diff --git a/assets/shaders/custom_material.vert b/assets/shaders/custom_material.vert index f8d6b128a9..71fe6d8e14 100644 --- a/assets/shaders/custom_material.vert +++ b/assets/shaders/custom_material.vert @@ -33,6 +33,6 @@ layout(set = 2, binding = 0) readonly buffer _Meshes { void main() { v_Uv = Vertex_Uv; gl_Position = ViewProj - * Meshes[gl_BaseInstance + gl_InstanceIndex].Model + * Meshes[gl_InstanceIndex].Model * vec4(Vertex_Position, 1.0); }