Fix 3D Gizmo webgpu rendering (#14653)

# Objective

The changes made in https://github.com/bevyengine/bevy/pull/12252
introduced an previously fixed bug in webgpu rendering.

## Solution

This fix is based on https://github.com/bevyengine/bevy/pull/8910 and
applies the same vertex buffer layout assignment for the LineGizmo
Pipeline.

## Testing

- Tested the 3D Gizmo example in webgpu and webgl environments

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
This commit is contained in:
AFKessen 2024-08-09 04:55:56 +02:00 committed by François
parent c661da1d42
commit dcb506ea70
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@ -575,11 +575,16 @@ impl<P: PhaseItem> RenderCommand<P> for DrawLineGizmo {
}
let instances = if line_gizmo.strip {
pass.set_vertex_buffer(0, line_gizmo.position_buffer.slice(..));
pass.set_vertex_buffer(1, line_gizmo.position_buffer.slice(..));
let item_size = VertexFormat::Float32x3.size();
let buffer_size = line_gizmo.position_buffer.size() - item_size;
pass.set_vertex_buffer(2, line_gizmo.color_buffer.slice(..));
pass.set_vertex_buffer(3, line_gizmo.color_buffer.slice(..));
pass.set_vertex_buffer(0, line_gizmo.position_buffer.slice(..buffer_size));
pass.set_vertex_buffer(1, line_gizmo.position_buffer.slice(item_size..));
let item_size = VertexFormat::Float32x4.size();
let buffer_size = line_gizmo.color_buffer.size() - item_size;
pass.set_vertex_buffer(2, line_gizmo.color_buffer.slice(..buffer_size));
pass.set_vertex_buffer(3, line_gizmo.color_buffer.slice(item_size..));
u32::max(line_gizmo.vertex_count, 1) - 1
} else {
@ -674,13 +679,11 @@ fn line_gizmo_vertex_buffer_layouts(strip: bool) -> Vec<VertexBufferLayout> {
position_layout.clone(),
{
position_layout.attributes[0].shader_location = 1;
position_layout.attributes[0].offset = Float32x3.size();
position_layout
},
color_layout.clone(),
{
color_layout.attributes[0].shader_location = 3;
color_layout.attributes[0].offset = Float32x4.size();
color_layout
},
]