace STATIC ${SOURCES})
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install(TARGETS mikktspace ARCHIVE DESTINATION ".")
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1890
libmikktspace/mikktspace.c
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1890
libmikktspace/mikktspace.c
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File diff suppressed because it is too large
Load Diff
145
libmikktspace/mikktspace.h
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145
libmikktspace/mikktspace.h
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/** \file mikktspace/mikktspace.h
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* \ingroup mikktspace
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*/
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/**
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* Copyright (C) 2011 by Morten S. Mikkelsen
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __MIKKTSPACE_H__
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#define __MIKKTSPACE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Author: Morten S. Mikkelsen
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* Version: 1.0
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*
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* The files mikktspace.h and mikktspace.c are designed to be
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* stand-alone files and it is important that they are kept this way.
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* Not having dependencies on structures/classes/libraries specific
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* to the program, in which they are used, allows them to be copied
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* and used as is into any tool, program or plugin.
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* The code is designed to consistently generate the same
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* tangent spaces, for a given mesh, in any tool in which it is used.
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* This is done by performing an internal welding step and subsequently an order-independent evaluation
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* of tangent space for meshes consisting of triangles and quads.
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* This means faces can be received in any order and the same is true for
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* the order of vertices of each face. The generated result will not be affected
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* by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
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* primitives are present or not will not affect the generated results either.
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* Once tangent space calculation is done the vertices of degenerate primitives will simply
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* inherit tangent space from neighboring non degenerate primitives.
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* The analysis behind this implementation can be found in my master's thesis
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* which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
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* Note that though the tangent spaces at the vertices are generated in an order-independent way,
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* by this implementation, the interpolated tangent space is still affected by which diagonal is
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* chosen to split each quad. A sensible solution is to have your tools pipeline always
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* split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
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* If these have the same length then compare the diagonals defined by the texture coordinates.
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* XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
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* and also quad triangulator plugin.
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*/
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typedef int tbool;
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typedef struct SMikkTSpaceContext SMikkTSpaceContext;
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typedef struct {
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// Returns the number of faces (triangles/quads) on the mesh to be processed.
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int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
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// Returns the number of vertices on face number iFace
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// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
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int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
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// returns the position/normal/texcoord of the referenced face of vertex number iVert.
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// iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
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void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
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void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
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void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
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// either (or both) of the two setTSpace callbacks can be set.
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// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
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// This function is used to return the tangent and fSign to the application.
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// fvTangent is a unit length vector.
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// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
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// bitangent = fSign * cross(vN, tangent);
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// Note that the results are returned unindexed. It is possible to generate a new index list
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// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
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// DO NOT! use an already existing index list.
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void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
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// This function is used to return tangent space results to the application.
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// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
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// true magnitudes which can be used for relief mapping effects.
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// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
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// However, both are perpendicular to the vertex normal.
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// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
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// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
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// bitangent = fSign * cross(vN, tangent);
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// Note that the results are returned unindexed. It is possible to generate a new index list
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// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
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// DO NOT! use an already existing index list.
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void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
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const tbool bIsOrientationPreserving, const int iFace, const int iVert);
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} SMikkTSpaceInterface;
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struct SMikkTSpaceContext
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{
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SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
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void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
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};
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// these are both thread safe!
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tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
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tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
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// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
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// normal map sampler must use the exact inverse of the pixel shader transformation.
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// The most efficient transformation we can possibly do in the pixel shader is
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// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
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// pixel shader (fast transform out)
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// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
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// where vNt is the tangent space normal. The normal map sampler must likewise use the
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// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
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// sampler does (exact inverse of pixel shader):
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// float3 row0 = cross(vB, vN);
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// float3 row1 = cross(vN, vT);
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// float3 row2 = cross(vT, vB);
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// float fSign = dot(vT, row0)<0 ? -1 : 1;
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// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
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// where vNout is the sampled normal in some chosen 3D space.
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//
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// Should you choose to reconstruct the bitangent in the pixel shader instead
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// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
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// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
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// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
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// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
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// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
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// However, this must be used both by the sampler and your tools/rendering pipeline.
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -4,7 +4,6 @@ mod ffi;
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use std::os::raw::*;
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use std::mem;
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/// Rust FFI for the MikkTSpace implementation.
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const INTERFACE: ffi::SMikkTSpaceInterface = ffi::SMikkTSpaceInterface {
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m_getNumFaces: faces,
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m_getNumVerticesOfFace: vertices,
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@ -16,26 +15,7 @@ const INTERFACE: ffi::SMikkTSpaceInterface = ffi::SMikkTSpaceInterface {
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};
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pub struct Context {
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faces: Box<ExactSizeIterator<Item = Face>>,
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positions: Box<ExactSizeIterator<Item = [f32; 3]>>,
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tex_coords: Box<ExactSizeIterator<Item = [f32; 2]>>,
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normals: Box<ExactSizeIterator<Item = [f32; 3]>>,
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}
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/// Specifies whether a face is a triangle or a quad.
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pub enum Face {
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Triangle,
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Quad,
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}
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impl Face {
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/// Returns the number of vertices bound by this face.
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pub fn vertices(&self) -> i32 {
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match self {
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&Face::Triangle { .. } => 3,
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&Face::Quad { .. } => 4,
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}
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}
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faces: i32,
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}
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/// Returns the number of faces (triangles/quads) on the mesh to be processed.
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@ -43,7 +23,7 @@ impl Face {
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extern "C" fn faces(pContext: *const ffi::SMikkTSpaceContext) -> c_int {
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unsafe {
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let m: *const Context = mem::transmute(pContext);
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(*m).faces.len() as c_int
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(*m).faces as c_int
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}
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}
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@ -56,7 +36,7 @@ extern "C" fn vertices(
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) -> c_int {
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unsafe {
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let _: *const Context = mem::transmute(pContext);
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3
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unimplemented!()
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}
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}
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@ -134,19 +114,16 @@ extern "C" fn set_tspace(
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}
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impl Context {
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/// Constructor for a MikkTSpace `Context`.
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pub fn new<F, P, T, N>(faces: F, positions: P, tex_coords: T, normals: N) -> Self
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where
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F: 'static + ExactSizeIterator<Item = Face>,
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P: 'static + ExactSizeIterator<Item = [f32; 3]>,
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T: 'static + ExactSizeIterator<Item = [f32; 2]>,
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N: 'static + ExactSizeIterator<Item = [f32; 3]>,
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{
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pub fn new() -> Self {
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Context {
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faces: Box::new(faces),
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positions: Box::new(positions),
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tex_coords: Box::new(tex_coords),
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normals: Box::new(normals),
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faces: 3,
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}
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}
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}
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#[cfg(test)]
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mod tests {
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#[test]
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fn it_works() {
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}
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}
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129
src/ffi.rs
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129
src/ffi.rs
Normal file
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#![allow(bad_style)]
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#![allow(dead_code)]
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use std::os::raw::*;
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pub type tbool = c_int;
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pub const TFALSE: tbool = 0;
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pub const TTRUE: tbool = 1;
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#[repr(C)]
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pub struct SMikkTSpaceInterface {
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/// Returns the number of faces (triangles/quads) on the mesh to be processed.
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pub m_getNumFaces: extern "C" fn(pContext: *const SMikkTSpaceContext) -> c_int,
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/// Returns the number of vertices on face number iFace
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/// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
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pub m_getNumVerticesOfFace: extern "C" fn(
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pContext: *const SMikkTSpaceContext,
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iFace: c_int,
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) -> c_int,
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/// Returns the position of the referenced face of vertex number
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/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
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pub m_getPosition: extern "C" fn(
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pContext: *const SMikkTSpaceContext,
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fvPosOut: *mut c_float,
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iFace: c_int,
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iVert: c_int,
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),
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/// Returns the normal of the referenced face of vertex number
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/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
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pub m_getNormal: extern "C" fn(
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pContext: *const SMikkTSpaceContext,
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fvNormOut: *mut c_float,
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iFace: c_int,
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iVert: c_int,
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),
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/// Returns the texcoord of the referenced face of vertex number
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/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
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pub m_getTexCoord: extern "C" fn(
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pContext: *const SMikkTSpaceContext,
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fvTexcOut: *mut c_float,
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iFace: c_int,
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iVert: c_int,
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),
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/// either (or both) of the two setTSpace callbacks can be set.
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/// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
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/// This function is used to return the tangent and fSign to the application.
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/// fvTangent is a unit length vector.
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/// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
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/// bitangent = fSign * cross(vN, tangent);
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/// Note that the results are returned unindexed. It is possible to generate a new index list
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/// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
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/// DO NOT! use an already existing index list.
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pub m_setTSpaceBasic: extern "C" fn(
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pContext: *mut SMikkTSpaceContext,
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fvTangent: *const c_float,
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fSign: *const c_float,
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iFace: c_int,
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iVert: c_int,
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),
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/// This function is used to return tangent space results to the application.
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/// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
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/// true magnitudes which can be used for relief mapping effects.
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/// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
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/// However, both are perpendicular to the vertex normal.
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/// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
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/// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
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/// bitangent = fSign * cross(vN, tangent);
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/// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
/// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
/// DO NOT! use an already existing index list.
|
||||
pub m_setTSpace: extern "C" fn(
|
||||
pContext: *mut SMikkTSpaceContext,
|
||||
fvTangent: *const c_float,
|
||||
fvBiTangent: *const c_float,
|
||||
fMagS: *const c_float,
|
||||
fMagT: *const c_float,
|
||||
bIsOrientationPreserving: tbool,
|
||||
iFace: c_int,
|
||||
iVert: c_int,
|
||||
),
|
||||
}
|
||||
|
||||
/// these are both thread safe!
|
||||
/// Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
|
||||
extern "system" {
|
||||
pub fn genTangSpaceDefault(pContext: *const SMikkTSpaceContext) -> tbool;
|
||||
#[allow(dead_code)]
|
||||
pub fn genTangSpace(pContext: *const SMikkTSpaceContext, fAngularThreshold: c_float) -> tbool;
|
||||
}
|
||||
|
||||
/// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
|
||||
/// normal map sampler must use the exact inverse of the pixel shader transformation.
|
||||
/// The most efficient transformation we can possibly do in the pixel shader is
|
||||
/// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
|
||||
/// pixel shader (fast transform out)
|
||||
/// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
|
||||
/// where vNt is the tangent space normal. The normal map sampler must likewise use the
|
||||
/// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
|
||||
/// sampler does (exact inverse of pixel shader):
|
||||
/// float3 row0 = cross(vB, vN);
|
||||
/// float3 row1 = cross(vN, vT);
|
||||
/// float3 row2 = cross(vT, vB);
|
||||
/// float fSign = dot(vT, row0)<0 ? -1 : 1;
|
||||
/// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
|
||||
/// where vNout is the sampled normal in some chosen 3D space.
|
||||
///
|
||||
/// Should you choose to reconstruct the bitangent in the pixel shader instead
|
||||
/// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
|
||||
/// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
|
||||
/// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
|
||||
/// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
|
||||
/// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
|
||||
/// However, this must be used both by the sampler and your tools/rendering pipeline.
|
||||
|
||||
#[repr(C)]
|
||||
pub struct SMikkTSpaceContext {
|
||||
/// initialized with callback functions
|
||||
pub m_pInterface: *const SMikkTSpaceInterface,
|
||||
/// pointer to client side mesh data etc. (passed as the first parameter with every interface call)
|
||||
pub m_pUserData: *mut c_void,
|
||||
}
|
||||
170
src/lib.rs
170
src/lib.rs
@ -1,6 +1,168 @@
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
fn it_works() {
|
||||
#![allow(bad_style)]
|
||||
|
||||
mod ffi;
|
||||
|
||||
use std::os::raw::*;
|
||||
use std::mem;
|
||||
use std::ptr;
|
||||
|
||||
/// Rust FFI for the MikkTSpace implementation.
|
||||
const INTERFACE: ffi::SMikkTSpaceInterface = ffi::SMikkTSpaceInterface {
|
||||
m_getNumFaces: faces,
|
||||
m_getNumVerticesOfFace: vertices,
|
||||
m_getPosition: position,
|
||||
m_getNormal: normal,
|
||||
m_getTexCoord: tex_coord,
|
||||
m_setTSpaceBasic: set_tspace_basic,
|
||||
m_setTSpace: set_tspace,
|
||||
};
|
||||
|
||||
struct Closures<'a> {
|
||||
pub vertices_per_face: &'a Fn() -> usize,
|
||||
|
||||
/// Returns the number of faces.
|
||||
pub face_count: &'a Fn() -> usize,
|
||||
|
||||
/// Returns the positions of the indexed face.
|
||||
pub position: &'a Fn(usize, usize) -> &'a [f32; 3],
|
||||
|
||||
/// Returns the normals of the indexed face.
|
||||
pub normal: &'a Fn(usize, usize) -> &'a [f32; 3],
|
||||
|
||||
/// Returns the texture co-ordinates of the indexed face.
|
||||
pub tex_coord: &'a Fn(usize, usize) -> &'a [f32; 2],
|
||||
|
||||
/// Sets the generated tangent for the indexed face.
|
||||
pub set_tangent: &'a mut FnMut(usize, usize, [f32; 4]),
|
||||
}
|
||||
|
||||
/// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
||||
extern "C" fn faces(pContext: *const ffi::SMikkTSpaceContext) -> c_int {
|
||||
unsafe {
|
||||
let x = (*pContext).m_pUserData as *const Closures;
|
||||
((*x).face_count)() as c_int
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the number of vertices on face number iFace
|
||||
/// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
||||
extern "C" fn vertices(
|
||||
pContext: *const ffi::SMikkTSpaceContext,
|
||||
_iFace: c_int,
|
||||
) -> c_int {
|
||||
unsafe {
|
||||
let x = (*pContext).m_pUserData as *const Closures;
|
||||
((*x).vertices_per_face)() as c_int
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the position of the referenced face of vertex number
|
||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
||||
extern "C" fn position(
|
||||
pContext: *const ffi::SMikkTSpaceContext,
|
||||
fvPosOut: *mut c_float,
|
||||
iFace: c_int,
|
||||
iVert: c_int,
|
||||
) {
|
||||
unsafe {
|
||||
let x = (*pContext).m_pUserData as *const Closures;
|
||||
let slice = ((*x).position)(iFace as usize, iVert as usize);
|
||||
let src = slice.as_ptr() as *const c_float;
|
||||
ptr::copy_nonoverlapping::<c_float>(src, fvPosOut, 3);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the normal of the referenced face of vertex number
|
||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
||||
extern "C" fn normal(
|
||||
pContext: *const ffi::SMikkTSpaceContext,
|
||||
fvNormOut: *mut c_float,
|
||||
iFace: c_int,
|
||||
iVert: c_int,
|
||||
) {
|
||||
unsafe {
|
||||
let x = (*pContext).m_pUserData as *const Closures;
|
||||
let slice = ((*x).normal)(iFace as usize, iVert as usize);
|
||||
let src = slice.as_ptr() as *const c_float;
|
||||
ptr::copy_nonoverlapping::<c_float>(src, fvNormOut, 3);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the texcoord of the referenced face of vertex number
|
||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
||||
extern "C" fn tex_coord(
|
||||
pContext: *const ffi::SMikkTSpaceContext,
|
||||
fvTexcOut: *mut c_float,
|
||||
iFace: c_int,
|
||||
iVert: c_int,
|
||||
) {
|
||||
unsafe {
|
||||
let x = (*pContext).m_pUserData as *const Closures;
|
||||
let slice = ((*x).tex_coord)(iFace as usize, iVert as usize);
|
||||
let src = slice.as_ptr() as *const c_float;
|
||||
ptr::copy_nonoverlapping::<c_float>(src, fvTexcOut, 2);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the tangent and its sign to the application.
|
||||
extern "C" fn set_tspace_basic(
|
||||
pContext: *mut ffi::SMikkTSpaceContext,
|
||||
fvTangent: *const c_float,
|
||||
fSign: *const c_float,
|
||||
iFace: c_int,
|
||||
iVert: c_int,
|
||||
) {
|
||||
unsafe {
|
||||
let x = (*pContext).m_pUserData as *mut Closures;
|
||||
let mut tangent: [f32; 4] = mem::uninitialized();
|
||||
let dst: *mut c_float = tangent.as_mut_ptr();
|
||||
ptr::copy_nonoverlapping::<c_float>(fvTangent, dst, 3);
|
||||
tangent[3] = *fSign;
|
||||
((*x).set_tangent)(iFace as usize, iVert as usize, tangent);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns tangent space results to the application.
|
||||
extern "C" fn set_tspace(
|
||||
_pContext: *mut ffi::SMikkTSpaceContext,
|
||||
_fvTangent: *const c_float,
|
||||
_fvBiTangent: *const c_float,
|
||||
_fMagS: *const c_float,
|
||||
_fMagT: *const c_float,
|
||||
_bIsOrientationPreserving: ffi::tbool,
|
||||
_iFace: c_int,
|
||||
_iVert: c_int,
|
||||
) {
|
||||
unimplemented!()
|
||||
}
|
||||
|
||||
impl<'a> Closures<'a> {
|
||||
pub fn generate(mut self) -> bool {
|
||||
let ctx = ffi::SMikkTSpaceContext {
|
||||
m_pInterface: &INTERFACE,
|
||||
m_pUserData: &mut self as *mut Closures as *mut c_void,
|
||||
};
|
||||
unsafe {
|
||||
ffi::genTangSpaceDefault(&ctx) == ffi::TTRUE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate<'a>(
|
||||
vertices_per_face: &'a Fn() -> usize,
|
||||
face_count: &'a Fn() -> usize,
|
||||
position: &'a Fn(usize, usize) -> &'a [f32; 3],
|
||||
normal: &'a Fn(usize, usize) -> &'a [f32; 3],
|
||||
tex_coord: &'a Fn(usize, usize) -> &'a [f32; 2],
|
||||
set_tangent: &'a mut FnMut(usize, usize, [f32; 4]),
|
||||
) -> bool {
|
||||
let closures = Closures {
|
||||
vertices_per_face,
|
||||
face_count,
|
||||
position,
|
||||
normal,
|
||||
tex_coord,
|
||||
set_tangent,
|
||||
};
|
||||
closures.generate()
|
||||
}
|
||||
|
||||
BIN
test-data/Avocado.bin
Normal file
BIN
test-data/Avocado.bin
Normal file
Binary file not shown.
185
test-data/Avocado.gltf
Normal file
185
test-data/Avocado.gltf
Normal file
@ -0,0 +1,185 @@
|
||||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 406,
|
||||
"type": "VEC2",
|
||||
"max": [
|
||||
0.9824978,
|
||||
-0.00462793233
|
||||
],
|
||||
"min": [
|
||||
0.00678020436,
|
||||
-0.997018039
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 406,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.9959669,
|
||||
0.974968433,
|
||||
0.9986338
|
||||
],
|
||||
"min": [
|
||||
-0.995177031,
|
||||
-0.9995665,
|
||||
-0.9988549
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"componentType": 5126,
|
||||
"count": 406,
|
||||
"type": "VEC4",
|
||||
"max": [
|
||||
0.929839253,
|
||||
0.998867154,
|
||||
0.9930595,
|
||||
1.0
|
||||
],
|
||||
"min": [
|
||||
-0.999970555,
|
||||
-0.999693751,
|
||||
-0.995075762,
|
||||
1.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"componentType": 5126,
|
||||
"count": 406,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.02128091,
|
||||
0.06284806,
|
||||
0.0138090011
|
||||
],
|
||||
"min": [
|
||||
-0.02128091,
|
||||
-4.773855E-05,
|
||||
-0.013809
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"componentType": 5123,
|
||||
"count": 2046,
|
||||
"type": "SCALAR",
|
||||
"max": [
|
||||
405
|
||||
],
|
||||
"min": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Tools for Unity",
|
||||
"version": "2.0"
|
||||
},
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 3248
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 3248,
|
||||
"byteLength": 4872
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 8120,
|
||||
"byteLength": 6496
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 14616,
|
||||
"byteLength": 4872
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 19488,
|
||||
"byteLength": 4092
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Avocado.bin",
|
||||
"byteLength": 23580
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "Avocado_baseColor.png"
|
||||
},
|
||||
{
|
||||
"uri": "Avocado_roughnessMetallic.png"
|
||||
},
|
||||
{
|
||||
"uri": "Avocado_normal.png"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"TEXCOORD_0": 0,
|
||||
"NORMAL": 1,
|
||||
"TANGENT": 2,
|
||||
"POSITION": 3
|
||||
},
|
||||
"indices": 4,
|
||||
"material": 0
|
||||
}
|
||||
],
|
||||
"name": "Avocado"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0
|
||||
},
|
||||
"metallicRoughnessTexture": {
|
||||
"index": 1
|
||||
}
|
||||
},
|
||||
"normalTexture": {
|
||||
"index": 2
|
||||
},
|
||||
"name": "2256_Avocado_d"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"name": "Avocado"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"source": 0
|
||||
},
|
||||
{
|
||||
"source": 1
|
||||
},
|
||||
{
|
||||
"source": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
1
test-data/Avocado.json.REMOVED.git-id
Normal file
1
test-data/Avocado.json.REMOVED.git-id
Normal file
@ -0,0 +1 @@
|
||||
d785dd82e0c6344c7b8ea21b3bf5836fdaf05762
|
||||
1900
test-data/Avocado.obj
Normal file
1900
test-data/Avocado.obj
Normal file
File diff suppressed because it is too large
Load Diff
1
test-data/AvocadoOut.obj.REMOVED.git-id
Normal file
1
test-data/AvocadoOut.obj.REMOVED.git-id
Normal file
@ -0,0 +1 @@
|
||||
d5f560b94a3a8f04d6f8b6e9513d7dcfad9eaca3
|
||||
1
test-data/Avocado_baseColor.png.REMOVED.git-id
Normal file
1
test-data/Avocado_baseColor.png.REMOVED.git-id
Normal file
@ -0,0 +1 @@
|
||||
6f3a8b2309c64a078456423015adb8095bb8a159
|
||||
1
test-data/Avocado_normal.png.REMOVED.git-id
Normal file
1
test-data/Avocado_normal.png.REMOVED.git-id
Normal file
@ -0,0 +1 @@
|
||||
73f90d59794e139e876b34d48ee1f29671bfdba2
|
||||
1
test-data/Avocado_roughnessMetallic.png.REMOVED.git-id
Normal file
1
test-data/Avocado_roughnessMetallic.png.REMOVED.git-id
Normal file
@ -0,0 +1 @@
|
||||
b83cff933c3502a5f176780e8dc7a437e5449f21
|
||||
BIN
test-data/gen
Executable file
BIN
test-data/gen
Executable file
Binary file not shown.
BIN
test-data/gen2
Executable file
BIN
test-data/gen2
Executable file
Binary file not shown.
45
test-data/generate-obj.rs
Normal file
45
test-data/generate-obj.rs
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
extern crate gltf;
|
||||
|
||||
use std::io::Write;
|
||||
|
||||
fn main() {
|
||||
let path = "test-data/Avocado.gltf";
|
||||
let gltf = gltf::Import::from_path(path).sync().unwrap();
|
||||
let mesh = gltf.meshes().nth(0).unwrap();
|
||||
let primitive = mesh.primitives().nth(0).unwrap();
|
||||
let positions: Vec<[f32; 3]> = primitive.positions().unwrap().collect();
|
||||
let normals: Vec<[f32; 3]> = primitive.normals().unwrap().collect();
|
||||
let mut tex_coords: Vec<[f32; 2]> = vec![];
|
||||
let mut indices: Vec<u16> = vec![];
|
||||
match primitive.tex_coords(0).unwrap() {
|
||||
gltf::mesh::TexCoords::F32(iter) => tex_coords.extend(iter),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
match primitive.indices().unwrap() {
|
||||
gltf::mesh::Indices::U16(iter) => indices.extend(iter),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
|
||||
let file = std::fs::File::create("Avocado.obj").unwrap();
|
||||
let mut writer = std::io::BufWriter::new(file);
|
||||
for position in &positions {
|
||||
writeln!(writer, "v {} {} {}", position[0], position[1], position[2]);
|
||||
}
|
||||
for normal in &normals {
|
||||
writeln!(writer, "vn {} {} {}", normal[0], normal[1], normal[2]);
|
||||
}
|
||||
for tex_coord in &tex_coords {
|
||||
writeln!(writer, "vt {} {}", tex_coord[0], tex_coord[1]);
|
||||
}
|
||||
let mut i = indices.iter();
|
||||
while let (Some(v0), Some(v1), Some(v2)) = (i.next(), i.next(), i.next()) {
|
||||
writeln!(
|
||||
writer,
|
||||
"f {}/{}/{} {}/{}/{} {}/{}/{}",
|
||||
v0, v0, v0,
|
||||
v1, v1, v1,
|
||||
v2, v2, v2,
|
||||
);
|
||||
}
|
||||
}
|
||||
BIN
test-data/generate-test-data
Executable file
BIN
test-data/generate-test-data
Executable file
Binary file not shown.
245
test-data/generate-test-data.c
Normal file
245
test-data/generate-test-data.c
Normal file
@ -0,0 +1,245 @@
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "mikktspace.h"
|
||||
|
||||
struct tangent {
|
||||
// Vector.
|
||||
float v[3];
|
||||
|
||||
// Sign.
|
||||
float s;
|
||||
};
|
||||
|
||||
struct vertex {
|
||||
// Borrows from `input.positions`.
|
||||
float (*position)[3];
|
||||
|
||||
// Borrows from `input.positions`.
|
||||
float (*normal)[3];
|
||||
|
||||
// Borrows from `input.positions`.
|
||||
float (*tex_coord)[2];
|
||||
};
|
||||
|
||||
struct face {
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct vertex vertices[3];
|
||||
};
|
||||
|
||||
struct input {
|
||||
// Owned.
|
||||
float (*positions)[3];
|
||||
|
||||
// Owned.
|
||||
float (*normals)[3];
|
||||
|
||||
// Owned.
|
||||
float (*tex_coords)[2];
|
||||
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct face *faces;
|
||||
|
||||
// Number of entries in `positions`, `normals`, and `tex_coords`.
|
||||
size_t nr_vertices;
|
||||
|
||||
// Number of entries in `faces`.
|
||||
size_t nr_faces;
|
||||
} input;
|
||||
|
||||
struct output {
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct vertex *vertices;
|
||||
|
||||
// Owned.
|
||||
struct tangent *tangents;
|
||||
|
||||
// Number of entries in `vertices` and `tangents`.
|
||||
// Equal to `3 * input.nr_faces`.
|
||||
size_t nr_vertices;
|
||||
} output;
|
||||
|
||||
void print_vec2(float (*t)[2]) {
|
||||
printf("[%f, %f]", (*t)[0], (*t)[1]);
|
||||
}
|
||||
|
||||
void print_vec3(float (*t)[3]) {
|
||||
printf("[%f, %f, %f]", (*t)[0], (*t)[1], (*t)[2]);
|
||||
}
|
||||
|
||||
void print_tangent(const struct tangent *t) {
|
||||
printf("[%f, %f, %f, %f]", t->v[0], t->v[1], t->v[2], t->s);
|
||||
}
|
||||
|
||||
int get_num_faces(const SMikkTSpaceContext *x) {
|
||||
return input.nr_faces;
|
||||
}
|
||||
|
||||
int get_num_vertices_of_face(const SMikkTSpaceContext *x, int f) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
void get_position(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[3] = input.faces[f].vertices[v].position;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void get_normal(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[3] = input.faces[f].vertices[v].normal;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void get_tex_coord(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[2] = input.faces[f].vertices[v].tex_coord;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void set_tspace_basic(
|
||||
const SMikkTSpaceContext *x,
|
||||
const float *t,
|
||||
float s,
|
||||
int f,
|
||||
int v
|
||||
) {
|
||||
// The index of the last output (vertex, tangent) pair.
|
||||
static int i = 0;
|
||||
|
||||
struct vertex *in = &input.faces[f].vertices[v];
|
||||
|
||||
output.vertices[i].position = in->position;
|
||||
output.vertices[i].normal = in->normal;
|
||||
output.vertices[i].tex_coord = in->tex_coord;
|
||||
memcpy(output.tangents[i].v, t, 3 * sizeof(float));
|
||||
output.tangents[i].s = s;
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
void set_tspace(
|
||||
const SMikkTSpaceContext *x,
|
||||
const float *t,
|
||||
const float *b,
|
||||
float mag_s,
|
||||
float mag_t,
|
||||
tbool op,
|
||||
int f,
|
||||
int v
|
||||
) {
|
||||
assert(!"unreachable");
|
||||
}
|
||||
|
||||
int main() {
|
||||
input.nr_vertices = 406;
|
||||
input.nr_faces = 682;
|
||||
output.nr_vertices = 3 * input.nr_faces;
|
||||
|
||||
input.positions = calloc(input.nr_vertices, sizeof(*input.positions));
|
||||
input.normals = calloc(input.nr_vertices, sizeof(*input.normals));
|
||||
input.tex_coords = calloc(input.nr_vertices, sizeof(*input.tex_coords));
|
||||
input.faces = calloc(input.nr_faces, sizeof(*input.faces));
|
||||
output.vertices = calloc(output.nr_vertices, sizeof(*output.vertices));
|
||||
output.tangents = calloc(output.nr_vertices, sizeof(*output.tangents));
|
||||
|
||||
FILE *fi = fopen("Avocado.obj", "rb");
|
||||
assert(fi);
|
||||
char buffer[1024];
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"v %f %f %f",
|
||||
&input.positions[i][0],
|
||||
&input.positions[i][1],
|
||||
&input.positions[i][2]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"vn %f %f %f",
|
||||
&input.normals[i][0],
|
||||
&input.normals[i][1],
|
||||
&input.normals[i][2]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"vt %f %f",
|
||||
&input.tex_coords[i][0],
|
||||
&input.tex_coords[i][1]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_faces; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
int v[3];
|
||||
sscanf(
|
||||
buffer,
|
||||
"f %d/%d/%d %d/%d/%d %d/%d/%d",
|
||||
&v[0], &v[0], &v[0],
|
||||
&v[1], &v[1], &v[1],
|
||||
&v[2], &v[2], &v[2]
|
||||
);
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
input.faces[i].vertices[j].position = &input.positions[v[j] - 1];
|
||||
input.faces[i].vertices[j].normal = &input.normals[v[j] - 1];
|
||||
input.faces[i].vertices[j].tex_coord = &input.tex_coords[v[j] - 1];
|
||||
}
|
||||
}
|
||||
|
||||
SMikkTSpaceInterface interface = {
|
||||
.m_getNumFaces = get_num_faces,
|
||||
.m_getNumVerticesOfFace = get_num_vertices_of_face,
|
||||
.m_getPosition = get_position,
|
||||
.m_getNormal = get_normal,
|
||||
.m_getTexCoord = get_tex_coord,
|
||||
.m_setTSpaceBasic = set_tspace_basic,
|
||||
.m_setTSpace = NULL,
|
||||
};
|
||||
SMikkTSpaceContext context = {
|
||||
.m_pInterface = &interface,
|
||||
.m_pUserData = NULL,
|
||||
};
|
||||
|
||||
genTangSpaceDefault(&context);
|
||||
|
||||
printf("{\n \"vlist\": [\n");
|
||||
for (size_t i = 0; i < output.nr_vertices; ++i) {
|
||||
printf(" {\"v\": ");
|
||||
print_vec3(output.vertices[i].position);
|
||||
printf(", \"vn\": ");
|
||||
print_vec3(output.vertices[i].normal);
|
||||
printf(", \"vt\": ");
|
||||
print_vec2(output.vertices[i].tex_coord);
|
||||
printf(", \"vx\": ");
|
||||
print_tangent(&output.tangents[i]);
|
||||
if (i == output.nr_vertices - 1) {
|
||||
printf("}\n");
|
||||
} else {
|
||||
printf("},\n");
|
||||
}
|
||||
}
|
||||
printf(" ]\n}");
|
||||
|
||||
fclose(fi);
|
||||
free(input.positions);
|
||||
free(input.normals);
|
||||
free(input.tex_coords);
|
||||
free(input.faces);
|
||||
free(output.vertices);
|
||||
free(output.tangents);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
250
test-data/generate-test-obj.c
Normal file
250
test-data/generate-test-obj.c
Normal file
@ -0,0 +1,250 @@
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "mikktspace.h"
|
||||
|
||||
struct tangent {
|
||||
// Vector.
|
||||
float v[3];
|
||||
|
||||
// Sign.
|
||||
float s;
|
||||
};
|
||||
|
||||
struct vertex {
|
||||
// Borrows from `input.positions`.
|
||||
float (*position)[3];
|
||||
|
||||
// Borrows from `input.positions`.
|
||||
float (*normal)[3];
|
||||
|
||||
// Borrows from `input.positions`.
|
||||
float (*tex_coord)[2];
|
||||
};
|
||||
|
||||
struct face {
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct vertex vertices[3];
|
||||
};
|
||||
|
||||
struct input {
|
||||
// Owned.
|
||||
float (*positions)[3];
|
||||
|
||||
// Owned.
|
||||
float (*normals)[3];
|
||||
|
||||
// Owned.
|
||||
float (*tex_coords)[2];
|
||||
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct face *faces;
|
||||
|
||||
// Number of entries in `positions`, `normals`, and `tex_coords`.
|
||||
size_t nr_vertices;
|
||||
|
||||
// Number of entries in `faces`.
|
||||
size_t nr_faces;
|
||||
} input;
|
||||
|
||||
struct output {
|
||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
||||
struct vertex *vertices;
|
||||
|
||||
// Owned.
|
||||
struct tangent *tangents;
|
||||
|
||||
// Number of entries in `vertices` and `tangents`.
|
||||
// Equal to `3 * input.nr_faces`.
|
||||
size_t nr_vertices;
|
||||
} output;
|
||||
|
||||
void print_vec2(float (*t)[2]) {
|
||||
printf("%f %f", (*t)[0], (*t)[1]);
|
||||
}
|
||||
|
||||
void print_vec3(float (*t)[3]) {
|
||||
printf("%f %f %f", (*t)[0], (*t)[1], (*t)[2]);
|
||||
}
|
||||
|
||||
void print_tangent(const struct tangent *t) {
|
||||
printf("%f %f %f %f", t->v[0], t->v[1], t->v[2], t->s);
|
||||
}
|
||||
|
||||
int get_num_faces(const SMikkTSpaceContext *x) {
|
||||
return input.nr_faces;
|
||||
}
|
||||
|
||||
int get_num_vertices_of_face(const SMikkTSpaceContext *x, int f) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
void get_position(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[3] = input.faces[f].vertices[v].position;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void get_normal(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[3] = input.faces[f].vertices[v].normal;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void get_tex_coord(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
||||
float (*src)[2] = input.faces[f].vertices[v].tex_coord;
|
||||
memcpy(dst, src, sizeof(*src));
|
||||
}
|
||||
|
||||
void set_tspace_basic(
|
||||
const SMikkTSpaceContext *x,
|
||||
const float *t,
|
||||
float s,
|
||||
int f,
|
||||
int v
|
||||
) {
|
||||
// The index of the last output (vertex, tangent) pair.
|
||||
static int i = 0;
|
||||
|
||||
struct vertex *in = &input.faces[f].vertices[v];
|
||||
|
||||
output.vertices[i].position = in->position;
|
||||
output.vertices[i].normal = in->normal;
|
||||
output.vertices[i].tex_coord = in->tex_coord;
|
||||
memcpy(output.tangents[i].v, t, 3 * sizeof(float));
|
||||
output.tangents[i].s = s;
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
void set_tspace(
|
||||
const SMikkTSpaceContext *x,
|
||||
const float *t,
|
||||
const float *b,
|
||||
float mag_s,
|
||||
float mag_t,
|
||||
tbool op,
|
||||
int f,
|
||||
int v
|
||||
) {
|
||||
assert(!"unreachable");
|
||||
}
|
||||
|
||||
int main() {
|
||||
input.nr_vertices = 406;
|
||||
input.nr_faces = 682;
|
||||
output.nr_vertices = 3 * input.nr_faces;
|
||||
|
||||
input.positions = calloc(input.nr_vertices, sizeof(*input.positions));
|
||||
input.normals = calloc(input.nr_vertices, sizeof(*input.normals));
|
||||
input.tex_coords = calloc(input.nr_vertices, sizeof(*input.tex_coords));
|
||||
input.faces = calloc(input.nr_faces, sizeof(*input.faces));
|
||||
output.vertices = calloc(output.nr_vertices, sizeof(*output.vertices));
|
||||
output.tangents = calloc(output.nr_vertices, sizeof(*output.tangents));
|
||||
|
||||
{
|
||||
FILE *fi = fopen("Avocado.obj", "rb");
|
||||
assert(fi);
|
||||
char buffer[1024];
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"v %f %f %f",
|
||||
&input.positions[i][0],
|
||||
&input.positions[i][1],
|
||||
&input.positions[i][2]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"vn %f %f %f",
|
||||
&input.normals[i][0],
|
||||
&input.normals[i][1],
|
||||
&input.normals[i][2]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
sscanf(
|
||||
buffer,
|
||||
"vt %f %f",
|
||||
&input.tex_coords[i][0],
|
||||
&input.tex_coords[i][1]
|
||||
);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < input.nr_faces; ++i) {
|
||||
fgets(buffer, sizeof(buffer), fi);
|
||||
int v[3];
|
||||
sscanf(
|
||||
buffer,
|
||||
"f %d/%d/%d %d/%d/%d %d/%d/%d",
|
||||
&v[0], &v[0], &v[0],
|
||||
&v[1], &v[1], &v[1],
|
||||
&v[2], &v[2], &v[2]
|
||||
);
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
input.faces[i].vertices[j].position = &input.positions[v[j] - 1];
|
||||
input.faces[i].vertices[j].normal = &input.normals[v[j] - 1];
|
||||
input.faces[i].vertices[j].tex_coord = &input.tex_coords[v[j] - 1];
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fi);
|
||||
}
|
||||
|
||||
SMikkTSpaceInterface interface = {
|
||||
.m_getNumFaces = get_num_faces,
|
||||
.m_getNumVerticesOfFace = get_num_vertices_of_face,
|
||||
.m_getPosition = get_position,
|
||||
.m_getNormal = get_normal,
|
||||
.m_getTexCoord = get_tex_coord,
|
||||
.m_setTSpaceBasic = set_tspace_basic,
|
||||
.m_setTSpace = NULL,
|
||||
};
|
||||
SMikkTSpaceContext context = {
|
||||
.m_pInterface = &interface,
|
||||
.m_pUserData = NULL,
|
||||
};
|
||||
|
||||
genTangSpaceDefault(&context);
|
||||
|
||||
for (size_t i = 0; i < output.nr_vertices; ++i) {
|
||||
printf("v ");
|
||||
print_vec3(output.vertices[i].position);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < output.nr_vertices; ++i) {
|
||||
printf("vn ");
|
||||
print_vec3(output.vertices[i].normal);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
int k = 1;
|
||||
for (size_t i = 0; i < output.nr_vertices / 3; ++i) {
|
||||
int v0 = k++;
|
||||
int v1 = k++;
|
||||
int v2 = k++;
|
||||
printf("f %d//%d %d//%d %d//%d\n", v0, v0, v1, v1, v2, v2);
|
||||
}
|
||||
|
||||
free(input.positions);
|
||||
free(input.normals);
|
||||
free(input.tex_coords);
|
||||
free(input.faces);
|
||||
free(output.vertices);
|
||||
free(output.tangents);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BIN
test-data/libmikktspace.a
Normal file
BIN
test-data/libmikktspace.a
Normal file
Binary file not shown.
145
test-data/mikktspace.h
Normal file
145
test-data/mikktspace.h
Normal file
@ -0,0 +1,145 @@
|
||||
/** \file mikktspace/mikktspace.h
|
||||
* \ingroup mikktspace
|
||||
*/
|
||||
/**
|
||||
* Copyright (C) 2011 by Morten S. Mikkelsen
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __MIKKTSPACE_H__
|
||||
#define __MIKKTSPACE_H__
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Author: Morten S. Mikkelsen
|
||||
* Version: 1.0
|
||||
*
|
||||
* The files mikktspace.h and mikktspace.c are designed to be
|
||||
* stand-alone files and it is important that they are kept this way.
|
||||
* Not having dependencies on structures/classes/libraries specific
|
||||
* to the program, in which they are used, allows them to be copied
|
||||
* and used as is into any tool, program or plugin.
|
||||
* The code is designed to consistently generate the same
|
||||
* tangent spaces, for a given mesh, in any tool in which it is used.
|
||||
* This is done by performing an internal welding step and subsequently an order-independent evaluation
|
||||
* of tangent space for meshes consisting of triangles and quads.
|
||||
* This means faces can be received in any order and the same is true for
|
||||
* the order of vertices of each face. The generated result will not be affected
|
||||
* by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
|
||||
* primitives are present or not will not affect the generated results either.
|
||||
* Once tangent space calculation is done the vertices of degenerate primitives will simply
|
||||
* inherit tangent space from neighboring non degenerate primitives.
|
||||
* The analysis behind this implementation can be found in my master's thesis
|
||||
* which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
|
||||
* Note that though the tangent spaces at the vertices are generated in an order-independent way,
|
||||
* by this implementation, the interpolated tangent space is still affected by which diagonal is
|
||||
* chosen to split each quad. A sensible solution is to have your tools pipeline always
|
||||
* split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
|
||||
* If these have the same length then compare the diagonals defined by the texture coordinates.
|
||||
* XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
|
||||
* and also quad triangulator plugin.
|
||||
*/
|
||||
|
||||
|
||||
typedef int tbool;
|
||||
typedef struct SMikkTSpaceContext SMikkTSpaceContext;
|
||||
|
||||
typedef struct {
|
||||
// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
||||
int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
|
||||
|
||||
// Returns the number of vertices on face number iFace
|
||||
// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
||||
int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
|
||||
|
||||
// returns the position/normal/texcoord of the referenced face of vertex number iVert.
|
||||
// iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
|
||||
void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
|
||||
void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
|
||||
void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
|
||||
|
||||
// either (or both) of the two setTSpace callbacks can be set.
|
||||
// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
|
||||
|
||||
// This function is used to return the tangent and fSign to the application.
|
||||
// fvTangent is a unit length vector.
|
||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
||||
// bitangent = fSign * cross(vN, tangent);
|
||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
// DO NOT! use an already existing index list.
|
||||
void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
|
||||
|
||||
// This function is used to return tangent space results to the application.
|
||||
// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
|
||||
// true magnitudes which can be used for relief mapping effects.
|
||||
// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
|
||||
// However, both are perpendicular to the vertex normal.
|
||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
||||
// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
|
||||
// bitangent = fSign * cross(vN, tangent);
|
||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
||||
// DO NOT! use an already existing index list.
|
||||
void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
|
||||
const tbool bIsOrientationPreserving, const int iFace, const int iVert);
|
||||
} SMikkTSpaceInterface;
|
||||
|
||||
struct SMikkTSpaceContext
|
||||
{
|
||||
SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
|
||||
void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
|
||||
};
|
||||
|
||||
// these are both thread safe!
|
||||
tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
|
||||
tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
|
||||
|
||||
|
||||
// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
|
||||
// normal map sampler must use the exact inverse of the pixel shader transformation.
|
||||
// The most efficient transformation we can possibly do in the pixel shader is
|
||||
// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
|
||||
// pixel shader (fast transform out)
|
||||
// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
|
||||
// where vNt is the tangent space normal. The normal map sampler must likewise use the
|
||||
// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
|
||||
// sampler does (exact inverse of pixel shader):
|
||||
// float3 row0 = cross(vB, vN);
|
||||
// float3 row1 = cross(vN, vT);
|
||||
// float3 row2 = cross(vT, vB);
|
||||
// float fSign = dot(vT, row0)<0 ? -1 : 1;
|
||||
// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
|
||||
// where vNout is the sampled normal in some chosen 3D space.
|
||||
//
|
||||
// Should you choose to reconstruct the bitangent in the pixel shader instead
|
||||
// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
|
||||
// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
|
||||
// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
|
||||
// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
|
||||
// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
|
||||
// However, this must be used both by the sampler and your tools/rendering pipeline.
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user