Improve ui depth system (#905)

* Add test for ui-z system

* Remove generic hierarchy runner and refactor ui z-system

* Remove different handling for childless nodes

Having an empty children list should be the same as having no child
component.

* Further simplify system after change
This commit is contained in:
SvenTS 2020-11-26 01:55:55 +01:00 committed by GitHub
parent 2f408cf053
commit dd1b08ef8b
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2 changed files with 128 additions and 59 deletions

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@ -1,38 +1,7 @@
use crate::components::{Children, Parent};
use bevy_ecs::{Command, Commands, Entity, Query, Resources, World};
use bevy_ecs::{Command, Commands, Entity, Resources, World};
use bevy_utils::tracing::debug;
pub fn run_on_hierarchy<T, S>(
children_query: &Query<&Children>,
state: &mut S,
entity: Entity,
parent_result: Option<T>,
mut previous_result: Option<T>,
run: &mut dyn FnMut(&mut S, Entity, Option<T>, Option<T>) -> Option<T>,
) -> Option<T>
where
T: Clone,
{
let parent_result = run(state, entity, parent_result, previous_result);
previous_result = None;
if let Ok(children) = children_query.get(entity) {
for child in children.iter().cloned() {
previous_result = run_on_hierarchy(
children_query,
state,
child,
parent_result.clone(),
previous_result,
run,
);
}
} else {
previous_result = parent_result;
}
previous_result
}
#[derive(Debug)]
pub struct DespawnRecursive {
entity: Entity,

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@ -1,49 +1,149 @@
use super::Node;
use bevy_ecs::{Entity, Query, With, Without};
use bevy_transform::{
hierarchy,
prelude::{Children, Parent, Transform},
};
use bevy_transform::prelude::{Children, Parent, Transform};
pub const UI_Z_STEP: f32 = 0.001;
pub fn ui_z_system(
root_node_query: Query<Entity, (With<Node>, Without<Parent>)>,
mut node_query: Query<(Entity, &mut Transform), With<Node>>,
mut node_query: Query<&mut Transform, With<Node>>,
children_query: Query<&Children>,
) {
let mut current_global_z = 0.0;
for entity in root_node_query.iter() {
if let Some(result) = hierarchy::run_on_hierarchy(
current_global_z = update_hierarchy(
&children_query,
&mut node_query,
entity,
Some(current_global_z),
Some(current_global_z),
&mut update_node_entity,
) {
current_global_z = result;
current_global_z,
current_global_z,
);
}
}
fn update_hierarchy(
children_query: &Query<&Children>,
node_query: &mut Query<&mut Transform, With<Node>>,
entity: Entity,
parent_global_z: f32,
mut current_global_z: f32,
) -> f32 {
current_global_z += UI_Z_STEP;
if let Ok(mut transform) = node_query.get_mut(entity) {
transform.translation.z = current_global_z - parent_global_z;
}
if let Ok(children) = children_query.get(entity) {
let current_parent_global_z = current_global_z;
for child in children.iter().cloned() {
current_global_z = update_hierarchy(
children_query,
node_query,
child,
current_parent_global_z,
current_global_z,
);
}
}
current_global_z
}
#[cfg(test)]
mod tests {
use bevy_ecs::{Commands, IntoSystem, Resources, Schedule, World};
use bevy_transform::{components::Transform, hierarchy::BuildChildren};
fn update_node_entity(
node_query: &mut Query<(Entity, &mut Transform), With<Node>>,
entity: Entity,
parent_result: Option<f32>,
previous_result: Option<f32>,
) -> Option<f32> {
let mut z = UI_Z_STEP;
let parent_global_z = parent_result.unwrap();
if let Some(previous_global_z) = previous_result {
z += previous_global_z - parent_global_z;
};
let global_z = z + parent_global_z;
use crate::Node;
if let Ok(mut transform) = node_query.get_component_mut::<Transform>(entity) {
transform.translation.z = z;
use super::{ui_z_system, UI_Z_STEP};
fn node_with_transform(name: &str) -> (String, Node, Transform) {
(name.to_owned(), Node::default(), Transform::default())
}
Some(global_z)
fn node_without_transform(name: &str) -> (String, Node) {
(name.to_owned(), Node::default())
}
fn get_steps(transform: &Transform) -> u32 {
(transform.translation.z / UI_Z_STEP).round() as u32
}
#[test]
fn test_ui_z_system() {
let mut world = World::default();
let mut resources = Resources::default();
let mut commands = Commands::default();
commands.set_entity_reserver(world.get_entity_reserver());
commands.spawn(node_with_transform("0"));
commands
.spawn(node_with_transform("1"))
.with_children(|parent| {
parent
.spawn(node_with_transform("1-0"))
.with_children(|parent| {
parent.spawn(node_with_transform("1-0-0"));
parent.spawn(node_without_transform("1-0-1"));
parent.spawn(node_with_transform("1-0-2"));
});
parent.spawn(node_with_transform("1-1"));
parent
.spawn(node_without_transform("1-2"))
.with_children(|parent| {
parent.spawn(node_with_transform("1-2-0"));
parent.spawn(node_with_transform("1-2-1"));
parent
.spawn(node_with_transform("1-2-2"))
.with_children(|_| ());
parent.spawn(node_with_transform("1-2-3"));
});
parent.spawn(node_with_transform("1-3"));
});
commands
.spawn(node_without_transform("2"))
.with_children(|parent| {
parent
.spawn(node_with_transform("2-0"))
.with_children(|_parent| ());
parent
.spawn(node_with_transform("2-1"))
.with_children(|parent| {
parent.spawn(node_with_transform("2-1-0"));
});
});
commands.apply(&mut world, &mut resources);
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", ui_z_system.system());
schedule.initialize(&mut world, &mut resources);
schedule.run(&mut world, &mut resources);
let mut actual_result = world
.query::<(&String, &Transform)>()
.map(|(name, transform)| (name.clone(), get_steps(transform)))
.collect::<Vec<(String, u32)>>();
actual_result.sort_unstable_by_key(|(name, _)| name.clone());
let expected_result = vec![
("0".to_owned(), 1),
("1".to_owned(), 1),
("1-0".to_owned(), 1),
("1-0-0".to_owned(), 1),
// 1-0-1 has no transform
("1-0-2".to_owned(), 3),
("1-1".to_owned(), 5),
// 1-2 has no transform
("1-2-0".to_owned(), 1),
("1-2-1".to_owned(), 2),
("1-2-2".to_owned(), 3),
("1-2-3".to_owned(), 4),
("1-3".to_owned(), 11),
// 2 has no transform
("2-0".to_owned(), 1),
("2-1".to_owned(), 2),
("2-1-0".to_owned(), 1),
];
assert_eq!(actual_result, expected_result);
}
}