Rename UiBoxShadowSamples
to BoxShadowSamples
. (#16505)
# Objective The `UiBoxShadowSamples` resource should be renamed to `BoxShadowSamples` so it matches the `BoxShadow` component. ## Migration Guide `UiBoxShadowSamples` has been renamed to `BoxShadowSamples`
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@ -170,7 +170,7 @@ impl Plugin for UiPlugin {
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.register_type::<widget::Label>()
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.register_type::<ZIndex>()
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.register_type::<Outline>()
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.register_type::<UiBoxShadowSamples>()
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.register_type::<BoxShadowSamples>()
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.register_type::<UiAntiAlias>()
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.configure_sets(
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PostUpdate,
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@ -3,8 +3,8 @@
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use core::{hash::Hash, ops::Range};
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use crate::{
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BoxShadow, CalculatedClip, ComputedNode, DefaultUiCamera, RenderUiSystem, ResolvedBorderRadius,
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TargetCamera, TransparentUi, UiBoxShadowSamples, Val,
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BoxShadow, BoxShadowSamples, CalculatedClip, ComputedNode, DefaultUiCamera, RenderUiSystem,
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ResolvedBorderRadius, TargetCamera, TransparentUi, Val,
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};
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use bevy_app::prelude::*;
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use bevy_asset::*;
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@ -344,7 +344,7 @@ pub fn queue_shadows(
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box_shadow_pipeline: Res<BoxShadowPipeline>,
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mut pipelines: ResMut<SpecializedRenderPipelines<BoxShadowPipeline>>,
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mut transparent_render_phases: ResMut<ViewSortedRenderPhases<TransparentUi>>,
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mut views: Query<(Entity, &ExtractedView, Option<&UiBoxShadowSamples>)>,
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mut views: Query<(Entity, &ExtractedView, Option<&BoxShadowSamples>)>,
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pipeline_cache: Res<PipelineCache>,
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draw_functions: Res<DrawFunctions<TransparentUi>>,
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) {
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@ -6,8 +6,8 @@ pub mod ui_texture_slice_pipeline;
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use crate::widget::ImageNode;
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use crate::{
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experimental::UiChildren, BackgroundColor, BorderColor, CalculatedClip, ComputedNode,
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DefaultUiCamera, Outline, ResolvedBorderRadius, TargetCamera, UiAntiAlias, UiBoxShadowSamples,
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experimental::UiChildren, BackgroundColor, BorderColor, BoxShadowSamples, CalculatedClip,
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ComputedNode, DefaultUiCamera, Outline, ResolvedBorderRadius, TargetCamera, UiAntiAlias,
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};
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, AssetEvent, AssetId, Assets, Handle};
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@ -537,7 +537,7 @@ pub fn extract_default_ui_camera_view(
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RenderEntity,
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&Camera,
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Option<&UiAntiAlias>,
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Option<&UiBoxShadowSamples>,
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Option<&BoxShadowSamples>,
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),
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Or<(With<Camera2d>, With<Camera3d>)>,
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>,
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@ -552,7 +552,7 @@ pub fn extract_default_ui_camera_view(
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commands
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.get_entity(entity)
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.expect("Camera entity wasn't synced.")
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.remove::<(DefaultCameraView, UiAntiAlias, UiBoxShadowSamples)>();
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.remove::<(DefaultCameraView, UiAntiAlias, BoxShadowSamples)>();
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continue;
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}
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@ -2682,14 +2682,14 @@ pub enum UiAntiAlias {
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/// fn spawn_camera(mut commands: Commands) {
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/// commands.spawn((
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/// Camera2d,
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/// UiBoxShadowSamples(6),
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/// BoxShadowSamples(6),
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/// ));
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/// }
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/// ```
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#[derive(Component, Clone, Copy, Debug, Reflect, Eq, PartialEq)]
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pub struct UiBoxShadowSamples(pub u32);
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pub struct BoxShadowSamples(pub u32);
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impl Default for UiBoxShadowSamples {
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impl Default for BoxShadowSamples {
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fn default() -> Self {
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Self(4)
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}
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@ -29,7 +29,7 @@ fn main() {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Camera
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commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
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commands.spawn((Camera2d, IsDefaultUiCamera, BoxShadowSamples(6)));
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// root node
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commands
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@ -35,7 +35,7 @@ fn setup(mut commands: Commands) {
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let args = Args::from_args(&[], &[]).unwrap();
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// ui camera
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commands.spawn((Camera2d, UiBoxShadowSamples(args.samples)));
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commands.spawn((Camera2d, BoxShadowSamples(args.samples)));
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commands
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.spawn((
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